Caen3


(TNR360) #1

I’ve listen to every single comment given :slight_smile:

Readme File:

Basic Information

Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag

Map Information

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3_b3.pk3
Version : Beta 3
Release date : 04/14/2007

REPLACE OLD VERSION!!!

Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3

Beta3 changes—
*Fixed Air Strike/ Arty bug (Aborting Can’t see target.)
*New Building
*Removed 2 MGs
*Opened river building more
*Ambience sound changed and lowered volume
*New Skybox
*Fixed Window opening bug that allowed axis to take OBJ without tank
*More crates and boxes for cover on allied side of river
*Opened new windows

B2R1 changes—
*Fixed missing car model/skin

Beta2 Changes—
*Missing texture bug fixed
*Map Name fixed

Caen3 Changes—
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it’s own

Contact: tnr360 at hotmail dot com

DOWNLOAD- http://files.filefront.com/caen3_b3zip/;7303564;/fileinfo.html

Screens:


(Constra) #2

:o
Nice !:wink:


(Magic) #3

There is some missing textures on the windows and the burning car.
The sound is way to high - i can bearly hear the objectives sounds.


(Violator) #4

Had a quick freecam look and looks good. Found a few things -

The window tex is indeed missing as Magic said (zztextures_wothan/window4) -

The gear on the gun isn’t aligned (both sides) -

The craters are a cool addition but they are a little square? (guess this is due to your terrain mesh)


(TNR360) #5

I’ve fixed the window but the missing car texture?

there’s supposed to be smoke there

you have a script disabling it?


(TNR360) #6

BETA2

Readme File:

Basic Information

Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag

Map Information

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3.pk3
Version : Beta 1
Release date : 04/14/2007

Installation : Place the caen3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3

Beta2 Changes—
*Missing texture bug fixed
*Map Name fixed

Caen3 Changes—
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it’s own

Contact: tnr360 at hotmail dot com

DOWNLOAD—
LATEST VERSION BELOW


(TNR360) #7

aaaa damnit forgot the car model again

sorry all I’m just tired

give me 10min for a fix


(TNR360) #8

Fixed all

Readme File:

Basic Information

Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag

Map Information

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3.pk3
Version : Beta 1
Release date : 04/14/2007

Installation : Place the caen3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3
B2R1 changes—
*Fixed missing car model/skin

Beta2 Changes—
*Missing texture bug fixed
*Map Name fixed

Caen3 Changes—
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it’s own

Contact: tnr360 at hotmail dot com

DOWNLOAD—
http://files.filefront.com/caen3_b2_r1zip/;7246579;/fileinfo.html

:oops:


(M8DNanite) #9

Yes the ambient warsound is way too high. All the players in our server either leaves or demand next map. No one wants to play this map because the noise level.


(DerSaidin) #10

You should use _b1 _b2, etc instead of having different pk3s with the same name. Doing that is confusing or annoying to some people…


(M8DNanite) #11

Yeah took a while to find the map name is caen3 you have to put in rotation file.


(TNR360) #12

still trying to fix some nasty bugs (ARTY and air strike gives aborting cant see target :x )


(TNR360) #13

each pk3 has a different name


(TNR360) #14

I’ve listen to every single comment given :slight_smile:

Readme File:

Basic Information

Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag

Map Information

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3_b3.pk3
Version : Beta 3
Release date : 04/14/2007

REPLACE OLD VERSION!!!

Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3

Beta3 changes—
*Fixed Air Strike/ Arty bug (Aborting Can’t see target.)
*New Building
*Removed 2 MGs
*Opened river building more
*Ambience sound changed and lowered volume
*New Skybox
*Fixed Window opening bug that allowed axis to take OBJ without tank
*More crates and boxes for cover on allied side of river
*Opened new windows

B2R1 changes—
*Fixed missing car model/skin

Beta2 Changes—
*Missing texture bug fixed
*Map Name fixed

Caen3 Changes—
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it’s own

Contact: tnr360 at hotmail dot com

DOWNLOAD- http://files.filefront.com/caen3_b3zip/;7303564;/fileinfo.html

Screens:


(Erls) #15

As posted, the ambient sound is a good , but turn it down. It should only heard when there is no gunfire or people running around you. If its any louder than that people won’t play it, as they want to here the game and now war noises they can get from any movie.


(TNR360) #16

well I got ingame comments in a private test (with ambient sound much lower) that it was annoying so I changed it completely


(Higgins) #17

How many times will this map be updated illegally? I mean, who was it who first made the map? Its been updated by people at least 2 other times that I know of.


(Father) #18

Autor is Zig - Zag from US.

BTW: Caen 3 looks interesting… but is to easy for Axis.


(TNR360) #19

Ok I got full permission to do the project (source not decompile) and second

I get alot of feedback from server admins and will update as much as necessary in the shortest span of time to make the best out of it.

would yu like it better that I did nothing to fix caen3 and just left in all the bugs I made in the first place?

PMs—
From: TNR360
To: zig-zag
Posted: Fri Mar 09, 2007 5:54 am
Subject: Request to remake Caen

Reply—
From: zig-zag
To: TNR360
Posted: Tue Mar 20, 2007 10:37 am
Subject: Re: Request to remake Caen

Thanks for asking, unlike some other people :smiley:
I think I have both Caen and Caen2, which one would you like?
I even have original photoshop .psd for command maps, if changes to that are needed.

enough for you?


(TNR360) #20

spawnfix-

the serveradmin host the caen3b3 map and put also the fix file to the
mod (etpub, jaymod, nq) directory on serverside. (Like an soundpack or
skinpack file). And the original script will be overwrited with the new.

http://rapidshare.com/files/27616551...3sfix.zip.html
Groan Thanks Edit/Delete Message