Brute Force or Strategy?


(Maple) #1

Which is better for each of the maps (even the new maps)? I got into an argument with one of my friends and we disagree (him=brute force, me=strategy).


(rgoer) #2

Well, this is going to sound stupid and cliche, but it takes the best of both worlds to really stomp the competition. Let’s say you’re playing a 5-on-5 match; if you’ve got 3 guys going “brute force” and two guys strategically going for the objectives, then (provided your “brute force” goons are actually brute-forcing their way accross the map in a useful fashion–i.e. killing opponents–and not just wandering aimlessly, doing the n00b shuffle) you’ve probably got a good chance of accomplishing whatever it is you’re trying to get done. Remember, it only takes one engineer to win–the key is keeping him alive. A good step toward keeping him alive is keeping the other team dead. Brute force, provided it is coupled with decent aim, helps in that regard.

By the way: if, however, by “strategy,” you meant “knowing how to avoid mines and not running blindly into a firefight without reloading,” then my answer is different–strategy wins, hands down.


(amazinglarry) #3

I’m going to have to say a combination of both really. You can have all the strategy in the world but it still may not be enough to get by their defenses. Of course, just blatant brute force would be a lot more unorganized and worthless without a bit of strategy. So definetly one would need a combination of the two. Say, an aggressive strategy…


(k1ll3r) #4

brute force on defense, strat on offense for me… altough sometimes i fall back when I notice help is needed @ objs (defending) … kill myself & go engy if there’s 2 sec left to spawn on fueldump & hear ‘they have breached depot defenses’ (just an example)… but i’m more a rambo medic lol


(Mjolnyr) #5

Strategies require firepower to be implemented, while firepower needs strategies to be effective.

Strategies without firepower = nonsense hypothesis
Brute force without plans = headlessness

Figure enemy’s deployment and putting corresponding firepower resources at breaking point, is the essence of RtCW / ET gameplay. There’re many critical points in all maps, the team who control the points, they dominate the round easily.

It’s true that strategies is more emphasized for offence side, because defenders are more likely forced to engage. Hence, fighting against any visible foes is somewhat considered as a kind of “defence”. However, though brute force is more effective for defence side, being strategical could make their defence more effective. In some cases, defence side must hold their last line, for example, Axis have to secure Truck Barrier #1 in Gold Rush, after the bank gates are blown by the Jagdpanther. If they don’t understand the importance of this critical point, they are easily surrounded by Allies and be killed in their respawn point.


(Pamper) #6

No they don’t. Doing anything with Truck barriers is almost always a waste.

The Axis’s single best chance to defend is the vault itself. When vault is blown, that’s the only thing you should defend. Forget about the truck barriers (unless you know that allies have only 1-2 minutes left, and you are also pessimistic that your vault will be raided quickly).

Normally, an Axis engineer is more helpful by mining the courtyard (especially near the truck) or fixing the corner MG. Or simply attacking Allies with his gun. Fixing truck barriers takes him away from that important job.

The dominating factor is that, in comparison to truck barriers, the bank vault is a more defensive position (only one entrance), closer to the axis spawn, and further from the allied spawn. Truck barriers are more vulnerable in each of those categories. If an Axis team can’t stop allies at the vault, they won’t stop them anyplace.


(Rippin Kitten) #7

The truck barriers would be a decent investment if it wasn’t so easy for the allies to get to them. Heck, anyone who changes their spawn back to the original point will be able to blow both of those with ease. Commiting players to hold the truck barrier means you’ve got fewer people in the bank or causing mayhem right outside it.

If the Axis spawned somewhere else after the gold was stolen, like at the allied initial spawn, then maybe the barriers would make sense. As it stands right now, when you really need them they’re impossible to maintain.

RK


([gadget]) #8

the allies can choose the spawnpoint from the beginning and will blow the truckbarriers away easily
if u are at the point the tank breaks the second tankbarrier
than ur big chance is to camp the bank and the other half team
mines the truck and look around whats going on
i am sure if the allies attack from above u cant hold the truckbarrier
for more than 3 min


(Ubiquitous) #9

A good strategy is infinitely better than any amount of brute force. If you go on the offensive against a competent team with a good strat, you will be repelled easily, and you will get very frustrated. Brute force on defense would be a little better, but a good strat would break through that as well.


(Apple) #10

Depends on how many people on playing. The less number of players the more important individual shooting skills become and therefore more suited to brute force. The more players there are, and the more crossfire which can be setup, the more important strategy is. This is the reason I’m rather disapointed TWL has decided to make their league 6v6 and have no reduced the size of teams on the ladder from 8v8 to 7v7.


(ETplayer) #11

this really depends on what game u are playing,

Yesterday i played goldrush 8 vs 8.

within 5 minutes we had the tank past the second barrier and the axis started camping in the bank, we couldnt get trough there defense.

