Can RTCW:ET headers be used in a LGPL library ?


(Alan) #1

I am working on a Bot library for some Quake 3 games (RTCW:ET first).
http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11375&sid=88426a038006d562694b3266985ca803

I want to release it under LGPL and i wonder if i can use the following RTCW:ET SDK headers: be_aas.h bg_public.h g_local.h g_public.h g_team.h q_shared.h surfaceflags.h.

I could take the Q3 GPL *.h and modify them, but it’s hard labour !

Am I entitled to use those headers in this LGPL library ?

Thanks.
Alan