What would you like to see there as a must?
I’d say “SMART movements and how to do the without the SMART button” quick sheet, for an instance…
What would you like to see there as a must?
I’d say “SMART movements and how to do the without the SMART button” quick sheet, for an instance…
People read the manuals?
I’d rather they ditched the manual and included a mini-novel that fleshes out the story 
manual on disk, huge box of concept art, small booklet explaining backstory a bit more. I’d buy that
I seem to recall a bet at Splashdamage way back in the days when W:ET had just been released. The game included some newsreel style map briefings, and bongoboy was stunned to learn that people actually had watched them. If you include documentation and overviews, people will use them…
Ah, here it is:
http://www.splashdamage.com/forums/showpost.php?p=132137&postcount=16
Looks like Bongoboy lost 10 quid on the deal…haha!
I always read the manuals, I dont like quesswork for the most part.
I would like an old fashion booklet though.
And Paul Wedgwood as a centerfold.
Fat chance for both.
It’s stuff like the newsreels that I like about SD’s previous games, all the little things that make it standout more besides the obvious things such as gameplay, that’s why I was bit sadden to hear about the removal of none essential v-says in favor of automated context ‘v-says’.
http://www.battle-of-wolken.co.uk/pics/yanks&banks.wav
Oh yeah!
Edit: just listened to all others. Brilliance.
http://dl.dropbox.com/u/195001/news_warbell.wav
An unofficial one made by a totally rad dude. (warbell is an awesome map and its creator maybe wouldn’t want this as his !news ;o)
no voiceovers/tutorials ingame ? no tooltips ?
4 same purpose.
no pdf manual on install medium[prefer against paper manual] ?
[QUOTE=Senethro;219585]Yanks!
Krauts!
Tanks!
Banks!
Goooooooooooooold![/QUOTE]
i loved the inside jokes and overenthusiastic VSAYs to be found in W:ET and ETQW. It shows that the designers actually enjoy their own game. I hope that its not true that vsays will be context only…vsay spam can be hilarious at times in W:ET.
personally I’d love to see a real manual.
A good amount of info which goes over more then just “heres your screen, heres your health, this is your weapon. YAY!”
Character build overview
Weapon’s overview
Basics to playing objectivly
overview of the XP system
SMART system
these things can cover 50 - 80 % of the game right there. and it would only be 2 or 3 pages tops.
nowadys, manuals are built into games. While you play, it will say ‘hit this button to do this,’ or there will be a tutorial section. It would be nice for Brink to ship with an actual informative manual, like what mimical theory suggested. Maybe add actual helpful gameplay tips that players use, not common sense things like “you can duck behind objects for cover.”…duh. And some backstory and art work would be nice.
At the same time, if they can implement all the training and info into the game nicely, then disregard a manual altogether - Basically, either put in a really nice manual or none at all.
[QUOTE=Mimical Theory;219616]personally I’d love to see a real manual.
A good amount of info which goes over more then just “heres your screen, heres your health, this is your weapon. YAY!”
Character build overview
Weapon’s overview
Basics to playing objectivly
overview of the XP system
SMART system
these things can cover 50 - 80 % of the game right there. and it would only be 2 or 3 pages tops.[/QUOTE]
My thoughts exactly.
Ubisoft stops with paper manuals 
Luckily, we’re not ubisoft and I hope we will get some paper manual 