When the timer hit 10:00 I convinced my whole team 2 go panzerfaust, now we had 8 panzer soldiers :eek: :drink:

The other team got blasted away by our assault and we got the 2 gold crates, we changed back 2 our normal classes, fixxed the truck and won the match…

Sometimes bruteforce can be a good thing, but mostly its all strategie :bump:


(BlackDeath) #12

1.) Constructing the truck barriers saved our team once. Timer was down to 30 seconds, and i thought that the 2nd truck barrier never was constructed. “Dynamite Planted!” That barrier saved our game.

However, the first truck barrier is pretty much useless. It is always planted on about 10 seconds after its constructed.

As for strategy vs. brute force, its a little more complicated than just that.

It takes multiple strategies for multiple situations. For example, Axis would have a different strategy if all allies were panzer soldiers rather than all engineers.

Skill and strategy, when applied and practiced, easily overcome any obstacles. In pub games, there usually isnt any strategy, unless there are skilled players participating. Therefore, usually its just a clash of skills and aim, strategy between individuals may decide the outcome of the map(s).

So, in essence, brute force is the application of powerful weapons in this situation. If, by “brute force”, you mean skills, then a skilled team who has the same strategies than an unskilled team will win. Furthermore, there is a point in which the skills will eventually even out in strategy. A horrible skilled team with an awesome strategy will encounter a point in which a skilled team with no strategy will be able to overcome their application of strategy. In essence, one may wrongfully assume that skills are more important than application of strategy, when the opposite is usually true. Strategy gives you an edge on your opponent, an advantage. Usually, in games, and in life, strategy follows skill, as one may become skilled at the game first, then develop strategies in order for him/herself to reach the next level of gaming, and to allow for a continuation of interest and a new set of goals and challenges.

Hope you understood :slight_smile:

B_D


(WiGgLeRiCe) #13

Truck barriers are always good for the Allied side , plant a dyno there and the Axis freak out and head to that truck barrier while the allies have easier access to the tank hehe :bump:


(Jahuu) #14

Well in 3d shootouts the people best with guns usually win. Startegy is only needed in team-based games, such as this, but as said earlier: engineer can win a map on his own!

Strategy is mostly needed when playing with clans/good servers.
Brute force is a stupid option if max lives are off.

On public servers your choice is:

1.Brute force – Have fun by killing, no differences to deathmatch.
2.Strategy – Have fun by winning matches, only problem is the team, if it sucks everyone gets bored.

I like to play strategically, but not the way you mean it. I play covert op and disguise myself very often. My team will see me when I spawn and after that they only know me through the messages “x was stabbed by Jahuu’s knife” or “the a team has destructed the b team’s command post” so I am like a lonely wolf, but I do play team-oriented, I open the back door in battery if I get a disguise, and I do explode the depot defences at apropriate times at fuel dump.


(ETplayer) #15

hehe i noticed yesterday, u got best cov op 2 matches while i was on the server u were on :drink:

( jahuu u suck :), no offense [ j/k] )


(Jahuu) #16

Weren’t you trying to be covop too Ice-T???

There were other covops almost as bad as you on both teams. (no offense :D)

Anyhow it is just fun when you see these so called “snipers” AKA sucky covops trying to hit something with their FG-42 and you come behind them, raise your knife and … The following material is not suited for persons under the age of 18… and lower your knife and run away :smiley: .

Best covops is a disguised covops running behind people and blasting them away with satchel or stabbing them with knife. And if you like sniping use K43 or M1 Garand for god’s sake the FG-42 is a toy compared to any other weapon, use sten for close combat and Garand or K43 for sniping!

Leave covopping to the expert alias Jahuu! :smiley:


(ETplayer) #17

uhm no, i was mortaring the crap out of the axis,
( were talking about fueldump here right ? )

O well, :beer: cheers


(Jahuu) #18

Oh yeah, but who was the other covop in our team then?

Anyhow, covert operating is delightful. Nothing is more refreshing than swinging your knife for the king and country. Rule Britannia, Britannia rules the waves …


(Mjolnyr) #19

Securing Truck Barrier #1 means that Axis could secure an important exit of their respawn point (F-4 area). Otherwise, Allies could seal this point with an experienced MG42 or PanzerFaust soldier. If Axis is surpressed by Allies at their respawn point exits, they are under great disadvantage. That’s why I urge Axis to hold Truck Barrier #1 as their defence line.

Ammo & Med Pack Brackets at D-5 area could provide basic supply for Truck Barrier 1 defence team. So, Axis don’t have to deploy too many people at this point. Allies can only attack into bank courtyard from the bridge way, while Truck Barrier 1 is controlled by Axis. And the bridge assault is easily collapsed by Axis Field Ops’ airstrikes/artilleries upon bridge.

Though Axis is defence side, they could be aggressive as well. Staying at home, camping the bank golds,… well, it might work, but I expect Axis could not only ‘barely hold it’ but ‘perform a tough defence’.