all these votes to increase it:x again don’t make the game too simple and wait for some other changes to decide that…
what will be the point to incrrease your skill if you can kill all your enemies with 10 shots
Bullet Damage
[QUOTE=xarQi;427301]all these votes to increase it:x again don’t make the game too simple and wait for some other changes to decide that…
what will be the point to incrrease your skill if you can kill all your enemies with 10 shots[/QUOTE]
+1 QFT
randomchars
Feels fine atm.
It was higher and it was awful.
i want at least a chance to survive a fight.
There are other issues effecting whether you actually hit someone. This needs to be sorted before accurate feedback on this can be given.
i think maybe some people who thought they had skills are having to adapt to actually having to use different weapons.
oh what a shame.
[QUOTE=Kendle;426756]The weapons in this game are simply not lethal enough.
I understand the ET / ET:QW players here are obsessed with this idea that the longer a fire-fight takes the more “skill” the winner has displayed, but tracking ability is not the only skill, fast reaction time and twitch aiming abilities are also highly regarded in most other shooters. When this game goes live I intend promoting it to my old ET friends, who I think will like it, but I’m also a member of an old DOD (Day of Defeat) clan and there’s no way I’d even mention this game to them, they’d laugh at me if I told them you have to shoot someone 3 times in the head to kill them.
The thing is it’s not a black or white choice, low damage tracking game OR high damage camp-fest. DB is currently at the extreme silly end of the low DPS scale, it could be moved quite a distance in the other direction before it gets anywhere near “he who shoots first wins”.
Personally I’d increase damage and ROF, but tbh I don’t care which is used, just make the guns more lethal. The person who can put their crosshair on the other guy and keep it there will still win.[/QUOTE]
Well put and I couldn’t agree more. At the very least damage should be increased.
[QUOTE=Kendle;426756]The weapons in this game are simply not lethal enough.
I understand the ET / ET:QW players here are obsessed with this idea that the longer a fire-fight takes the more “skill” the winner has displayed, but tracking ability is not the only skill, fast reaction time and twitch aiming abilities are also highly regarded in most other shooters. When this game goes live I intend promoting it to my old ET friends, who I think will like it, but I’m also a member of an old DOD (Day of Defeat) clan and there’s no way I’d even mention this game to them, they’d laugh at me if I told them you have to shoot someone 3 times in the head to kill them.
The thing is it’s not a black or white choice, low damage tracking game OR high damage camp-fest. DB is currently at the extreme silly end of the low DPS scale, it could be moved quite a distance in the other direction before it gets anywhere near “he who shoots first wins”.
Personally I’d increase damage and ROF, but tbh I don’t care which is used, just make the guns more lethal. The person who can put their crosshair on the other guy and keep it there will still win.[/QUOTE]
I have to disagree with you on this one man. Two or three patches back and DB combat was very much a case of who sees who first wins. Infact it was uncanny how similar the hip firing game felt compared to hipfiring in blops 2. It was Benny Hill show with guns random, with people dropping quickly and not much need for steady aim/tracking. Things are considerably improved now, still not perfect, but getting there, and I would much prefer dropping spread and possibly rof and seeing where that takes us rather than heading back towards what we had before.
^ LOL, 2 people quote me, 1 agrees the other disagrees.
This is the problem, there is no single definition of “skill”, and no argument that can “prove” which is right, it’s all down to what you prefer, what you’re used to, and where your own strengths lie.
At the end of the day SD need to decide where they want to go with this. If they go the low damage, low spread, slow ROF, long TTK route I suspect a few 100 ET / ET:QW players will love it, maybe a few 1000 even. But “selling” the game to a wider audience is going to be problematic. As mentioned in another thread, if they can explain why it’s this way from a game design point of view they might be OK, but as things stand I think DB is going to have limited appeal.
I do however think that, for now, reducing the spread and increasing the head-shot damage might be a good way to both appease the existing alpha testers and address the problem (or at least the perception) of taking a clip to kill someone.
