Bugs and Improvements (naggy)


(skybuck) #1
  1. Replace the europe map with the command map while loading.
    ( So soldiers can learn the map better )

  2. I want to see everybody’s rank in the score list when I press tab.

3.I want to see map numbers in small compass so I can quickly locate other team members.

  1. Construction command messages… Like ‘construct the command post’
    ( This could be generalized. Like you point your gun at what needs to be constructed and then you say ‘construct target’ which will be replaced by whatever the name of the target is…

  2. The high towers have a mg which is pretty useless… the firing cursor is to low so you dont see where you fire.

  3. ‘thanks a lot pal’ sounds ungreatfull.

  4. The control menu is missing a lot of controls… like binoculars.
    ( rtcw had a fast option via B once B is changed it can’t be changed back via menu’s )

  5. Binoculars are hidden when laying down ?

  6. ( not enough action indoors in current level )

  7. Level to big ? more spawn points ? inside buildings ?

  8. Can’t set where I would like to spawn ? I kinda miss the capture spawn flag stuff from rtcw… now the action stays at one place once allies proceed.

  9. People can get locked in full depot when gates are build. The gates should be able to open for axis soldiers I guess. or maybe only from the inside :slight_smile:

  10. Wapens have become to precise… sten has lost it’s edge ?
    I also miss the mauser :slight_smile:

  11. remote bomb takes to long to explode ?

  12. Once a uniform has been taken it is not possible to change uniforms ?

  13. Mortar target does not show vertical range one orange cross pops up.

  14. Hard to tell if defence is broken ?

  15. Can’t see who is in what fire team ?

  16. Campaign is not working for me because everytime the map is reload it says ‘unknown error’ stuff like that.


(skybuck) #2

I got this from someone else, I have seen it too:

Players drop like a piece of paper…

There is no animation… they just drop… that can be done better :slight_smile:


(Noodles) #3

Yeah I agree - kinda annoying, but this is only a test - and I’m sure that the full version is and was intended to have a bit of animation there…right? :???:


(daalig) #4

No way, I think ET has made me learn more of the map of Europe then school ever did.

  1. I want to see everybody’s rank in the score list when I press tab.

There is…I think, look at the abbrevations.

  1. The high towers have a mg which is pretty useless… the firing cursor is to low so you dont see where you fire.

The MG’s on the tower are very useful, I sat there defending as a panzer player for 5 minutes, nobody could get through the main exits. Using a panzer and jumping on the MG is a great defending stratergy

  1. ‘thanks a lot pal’ sounds ungreatfull.

Hehe, when I first heard it sounded like sarcasm. :smiley:

  1. Level to big ? more spawn points ? inside buildings ?

The level is right, I think they picked this level for the test because each class/weapon could be used effectively…maybe except the flamer…wait he can defend the sewer before the cave pretty well.

  1. Can’t set where I would like to spawn ? I kinda miss the capture spawn flag stuff from rtcw… now the action stays at one place once allies proceed.

Get the map up and right click on the spawn points, if you’re a engy and want to protect the fuel tanks early, you can with ease. Try it…trust me it works.

  1. People can get locked in full depot when gates are build. The gates should be able to open for axis soldiers I guess. or maybe only from the inside :slight_smile:

Climb ladder, jump on ledge, and you’re on your way to freedom. :smiley:

  1. Once a uniform has been taken it is not possible to change uniforms ?

:bash: Solution: Shoot with a weapon


(skybuck) #5

No way, I think ET has made me learn more of the map of Europe then school ever did.

Skybuck: Oh I am from europe :slight_smile: so I didn’t look at it that way :slight_smile:

  1. I want to see everybody’s rank in the score list when I press tab.

There is…I think, look at the abbrevations.

Skybuck: No it’s not shown on the score tab.

  1. The high towers have a mg which is pretty useless… the firing cursor is to low so you dont see where you fire.

The MG’s on the tower are very useful, I sat there defending as a panzer player for 5 minutes, nobody could get through the main exits. Using a panzer and jumping on the MG is a great defending stratergy

  1. ‘thanks a lot pal’ sounds ungreatfull.

Hehe, when I first heard it sounded like sarcasm. :smiley:

Skybuck: yup, sarcasm.

  1. Level to big ? more spawn points ? inside buildings ?

The level is right, I think they picked this level for the test because each class/weapon could be used effectively…maybe except the flamer…wait he can defend the sewer before the cave pretty well.

Skybuck: Very good point dude, the flamer is totaly unbalanced for this level… they should increase the flamer range… I think it is shorter now compared to RTCW.

  1. Can’t set where I would like to spawn ? I kinda miss the capture spawn flag stuff from rtcw… now the action stays at one place once allies proceed.

Get the map up and right click on the spawn points, if you’re a engy and want to protect the fuel tanks early, you can with ease. Try it…trust me it works.

Skybuck: hmm you mean the limbo menu ? I’ll give it a shot :slight_smile:

  1. People can get locked in full depot when gates are build. The gates should be able to open for axis soldiers I guess. or maybe only from the inside :slight_smile:

Climb ladder, jump on ledge, and you’re on your way to freedom. :smiley:

Skybuck: good tip :slight_smile:

  1. Once a uniform has been taken it is not possible to change uniforms ?

:bash: Solution: Shoot with a weapon[/quote]

Skybuck: ???

Maybe I wasn’t clear. I am a covert op wearing a medic uniform… I want to change for example to a LT uniform… at the time it seemed handy…

Oh yes now I remember !!! I wanted to change uniform to prevent detection… when you just shot someone that person knows how you looked like… so I wanted to change my appereance… unfortunately it wasn’t possible :(((


(BoltyBoy) #6

I think the last point about the uniform is intentional. It helps the opposition to detect spies. If you get killed by an enemy Spec Ops then if you see him running around in your uniform with your name then you know he’s the spy :slight_smile: Well I think that’s ow it works. Hard to tell if someones a spy after they shot some lead in your head!


(Maniac) #7

Great idea

yeah for example I think allies should have a spam at the buidling on the other side of the cave.

You can can climb up the ladder then jump on the wall and get pass the gates


(Vengeance) #8

The "only time i use “thx a lot pal” is when i get tk :slight_smile:

when your in disguise the way the enemy detects u is that your name dosnt show up at all when u put your cursor on them. Ther are a few other ways to detect a spy as well but that would be telling.

I think he means the map you bring up while playing by pressing the G key.


(Cosmos) #9
  1. I want to see everybody’s rank in the score list when I press tab.

And it doesnt update as soon as you get Experience points etc. :blah: :blah:


(skybuck) #10

‘we old rtcw-ers’ used it a lot to say thx when we got ammo, or health or revived.

Ofcourse we could also use it when we got teamkilled sorta lika sarcasm.

I miss the good old ‘thx’. ( which sometimes also sounded a bit sarcasm like )

What happened to the ‘woehoe’ and ‘yeahaaa’. Ok when I first heard them it was kinda sissie… but bring em back :slight_smile:

rtcw also had like different sounds of the same voice… like high voice and low voices… what happened to that in ET ?


(Vengeance) #11

granted the sounds were better on classic wolf but im starting to get used to these.