Bullet Damage


(Samurai.) #101

Yeah i’d have to say things are pretty nice at the moment, maybe a little tighter spread but generally you can kill pretty fast if you perfect your tracking. I have just transitioned from destroying my aim on BO2 to this, and i really like how much it forces me to re-adjust back to tracking and trying to improve my aim all the time by rewarding me for aiming for the head and following models. I also like how if players have the drop on you, there is still that chance you could win the fight or flee from the fight and survive (abit like running away stroying up in quake wars).

My main issue is the player models, i find the head pretty hard to visibly see (especially soldiers) and the hitbox seems to be upper head for headshots, whereas neck/chin shots tend not to register as a headshot from my experience/opinion.


(Evil-Doer) #102

We both playing the same game here?


(zeroooo) #103

yes!!! im apocs opinion!

its absolutley good how it is! just a little lower spread is what we need!!!

if u play 99% of your time on UK servers with ping 180 u ofcourse wont hit others like it should be…

and if u wanna say now that u cant hit on US servers too then i would say its because u spend too much time playing on UK servers…

i noticed, if i play on UK servers i got quite well aim and can kill very nice, if i switch to US server its impossible to me to get good kill streaks,


(Evil-Doer) #104

i’ve been done with this thread for a week now…just saying

waiting for next patch


(zeroooo) #105

[QUOTE=Evil-Doer;428257]i’ve been done with this thread for a week now…just saying

waiting for next patch[/QUOTE]

ye waiting for the next patch is the best way, i hope they find a good balance!


(INF3RN0) #106

Too many variables in play when it comes to damage (ie spread, rof, etc). It’s tough to set a default when it really needs to differ per weapon. Overall the current weapon set is plagued by max creep spread. It is easy to kill the first guy, but more annoying to get the 2nd and 3rd with the same aim consistency.


(Apples) #107

The gun sound not in sync with the real number of bullet fired dont help neither.


(zeroooo) #108

i think also the hit sounds could be a little problem…

am i right that there are also hitsounds if u shoot against the wall??

so if somebody is jumping around infront of you and you wanna kill him and shoot him u get the same hitsounds for dealing bodyhits and hitting the wall??


(Apples) #109

You have hitsounds with knife on the wall, not with bullets AFAIR. You also have hitsounds when you hit a teammate, and without ff on I dont think that it is necessary, it’s more confusing than helpfull.


(zeroooo) #110

ah so no wall hitsounds with usual weapon :stuck_out_tongue: good :slight_smile:

but ye, hit sounds for mates are confusing…


(tokamak) #111

ETQW has a similar proble. The AR fires the correct shots but has a slight stutter every interval which made the game feel laggy even though it ran quite smooth.


(acQu) #112

For me personally the most important change i am waiting for. Was sad i didn’t see it on the list of last couple patches :frowning:


(EnderWiggin.DA.) #113

It also make 3 sounds per bullet unless this has changed very recently. :frowning: rat-tat-tat = 1 bullet.


(acutepuppy) #114

Even in QW though, it was a bit of a “nudged average” that ended up as a sort of train-chugging “BA-BA-DA–BA-BA-DUM” sound, even though ammo count, and the hitsound effect were correct. It felt like a client side error.

In Dirty Bomb it feels very server-side, almost like the weird grenade syncing issues with IdTech 4.


(HellToupee) #115

It was because of the gap in the sound, made you think you were getting micropauses or something while everything looked fine, while in DB when you are hearing more bullets than you see being fired you think lag.


(tokamak) #116

Yes, the feedback needs to be top notch. I also think the bullet tracers need to be much better, at least for your own weapon. Right now they have a red/orange hue but I just want the tracers to be bright.


(Stumperd) #117

bullets in W:ET had the perfect damage