It seems pretty clear to me that the damage in the game needs to be upped. I witnessed multiple instances where a medic was able to heal through the damage being done to him forcing the opposing player to reload, thus getting killed due to reload time.
I know there was a concern addressed in the Echo reveal video about amount of bullets in the clip compared to amount of kills had. I don’t think the problem here is amount of bullets, but how much damage bullets are doing.
It just does not feel like the weapons are lethal enough. I know some people are worried that if the damage is higher they will be killed quicker, but in reality you would be killing faster. ALSO, people would not be so quick to rush you (or should think twice) because you would be able to kill them faster. Makes you actually worry about your position, health, and tactics when attacking.
Currently, it takes eight body shots to kill someone (where 7 bodyshots does 98 damage). If you are hitting only headshots you will need to hit them in the head at least four times. That is 14 damage per bodyshot and 28 damage per headshot.
I think the number of headshots to kill should be at MOST three shots to head and number of bodyshots required to kill be reduced to five or six. In other words we are looking at ~18-20 damage per body shot and ~34 damage per headshot.
+1