I’m with Warbie here on the mark. As to ETQW style it still allows people to kill very quickly, but it only really happens when your aiming at the head. The TTK from headshots is just a bit longer of course, but it involves a much greater challenge and doesn’t leave very much room for luck. Anyone with higher reflexive aim is still at an advantage, but on top of that you still need to be able to track. There’s a good chance of having a certain weapon type that has a high rof, but increases in spread per bullet fired. This would be highly rewarding to someone who can aim very quickly and track for 1.5-2s. A lot of different weapon types can be balanced in the game to satisfy all types of aimers in a positive way, but the base game surely needs something closer to the ETQW model imo as it’s the most logical application to the current state of DB.
I voted to increase it but not by a vast amount. Probably like 10% and no more. Hopefully the recoil is lowered allowing people to really run around and shoot rather than stand still to shoot from a distance.
Things have improved a lot since the first few releases. It those days it was ‘he who doth shoot first wins’ + ‘he who doth have the highest ping registers first’. Both things have improved since then. I personally don’t want to see the game go down the ‘modern military shooter’ (as TotalBiscuit puts it) route of insta death from some bugger you never see til its too late. Play a cover-based fps if you want that (nothing wrong with that style of play, its just I don’t feel it belongs in this game, or shouldn’t be the be-all and end-all of the style of play). ET & QW were never about that - even snipers (int QW at least) you had a fairly clear indication where the shot came from.
Voted for “Leave It the Same”, I have more of a problem with the spread.
The more you increase the bullet damage the more ping will decide who wins the fights. The same with camping, you will no have time to dodge get back and reply.
Lowering recoil would help. ETQW promod IMO is the perfec spread/damage/recoil formula for DB.
The more you increase the bullet damage the more ping will decide who wins the fights. The same with camping, you will no have time to dodge get back and reply.
Lowering recoil would help. ETQW promod IMO is the perfec spread/damage/recoil formula for DB.
The ping issue will not be so much of an issue when there are far more people playing the game (after release) You can choose which server you want to play on and I suggest people just play on one close to home.
[QUOTE=Kendle;427320]^ LOL, 2 people quote me, 1 agrees the other disagrees.
This is the problem, there is no single definition of “skill”, and no argument that can “prove” which is right, it’s all down to what you prefer, what you’re used to, and where your own strengths lie.
At the end of the day SD need to decide where they want to go with this. If they go the low damage, low spread, slow ROF, long TTK route I suspect a few 100 ET / ET:QW players will love it, maybe a few 1000 even. But “selling” the game to a wider audience is going to be problematic. As mentioned in another thread, if they can explain why it’s this way from a game design point of view they might be OK, but as things stand I think DB is going to have limited appeal.
I do however think that, for now, reducing the spread and increasing the head-shot damage might be a good way to both appease the existing alpha testers and address the problem (or at least the perception) of taking a clip to kill someone.[/QUOTE]
I still want to repeat myself slightly, because I do not wish that you have the wrong impression. Some patches ago the damage and ROF was higher, yes, but spread was absolutely atrocious, movement was clunky also. So that’s the point of view Warbie is talking about it. The pre-alpha wasn’t anything like RTCW in playability, damage and ROF were more akin to it but it wasn’t playable as a whole. I just don’t want you to think that we had something good previously and the ET fans ruined it 
With almost every patch the movement has gotten better, and the faster it becomes the more I could see the damage/ROF getting up, essentially going towards RTCW, but because of the past and perhaps present movement, it was a bad mix.
Probably ought to suspend this discussion, in light of the forth-coming patch. They’ve said they’ve adjusted damage and spread (though not in which direction), so maybe we should play that first before discussing this further?
Agreed. I’m excited to play with the changes. Sounds like they changed all sorts of weapon variables across the board on a weapon basis. =]
Not sure if your disagreeing with the damage being less at range. But it 110 percent IS less at long range. It is exactly half the damage on the body and head shot.
[QUOTE=Evil-Doer;426777]
But, the med packs are giving the right amount of health per pack. The guns just aren’t doing enough damage period. In all the old games, you could still out shoot the packs that were given to any players, like if a Field ops was sitting on a pile of packs, you could still out gun the player on the packs, in this situation the guns are so weak, you could shoot a player on 4-8 packs piled around him an your bullets legit don’t even do anything. The packs just cancel the shooting out. But at the same time the packs are doing what they are suppose to.[/QUOTE]
I really dont know which guns you guys are using but you can kill very fast as it is…If you track well that is. Its clear in DB you cant get away with lazy aim and still get fast kills, which is a good thing.