Can I ask, why Execution, and not Headquarters?


(watsyurdeal) #1

So, I had a bit of this discussion on the Warchest forums as well, but I’m going to phrase things a little differently here for the sake of argument.

First, let’s look at Counter Strike, if we’re going to make comparisons, make one to that game. As much as I hate it, it did in fact do the one life per round mechanic PERFECTLY due to the economy system. While the money amounts aren’t quite where I’d like em to be, the execution is flawless. Every kill and every plant/defuse gets you money, and you use said money to buy your weapons. So every kill, death, and bomb matters, you have to make real tactical decisions and what you want to do next round.

Now, let’s look at Dirty Bomb’s execution, the major flaw in this game mode, and why I personally HATE playing it, is that everyone spawns with their abilities at the ready. Every Phoenix has a revive ready to go, every Skyhammer starts with an Airstrike, every Vasilli has their motion mine, and so on. These things make a huge difference in how the game mode flows, because really once someone has a good enough understand of the game and how it works, they can memorize motion mine and airstrike throws, some we know exactly where the enemy goes and can even be guaranteed at least a partial wipe.

This inherently makes the game mode broken, there’s no real management of resources or tactical sacrifices to be made, it just devolves into glorified death match.

A better game mode would have Headquarters, which is essentially KOTH, but once you capture the point, you stop spawning until the enemy team destroys it. We could call this game mode Extraction for Dirty Bomb, and it’d actually work perfectly for this game considering how it plays.

Take a look


(HoopleDoople) #2

The real problem with Execution is that the devs wanted it to be the mode for beginners when it is by far the worst mode for beginners to play. Most of the times I join an Execution server there are so few good and/or high level players that my mere presence allows my team to stomp.

I will admit that the abilities can be somewhat problematic in Execution, as they were balanced for Objective/Stopwatch. However, I’m not particularly concerned with Airstrike as it provides sufficient warning for competent players to avoid it. I believe indirect fire abilities that do not provide a warning are what we should be concerned with. Sticky Bombs, Grenades, and Molotovs are incredibly useful for getting kills from relative safety.

As far as a new mode to add, I’d much rather we steal Domination from the Call of Duty series. For those who are unfamiliar with this mode, it has three locations that can be (re)captured by either team. Teams periodically receive points for each location they control - first to reach a specific point total wins. The reason I want to see this mode is that it would give us a mode where death-balling isn’t a dominant strategy. If one team sticks together the whole match the other team can easily win by splitting up and capturing whichever two locations are left vacant.


(KattiValk) #3

I would be interested in a Headquarters mode, but it seems like they would have to code an entirely new spawn system around it unless the locations are tug of war based (zones are picked closer to losing side’s spawn).

Maps aren’t really built for it either.


(SereneFlight) #4

Why not Base Race! Base Race! Base Race!


(Backuplight) #5

I actually think I dislike execution mode more than I would death match, and that’s saying something! At least death match is honest about what’s going on. Execution needs some flair adding, whether that be 3 lives per round (and less rounds), making you earn your ability use, or something else entirely, like the economy system mentioned from CS:GO. As it stands it’s just kinda meh. Some people like it I guess, so that’s something.


(LifeupOmega) #6

Man i love KotH so much I’d take any version of it over execution. Hell, even the way TF2 tournies have a version of it that, when you cap, you respawn anyone who died on your side - so it becomes who can hold the point and wipe the team, but if you mess up and let them cap (which happens in like 1-2 seconds) they all respawn.

Just anything but execution please.

Edit: Found a video of what I was trying to describe. 3:30 or so.


(Litego) #7

I’d much rather have Headquarters instead of Execution, or even just regular KotH. I’ve never played Headquarters, but KotH is a decent game mode, and Headquarters looks like a decent twist. Though personally I much prefer Domination, as it spreads the objectives and action around the map, instead of having everyone on both teams just spam one location.

Could possibly use the Execution maps, tweak the spawns and objectives obviously.


(Amerika) #8

I would LOVE for their to be an HQ mode almost as much as I want CTF.


