Idk, passive type abilities that don’t really make sense would seem out of place in DB. Like with reclaiming it when it gets destroyed, I guess you could think of it as bush salvaging the turret before it bursts into flames or whatever, but magically increasing damage wouldn’t really be an obvious thing.
Idk, unless you gave it a pretty low ammo pool, I’d still expect to see players placing a turret and then leaving, only to check back up on it when it does run out. And if it did have a low enough ammo pool that you couldn’t do that, it would become more of a hassle than anything, especially if you were giving it your own ammo (bush isn’t a firesupport either, would seem kinda weird). Having to pick up your turret first wouldn’t help that either.
If you were to give it ammo, it would probably need a buff to keep it from turning into more of a hassle than it’s worth. But any buff to range/HP/damage/etc would probably make it a very annoying ability to deal with, especially for new players. That’s why I suggested reclaiming, it doesn’t directly impact how the turret preforms, it just gives you an added bonus to encourage players who make the most out of it
Dimming might be a bit too subtle at range, especially for new players. And if it got too dim, it might become hard for them to distinguish it from the background at a distance.
Might be a better idea to just make it flash and bug out, like turtle’s shield does