[QUOTE=Smooth;479957]Cool video!
Due to our player speeds and health all of out bullet-based weapons are hit-scan, meaning that they instantly hit the target at any range and players don’t need to account for travel time or drop-off.
We don’t have bullet penetration and ricochets as we want to reward skill and discourage spam/luck, we also want players who think they’re in cover to actually be in cover. We are looking at having certain weapons (sniper rifles) penetrating players for the odd double-kill but not going through geometry.
We will be having per-weapon stats displayed in the menus at some point, we’re still working towards that. When everything is in place we can probably release a video detailing the behaviour of the different weapon types :)[/QUOTE]
Can’t +1 but this is good info. I like the idea of 2 for 1’s.



