Bunnyhopping


(gloomyRequirement) #1

It turns out to be a really effective strategy and it’s incredibly annoying to play against. I myself usually play fragger, and obviously I always aim for the head trying to kill enemies with 1 burst of my weapon. That works frequently when enemies really do not try to avoid(crouching and strafing), which is quite often.

Now strafing and crouching are obviously natural ways to avoid getting shot in the head in this game, but bunnyhopping is fucking annoying beyond anything. I can NEVER land any headshots unless it’s pure luck on classes like Proxy, which hops all over the place looking like a downy after 20 energy drinks. I mean comeon this shouldn’t be. I know Dirty bomb promotes fast movement, and parkour is a big part of the game, but bunnyhopping is neither of that. It’s just flat out obnoxious to play against.

Like, if you want to have Proxy running around bouncing all over the place then at least make the jump more floaty. Like in team fortress, where the Scout jumps around plenty as well - which is compensated for by a floaty jump. Bunnyhopping was even banned from counterstrike, as it was so anti competitive.


(Gun Haven) #2

I agree, completely. It’s very annoying to play against. In fact, those are the type of players that always kick your ass. I wish I could bunny hop like that. Lol


(avidCow) #3

dont try and get HS in mid-air all the time. aim for where they land. dead bunny.


(brawnyJester) #4

Or you can track them when they are jumping because it’s a linear path of movement. As in applying the skillset of every fps before aspergerstrike.

Like in team fortress, where the Scout jumps around plenty as well - which is compensated for by a floaty jump

The jump isn’t floaty if anything the jumping in dirtybomb is more floaty than tf2. Not to mention the fact that you can control the trajectory of said jumps with your strafe key which means its more fluid in tf2.

Bunnyhopping was even banned from counterstrike, as it was so anti competitive.

It’s banned in counterstrike because aspergerstrike is a game about tactics and positioning which bhop negates most of because you can get to spots faster than you should be able to. The broken aspect of bhopping isn’t that you’re harder to hit but the sheer speed of which you are able to move around the map. And what proxys are doing in DB isn’t bhopping.


(Runeforce) #5

What’s the freaking problem? It’s not like it’s et or etqw. You don’t have to learn the dark arts of CSJ or anything, you just jump against a wall, and experiment with long jumps and stuff. And it’s very effective to avoid getting shot.


(Eox) #6

I’d hardly call “press space repetitively” bunny hopping.

There’s no Bhop in DB : You have a momentum as soon as you jump twice in a row. Exploit that.


(Kroad) #7

the solution is to aim better


(gloomyRequirement) #8

My aim is already quite good I’d say. I destroy normal pubgames(I know I sound like an edgy 11 years old now but otherwise I have no point to make).

But bunnyhopping, or whatever I am suppose to be calling it. The constant jumping around, seems extremely obnoxious to me. Surely I can hit her(proxy that is), but it feels clumsy and it looks stupid. It requires no skill or thinking from the Proxy player’s side either.


(gloomyRequirement) #9

Also Kroad that’s a poor excuse of course. Given that bouncing around gives you an edge(if it does, for that’s debatable) it would be something to look into.

“oh his gun deals 3x my damage whilst he has the same stats in other departments” - “durr durr just aim better lole”. Aka you’re an idiot


(Runeforce) #10

So you are being outclassed and destroyed by a skill- and brainless player, so what?


(gloomyRequirement) #11

So you are being outclassed and destroyed by a skill- and brainless player, so what?[/quote]

One of the most ignorant replies I’ve ever read. I am going to be assuming you think you’re being funny with this poor attempt at provoking me.

Let me remove the context entirely, and repeat what was strongly implied:
“the jumping around requires no skill from proxy’s side, whilst she’s being harder to hit”. Does that mean she still needs good aim? Yes. Does that mean she still needs proper positioning for she’s really squishy? Yes. If she kills a very good player with it is she at least good as well? Yes.

I never attacked those proxy players. I attacked the mechanic they’re exploiting(exploiting being subjective here as well, but I think so).

I really hope your reply wasn’t a serious one, for if it was you’re not very bright.


(Kroad) #12

it doesn’t give you an edge unless you can’t hit jumping targets. Jumps are predictable and they raise your spread massively

[quote=“gloomyRequirement;22131”]
“oh his gun deals 3x my damage whilst he has the same stats in other departments” - “durr durr just aim better lole”. Aka you’re an idiot[/quote]
not at all, because jumping and 3x damage have nothing in common. that’s an obvious advantage, while jumping is only an advantage if you can’t hit jumping targets


(brawnyJester) #13

Also Kroad that’s a poor excuse of course. Given that bouncing around gives you an edge(if it does, for that’s debatable) it would be something to look into.

Yeah against people who can’t aim and track targets, but then again if that was true you could literally be doing anything movement wise and it would work against them. Get a functioning nervous system and eyeballs

My aim is already quite good I’d say. I destroy normal pubgames(I know I sound like an edgy 11 years old now but otherwise I have no point to make).

Congrats most pub games are low in skill and if you can’t hit people that actually utilize movement skills as a defensive option you aren’t good at aiming.


