yep exactly, although this is probably too subtle for the majority of potential buyers 
Brink Will be Playable at PAX!
I was a bit skeptical about the red outlines on enemies. But after seeing a few vids, it looks fine.
Plz no arrows…so ugly. Maybe have an option for arrows on friendlies or a red glow on enemies.
It’s the most fun setting in ETQW. Shame only a few servers have them. And some of them have green arrows turned off, turning the entire thing in a disaster. But that’s a different story.
I saw in the video from the TAW member at 1:30 an Autoregeneration ?
Brink have autoregen ?
Yeah you regenerate up to certain segments of your hp bar. Like your bar is divided in 4 parts, if you get damaged to 43% you will regenerate up to 50% again.
You sure about that? From what I’ve seen you have one big health bar and a number of smaller ones (how many depends on your abilities, HP buffs and body size) and you’ll always regenerate up to the last partial bar, meaning that after you’ve regenerated your health you’ll never have less than a newly spawned un-buffed light.
I’d prefer your method though, tokamak, to emphasize medics’ healing abilities…
Yeah I’m pretty sure.
Farcry 2 has your HP divided into 5 segments, only one segment refills.
On the screenshot I don’t see the health bar devided in segments. I see one big white bar. So when you get shot the big health bar regenerates to max?
I remember there was a screenshot where you could see three extra bars behind the health bar. So you can add three extra bars to you health, will this also regenerate back? *little confused here 
The largest part of the bar is what we call ‘base’ health, that regenerates. On top of that are Command Post buffs and player given buffs, and those won’t regenerate and require a Medic buff to come into play again.
System is balanced already or its just a way its work and balancing will be later? I mean amount of HP given by a buff, speed of regen, amount of base HP and etc. thanks
Balance is constantly ongoing, we have ways to easily play with all those values.
Last question about the buff
Can we drop some buff on the ground like in Wolf:ET or ETQW ?
or only direct buff ?
So the players will have a great amount of health at there disposal.
I hope you can/allowed to answer this. Is the starting health for each of the body types the same? What is the max health each of the body types can have? 
Sorry Nail, yes I meant body type 
@visor: they are indeed allowed to answer that and they’ve said health will be different for different body types.
@nail: one of the hands on previews from gc said the soldier class is the strongest.
So how does re-spawn work? Do we have a team limit, a personal limit ie 3 per person or is it unlimited?
I personally like it when each person individually has a limit ie 3 per person that way you don’t get the lemmings with guns going on suicide missions, you actually have to be careful not to die. I know what your thinking “but then everybody will camp and hide out” but because their are objectives to complete I don’t think that will be such a factor in this game. Plus with Medics being able to heal you, being shot doesn’t alway mean you’re dead unless you bleed out if I’m correct.
Quite possible although I really hope soldier class is more than completing explosives objectives and ammo. Otherwise medic is still the front line class. Here’s the guy who said it:
@voltech: Defense generally gets more kills although that could be corrected for in a hypothetical life limited system. However, as far as I’ve seen, that does not appear to be on the agenda for brink. The dead will generally have to wait some time after death or being incapacitated before they can respawn.