I got to play Brink at PAX for a while on Sunday, in addition to playing it at Quakecon.
By the way, I just uploaded even MORE videos and pictures to the ftp I linked to in my earlier post, including more Brink video, so check it out.
http://bravehardt.com/TAW/Quake_Wars/Feanor/PAX/
Want to really thank Jolly and Rahdo, they spent a lot of time talking with me personally even though it was a huge event, they made me feel very welcome. They are very nice guys and very friendly and cool. Wish we could have spent more time chilling.
Let me set a few details straight.
The current self revive cooldown for medics is set to 1 minute. Rahdo personally assured me that by the time Brink ships it would definitely be increased, probably doubled. However, I still think there should be a major warning system for medics on the ground who aren’t gibbed, maybe flash their bodies? They are a huge danger on the battlefield.
The pull to objective seemed a lot shorter range to me than at Quakecon, maybe I was paying more attention. However, what disturbed me more was the “pull to teammate.” I could sit there and hold the action key while looking at a teammate and SMART would auto-engage and drag me along behind them automatically for a short distance. Rahdo told me that this will mainly be for console players and also people who use the “heavy class” because you get a speed-boost from auto-following people with the use button to try and action-on them. I disagree with this completely as it automates too much and actually rewards people for doing it.
Must say I HATED the controller but Rahdo and Jolly sympathized with me on that.
I can verify this: there will be USER-END dedicated servers. Why? Because I saw the server launcher and it looks exactly the same as ETQW. For the record, they are using the PC version to demo the game, even though there is an XBOX controller and they are hiding the PCs inside big wooden boxes (think corporate politics here). With user-end servers you will be able to set different stuff to tailor the game more to your liking. Also, there will be no “ranked” servers anymore which should help custom content once an SDK is eventually released. However, we must wait and see if an SDK kit is ever released or not and how long it takes. If it takes too long many modders and mappers may move on.
I talked to Rahdo and Jolly about the importance of community amenities. ETQW had one of the best server browsers, 100-limit friend lists, 100-limit clan lists (both with email functionality to message people while they were offline), 3 levels of high quality in-game VOIP, visual indicators in-game when someone talks and awesome fire-team support. I told them not to rely on steam to do any of this and that if they did it the way it was in QW it would be awesome. ETQW was, IMO, the height of gaming perfection. Can never thank SD enough for that game. And once again, thanks for being such great hosts at PAX, it was a pleasure to meet you guys. I understand entirely why this game is being made (it’s hard for publishers to ignore the mountain of money that Acti-fail made with MW2), but I would urge you guys to take your profits from brink and come back to the Quake and ET franchise for a QW2.