Should it be reworked? Not in terms of functionality, so much as “quality of life” changes. As it is, it’s probably one of the roughest abilities in the game. And considering bush is free now, not only is that lack of polish one of the first things new players see in the game, but it’s also not great when your team has 3 bushwhackers.
The turret just isn’t fun to shoot at, it feels like trying to unload a clip into a wall. When you shoot at an enemy they can run out of ammo and use melee or reload, blood flies out, they make noises, and there’s also a head to hit for an extra challenge. Hell, even turtle’s shield, which literally is a wall, is more reactive than the turret, it actually shows when it’s damaged.
So how would I improve the experience?
- Add some effects and sounds to the damaged turret. Sparks, smoke, electrical noises, make the light flash, etc.
- Add in some kind of armor effect. Shoot certain parts of the turret enough and it’s armored casing falls off, making that area more easily damageable. Dynamic destruction, plus a higher skill ceiling for destroying one. Although I understand if that’s too much work.
- Turn off the light when the turret is destroyed so new players don’t keep shooting at it at range. I’d also like to see the light get smaller at longer range so it doesn’t cover the entire turret in glare
- Turn the ability to “reclaim” a turret the moment it blows up into an actual mechanic, and stop it from falling through the floor. The turret shouldn’t be a place and forget ability, and rewarding a bush for sticking near their turret is a great mechanic. Makes him far more unique in terms of playstyles
- Allow the player to rotate the turret before they place it, or if that’s not possible, make it face the player so you can place it where you want it more easily.
- Give the turret an HP bar if dynamic destruction isn’t possible. Like turtle’s shield, knowing approximately how much damage you still have to do makes fighting it far less tedious, especially since the sturdy perk is a thing and you won’t be able to know how much damage a turret can take.
Nothing really too major, and I can understand if it’s not a priority, but I’d love to see his turret become a more interesting target, especially since he’s a new player’s first impression of the game now that he’s free. Any thoughts?