its mostly my acc i look at, tho, i am a bit of an xp whore 
Can someone from Splash Damage Please Clarify this
We were two allied engineers arriving at the g.c. on battery at the same time. He dropped his dyna first, as I ran up beside him - waved my pliers together with him (for that ultra-fast double pliers arming) and then I dropped and armed my dyna. I was surprised he didnāt help me arm it, since it is so much quicker when you are two. After 30 sec. BOOM! - We won. Suddenly, on the screen, he writes in anger: Loffy, why did you steal my Xp!? (apparently he didnāt get any xp). (I just wrote āRelax, we won.ā)
It is a mad world.
// Loffy
Iāve been TKāed for helping another Engy arm his dyno. In RTCW it was considered out of order NOT to help arm someone elseās dyno, if they got the plant down first, in ET itās considered XP stealing :bash: Remind me again how XP promotes teamwork 
Tbh you shouldnt be looking at anything but the objectives. Fusen: thats just plain stats wh0rage if you aint being sarcasticā¦
and is one reason /kill = -1 death. If anything, looking at revives, ammos out, healths out, things built, mines killing etc⦠this is where you can see how the TEAM is performing.
If im watching a demo these are some of the main things I look for. Playing vs some average UK clans say on Oasis is a perfect example. Most cases its the same old rush using Medics and an Engy or Fops. By the time theyāve even came out the lower caves or command post room theyve no ammo! Or there Medics run out first leaving the rest with no hope of gettin through or revived. Who cares how good they can aim⦠its not gonna help them if they aint got the basics and nessecitys first. 
as long as u stop building just b4 the dyna arms they will get the xp when it blows, it takes the last person to āfireā the pliers when it arms as the peep that gets xp
it sucks tho, yea.