(Ctrix) #9

[quote=“Watsyurdeal;20107”]once someone has a good enough understand of the game and how it works, they can memorize motion mine and airstrike throws, some we know exactly where the enemy goes and can even be guaranteed at least a partial wipe.
[/quote]
You mean like in counterstrike?
The nooblettes just need to not run into the airstrike. Die once to it, realise to not do that anymore. Super simple stuff.

And yeah, Headquarter modes would work on exactly zero of the current maps.


(ZGToRRent) #10

I like how COD change HQ mode to Hardpoint. It’s actually like King Of The Hill. 1 Area is active for minute and you need to lockdown objective to earn points for every second. Execution maps will fit very well here. With different spawn locations etc.


(Aazhyd) #11

Domination would be great and fully in line with obj strategy of the game.


(happyVeneer) #12

Even in the UT days I found capture the flag to be one of the most fun and tactical gametypes. A team needs a coordinated offense AND defense to be successful. And it would be easy to write it into the “lore” of Dirty bomb (retrieve and deliver).


(Runeforce) #13

Remove every gamemode but stopwatch kthxbye.


(BananaSlug) #14

capture the case like is scrub’s trailer :smiley:


(Daergar) #15

Domination, HQ/KotH, CtF are all ideal game modes for DB, catering to both offensive strikes and defensive holds, thus making every merc viable.

Execution favors… oh please just remove it. Trying to muscle in where CS reigns supreme is probably one of the, let’s be kind, silliest decisions I’ve seen lately. Especially when the market is ripe for a game that does any or all of the above mentioned modes well.


(Glot) #16

i will never play Execution, but i would love to play my old favorites from other games:
CTF
DOmination
KotH.

DOmi And KotH easily fit asymetrical maps, and CTF need Symmetry in maps (or side change) SO DOmi and Koth seem to be a more easy way.


(CCP115) #17

I am very confused with this Headquarters gamemode @Watsyurdeal

So what? If the enemy just kills your whole team what happens? Do they win?


(watsyurdeal) #18

[quote=“CCP115;109268”]I am very confused with this Headquarters gamemode @Watsyurdeal

So what? If the enemy just kills your whole team what happens? Do they win?
[/quote]

Ok so how it works is this, imagine koth ok? You capture the point, and hold it. The difference is, let’s just say there’s a terminal, this terminal acts as the point. When you capture the terminal, you do not spawn again until the terminal is destroyed by the enemy team. Then it becomes a battle of who get to the terminal again and the cycle continues, your goal is to have as much time holding these terminals as possible.

So let’s call this game mode Extraction in Dirty Bomb, you’re hacking into the main frame and taking data from these terminals. Hence the name, and the idea behind the objectives.


(Amerika) #19

[quote=“CCP115;109268”]I am very confused with this Headquarters gamemode @Watsyurdeal

So what? If the enemy just kills your whole team what happens? Do they win?
[/quote]

In HQ modes that I’ve played you basically have certain sections of a map that each team tries to go for. Once you “capture” the section by standing in it long enough you get points and then another point on the map becomes the new capture point. There are typically multiple capture points going at one time. At the end of the game the team with the most capture points wins.

That’s the HQ I know of. It’s pretty hectic, always changes and can have some interesting strats. It’s also very reliant on your ability to constantly adapt.

At least this is the version of HQ that I played.


(Glot) #20

[quote=“Amerika;109270”][quote=“CCP115;109268”]I am very confused with this Headquarters gamemode @Watsyurdeal

So what? If the enemy just kills your whole team what happens? Do they win?
[/quote]

In HQ modes that I’ve played you basically have certain sections of a map that each team tries to go for. Once you “capture” the section by standing in it long enough you get points and then another point on the map becomes the new capture point. There are typically multiple capture points going at one time. At the end of the game the team with the most capture points wins.

That’s the HQ I know of. It’s pretty hectic, always changes and can have some interesting strats. It’s also very reliant on your ability to constantly adapt.

At least this is the version of HQ that I played.[/quote]

sounds like DOmination mode