This is a video of ARMA3’s weapon dynamics. I would love to see something similar/exactly the same for Xt if at all possible
Can someone put out some info like this?
yeah i actually watched it all the way through, and i dont like arma personally
Do you mean that you want bullets to fall down with distance and to lost power even more ? If so I disagree strongly 
I also don’t like bullet through walls.
Shaftz0r, you must remember that we’re still in closed beta.
I hope they’ll create something similar too, but when they do, it won’t be anywhere soon.
Let’s hope that they’ll continue the video updates for now! (they’re kind of behind, they’re still in July)
Very interesting vid :). Arma is a bit too realistic for my taste though - the sniper with wallhacks would be a nightmare :). Would be good to see similar traces for Xt.
Cool video!
Due to our player speeds and health all of out bullet-based weapons are hit-scan, meaning that they instantly hit the target at any range and players don’t need to account for travel time or drop-off.
We don’t have bullet penetration and ricochets as we want to reward skill and discourage spam/luck, we also want players who think they’re in cover to actually be in cover. We are looking at having certain weapons (sniper rifles) penetrating players for the odd double-kill but not going through geometry.
We will be having per-weapon stats displayed in the menus at some point, we’re still working towards that. When everything is in place we can probably release a video detailing the behaviour of the different weapon types 
[QUOTE=Smooth;479957]Cool video!
Due to our player speeds and health all of out bullet-based weapons are hit-scan, meaning that they instantly hit the target at any range and players don’t need to account for travel time or drop-off.
We don’t have bullet penetration and ricochets as we want to reward skill and discourage spam/luck, we also want players who think they’re in cover to actually be in cover. We are looking at having certain weapons (sniper rifles) penetrating players for the odd double-kill but not going through geometry.
We will be having per-weapon stats displayed in the menus at some point, we’re still working towards that. When everything is in place we can probably release a video detailing the behaviour of the different weapon types :)[/QUOTE]
Cool, cool cool cool! 
[QUOTE=Smooth;479957]Due to our player speeds and health all of out bullet-based weapons are hit-scan, meaning that they instantly hit the target at any range and players don’t need to account for travel time or drop-off.
We don’t have bullet penetration and ricochets as we want to reward skill and discourage spam/luck, we also want players who think they’re in cover to actually be in cover. We are looking at having certain weapons (sniper rifles) penetrating players for the odd double-kill but not going through geometry.[/QUOTE]
Hitscan is much better than projectile for main weapons.
Also I’m really glad that there is no bullet penetration, this is a real deal-breaker for me and primarily why I gave up with the CoD series when CoD4 came out.
Damage falloff has been completely nerfed recently, hope this has been tweaked back to usable levels in today’s patch.
Damage fall-off is much less severe in today’s CB update.
Fall-off generally starts 15% later across the board and only falls to around 70% damage, rather than the half-damage it was dealing previously at max range.
edited to keep the conversation going at the nexon forum - by me, not the mods, put the pitchforks down.
Please make sure you discuss the changes on the CB forum thread as not everyone has access to these CA forums.
http://forums.nexon.net/extraction/#%2Fshowthread.php%3F1009518-v26021-Patch-Notes
If you can, please add your forum issues to this thread: http://forums.nexon.net/extraction/#%2Fshowthread.php%3F1009528-Your-forum-stops-a-lot-of-us-from-being-able-to-post
If you’re completely unable to post there, let us know the details of the issue you’re having and we’ll forward the information along to Nexon.
Well, I can post with no probs but there are many little things which make me angry.
[QUOTE=Smooth;479957] We are looking at having certain weapons (sniper rifles) penetrating players for the odd double-kill but not going through geometry.
[/QUOTE]
I love 2 for 1
i dont get why fragger is the only char which has no IS.it wasnt used much anyways ,but why removed only for him??