Caen3


([Cerberus]) #21

I have to say that the tank going around the bredge looks poorly done, why dont you just have it go over the bridge?


(TNR360) #22

if its what most people want then it will be

but your the first comment on that so far


(alex82) #23

The tank do not go over the birdge becuase this is caen3 :slight_smile:

It was a very heavy mortar attack - if you saw the mortar holes on the surface - so the bridge was full destroyed also. :slight_smile:


([Cerberus]) #24

but the tank going around the bridge looks so cheesy and doesnt really add much but make the map look cheesy.


(TNR360) #25

Ok sorry everyone

in caen3 b3 there is a new building right?

well this building was sent to me by another mapper in form of a prefab, now I just figured out he stole it from a decompiled version of Normandy Breakout ET

Ifruta forgive me? :frowning:

I will post credit for Ifruta next release as he is the creator of that building :wink:


(Father) #26

My things to improve:

[ul][li]dried river - in dried river should be different terrain type… like:
[/li]

[li]leaks:
[/li]http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-155851-caen3.jpg
http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-160451-caen3.jpg
http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-160826-caen3.jpg
[li]flying tank - http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-160826-caen3.jpg
[/li][*]bush passing through the bush - http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-160826-caen3.jpg[/ul]


(TNR360) #27

thats an old version of caen3 your looking at
and you show the same pic 3 times


(c0m4r) #28

below, below, below omg
put current version download of the caen3b3 to your first post.


(TNR360) #29

done…


(Diego) #30

I took a look at this map this weekend. I don’t know about anyone else, but this map had some incredibly major bugs in it for me.

Most of the entities would not draw, or they would display at a certain distance and then disappear. I didn’t look around too long, but to be specific:

The MG on the brick wall: I could not see it unless I was off to the side. If I got into position to use it, or step away from it, it disappears.

The Opening in the wall at the objective: This wall was almost always invisible, but still solid. If I was in spectator mode and got up close to it from the inside, it would become visible, then disappear as I backed away. From the outside, it was always invisible.

The Tank: It was invisible the entire time. If I entered the gun position, the tank would move, but I would not. When I disembarked the tank, I would get off at its new position. But I still could not see the tank. If I wanted to get back on the tank, I had to run back to the start position to get the “use” hint. When I jumped back on, I would still be floating in air at the start point, but the tank would continue to move.

I’m sure there are probably more, but the map was so dark I could not see where I was going. If you have not been messing with the entities too much, then perhaps there is something wrong witht he script causing the conflicts between them. But it seems more likely that there is some kind of problem with your origins and it frankly looks damaged beyond repair.


(TNR360) #31

wow thats sounds bad
I tested the map many times on various servers adn thats the first time I hear any of those bugs


(Dlug!) #32

hmm as a tested map it shouldnt be any bugs, but i was testing this map for some minutes and found those:

  1. missing texture on every hole, example:

  1. errors about missing sounds, example:

  1. um whats that?:

  1. tank is still moving after reaching the last checkpoint and breaching the wall

  2. the path of a tank is a looking a bit ugly coz tank is moving tru objects (not destroying them) like on noclip or smth

  3. where is this BOAT?!

fix those bugs and it will be a gr8 map which for sure ill put on servers,

regards


(Magic) #33

Thats not missing textures - the brushes dont align


(Dlug!) #34

But it looks like a space for the hell lol. Its very ugly and i can spot them on almost every hole


(Dinius) #35

Old thread revival?

Besides that, its dead and its shit compared to caen2


(Igloo) #36

Eh caen with such bugs… leave this map alone, I’m already bored with this terrain and next releases… :stuck_out_tongue:


(rambo13) #37

[QUOTE=Dinius;176688]Old thread revival?

Besides that, its dead and its shit compared to caen2[/QUOTE]

ouyeah… ive played it too, u can get any worse than that, and please eliminate the fcking sound


(shagileo) #38

pitty of those bugs :frowning:

perhaps you should’ve given us the testmap earlier so serveradmins could have the ‘non bug version’.

i’mma check out this one asap, but those bugs seem very bad.


(stealth6) #39

this is a year old thread, I doubt ther is gonna be any changes to caen3


(Dlug!) #40

but the author still exist here and havent replied yet ;/