(gloomyRequirement) #14

it doesn’t give you an edge unless you can’t hit jumping targets. Jumps are predictable and they raise your spread massively

[quote=“gloomyRequirement;22131”]
“oh his gun deals 3x my damage whilst he has the same stats in other departments” - “durr durr just aim better lole”. Aka you’re an idiot[/quote]
not at all, because jumping and 3x damage have nothing in common. that’s an obvious advantage, while jumping is only an advantage if you can’t hit jumping targets[/quote]

Are you implying that maneuverable targets do not have an obvious edge? The increased spread is noteworthy, but considering proxy’s nature(when she goes into combat - what skilled proxys seem to do all the time) she will be up close really fast hopping around you.

When hopping around she doesn’t have to anticipate on what is going on, the target does. That gives her an edge. Surely I don’t know how big of a deal it is, but I’m getting my ass handed to me by them and it looks really stupid as well.

It’s a very subjective discussion this one, undeniably. But saying “just aim better” is adding nothing to the discussion. Had you said it increases spread drastically(which I wasn’t aware of as I never use the tactic nor play Proxy) it would have made more sense.


(gloomyRequirement) #15

[quote=“brawnyJester;22143”]

Also Kroad that’s a poor excuse of course. Given that bouncing around gives you an edge(if it does, for that’s debatable) it would be something to look into.

Yeah against people who can’t aim and track targets, but then again if that was true you could literally be doing anything movement wise and it would work against them. Get a functioning nervous system and eyeballs

My aim is already quite good I’d say. I destroy normal pubgames(I know I sound like an edgy 11 years old now but otherwise I have no point to make).

Congrats most pub games are low in skill and if you can’t hit people that actually utilize movement skills as a defensive option you aren’t good at aiming.[/quote]

Now you’re just throwing around ad hominem. Calm down bro, I’m no longer talking to you. Flagged as well


(Kroad) #16

it doesn’t give you an edge unless you can’t hit jumping targets. Jumps are predictable and they raise your spread massively

[quote=“gloomyRequirement;22131”]
“oh his gun deals 3x my damage whilst he has the same stats in other departments” - “durr durr just aim better lole”. Aka you’re an idiot[/quote]
not at all, because jumping and 3x damage have nothing in common. that’s an obvious advantage, while jumping is only an advantage if you can’t hit jumping targets[/quote]

Are you implying that maneuverable targets do not have an obvious edge? The increased spread is noteworthy, but considering proxy’s nature(when she goes into combat - what skilled proxys seem to do all the time) she will be up close really fast hopping around you.

When hopping around she doesn’t have to anticipate on what is going on, the target does. That gives her an edge. Surely I don’t know how big of a deal it is, but I’m getting my ass handed to me by them and it looks really stupid as well.

It’s a very subjective discussion this one, undeniably. But saying “just aim better” is adding nothing to the discussion. Had you said it increases spread drastically(which I wasn’t aware of as I never use the tactic nor play Proxy) it would have made more sense.[/quote]

proxy has 90 hp shes not a problem


(gloomyRequirement) #17

it doesn’t give you an edge unless you can’t hit jumping targets. Jumps are predictable and they raise your spread massively

[quote=“gloomyRequirement;22131”]
“oh his gun deals 3x my damage whilst he has the same stats in other departments” - “durr durr just aim better lole”. Aka you’re an idiot[/quote]
not at all, because jumping and 3x damage have nothing in common. that’s an obvious advantage, while jumping is only an advantage if you can’t hit jumping targets[/quote]

Are you implying that maneuverable targets do not have an obvious edge? The increased spread is noteworthy, but considering proxy’s nature(when she goes into combat - what skilled proxys seem to do all the time) she will be up close really fast hopping around you.

When hopping around she doesn’t have to anticipate on what is going on, the target does. That gives her an edge. Surely I don’t know how big of a deal it is, but I’m getting my ass handed to me by them and it looks really stupid as well.

It’s a very subjective discussion this one, undeniably. But saying “just aim better” is adding nothing to the discussion. Had you said it increases spread drastically(which I wasn’t aware of as I never use the tactic nor play Proxy) it would have made more sense.[/quote]

proxy has 90 hp shes not a problem[/quote]

Hwmmw perhaps I’m just playing against good Proxys or something. They’re the only ones I really seem to have issues with as Fragger.

So perhaps it’s a balanced mechanic(as far as it was intended to begin with). But it still looks stupid to me aside from what seemed to be inbalanced at first.


(brawnyJester) #18

It’s a very subjective discussion this one, undeniably. But saying “just aim better”

It’s a fps game there is literally nothing else to say.

If I can consistently hit headshots as a sniper vs jumping people surely you can track them with ARs/SMGs.

For someone who says he’s competent at aiming surely that’s within your realm of ability. Otherwise you are just blaming game mechanics because you lack skill which isn’t grounds to change something design wise.


(Runeforce) #19

You say a player using walljumps against you is obnoxious. I agree, it can be. But avoiding aim can hardly require no thinking and no skill. It’s just a different skill than pure reflex aim. And you are right, you are attacking the mechanic, instead of embracing it, scrub.


(AShoppingCartGLX) #20

Look I agree that it’s very annoying. I don’t think we should ban players or try to remove it, its an easy strategy to play for new players. If they find the game to hard, it may turn them off immediately and don’t come back. Rather see some EZ or noob stuff in the game then a low player base. Just make it fun and cheap.(Take a page from the JPN an KR F2P market)