Add evilerthedongal if you would like to play brink with me in xbox live.
Post your ideas for a weapon pack here UPDATED NEW GUNS
You can include attachments, and abilities.
My idea for a weapon pack
Guns
Assault rifles: ak47 or 74u and a fully automatic m14
M14- TIU-57 / AK47 or 74U- .347 DECIMATOR
New: H&K M416/ NIA9-AR
New: ACR/ K4P-TACTICAL ASSAULT
Sniper rifles: M95 and M24 or Gold Super Magnum
M95- SA82 BOLT ACTION RIFLE / M24 or Gl MAGNUM- MGN-64 BOLT ACTION RIFLE
New: SV98/ CZ86 BOLT ACTION RIFLE
New: VSS SPECIAL/ N55 SEMI-AUTO RIFLE
SMGs: MP5, P90, and SCAR-L
MP5- THE M1-ISOLATOR / P90-SDT26 / SCAR-L- XMA-48
New: G36C/ FE9-RT
New: UZI/ UNIVERSAL SMG
LMG: M60 or MG36
M60- N09 LMG / MG36- LNK-E9
New: RPK/ PRC-35
Pistols: Desert Eagle
DESERT EAGLE- VLTR-50C
New: USP .45/ CLSSC-A7
Attachments
Under barrel: laser sights, bipod, or under barrel shotgun
Laser sight: increase accuracy and lower recoil slightly
Bipod: allows mounted mg view with ar and lmg, increases stability and lowers recoil.
can be placed on railing, effects only work when place.
Under barrel shotgun: Shoots shotgun rounds that are as strong as the default shotgun. 6 rounds
Sights: Thermal scope or New acog variation
Thermal Scope: Green crosshairs, heat signatures revealed through walls.
New acog variation: would be a a circle with crosshairs with another circle with crosshairs inside it.
Barrels: longer barrel for more accuracy but fire rate decrease
Longer barrel: decreases fire slightly and increase accuracy slightly. Silencers and breaks can’t be placed on it.
Magazines: incendiary rounds and three round burst capabilities
Incendiary Rounds: increases damage slightly and leaves a burn on the enemy that decreases health 1 hp per second and last 30 seconds.
NEW Stock: 3 new stocks.
Each stock will increase accuracy, stability, lower recoil, and decrease equip speed.
Abilities
All rank 5
Soldier: steady aim like in call of duty but only slightly helps and doesn’t help when downed fire is active
Medic: steroid makes heavy like mediums and mediums like lights and lights run slightly faster ( can’t be self administered)
Engineer: work stand allows you to build a command post but only for weqpons so you can edit the attachments on your gun with a 30 second time limit and 2 changes allowed
Operative: silent kill allows operatives to assassinate people from behind. Doesn’t work on operatives. Allowed twice per life.
New level cap: 30
Abilities for new ranks
Universal: rank 7- three guns. Allows you to carry a primary, a secondary, and any pistol. Decreases speed.
Universal: rank 6- dual wield, allows you to dual wield smgs and pistols. To dual wield you’ll have the option to pick a enemy gun if it’s a smg or pistol by holding x. To drop hold x. You will drop the enemy gun.
Universal: Rank 7- Commander, allows you to control the bots objective to make objectives much easier.
Abilities for new ranks
Rank 6
Soldier- mortar. Throw a grenade that hits the ground and 4 more grenades spring up and blow up when they hit the ground.
Engineer- accuracy buffs. Engineers can throw buffs that increase accuracy and lower recoil by 5%. Can be self administered.
Medic- med kit. Medic can send out med kits that include health increase, and my steroid idea and a revive syringe so the receiver of the med kit can revive themselves.
Operative- cloaking (invisibility) operatives can be invisible but at the cost of walking speed, try to equip your weapon you’ll be visible again and last 45 seconds. Can cloak uav for 20 seconds.
Rank 7
Soldier- ammo regeneration area, sorta like the new medic ability in the dlc but replenishes ammo, increases clip size and has a bigger radius. Last 1 minute.
Engineer- booby traps. Engineers can put visible lasers on the wall that when passed it. The lasers instantly shock the person Incapacitating them. They can put down a line of leaves that when stepped on grenades blow up incapacitating the victim. Both which can be disarmed and are very visible.
Medic- resurrection. Allows medic to revive dead bodies waiting for redeployment
Operative- counter uav. Upgrades the uav so it will also jams the enemies radar by putting multiple dots on there radar confusing them. These dots will be close together following the uav’s path. Could be used to drag enemies from objectives.
New lvl cap 45. Could happen in a couple months.
New ranks.
Rank 8 abilities
Soldier: poison darts- last 30 seconds and takes away 1 hp per second
Engineer: upgraded work stand- last 45 seconds instead and you can edit a additional 2 attachments
Medic: healing touch- melee a teammate to instantly heal them, allowed 5 times per two lives.
Operative: uav hellfire- instead of detonation as a attack option, the uav can also shoot missile, cool down with each successive hit. 2 per cool down.
Rank 9 abilities
Soldier: Trained mechanic- allows soldiers to create a mg nest anywhere they please. 2 minute cool down period. New one will replace old one.
Engineer: rocket turret- alongside the Gatling turret is a missile that is fire every 45 seconds of successive use
Medic: new found strength- buffs a teammates muscle mass increasing accuracy, stability, and lowers recoil, can be self administered.
Operative: uav Gatling: a Gatling turret uav is now available. You now have the option to shoot missiles or spray pray enemies. 50 bullets per clip. Reload is 60 seconds long.
Rank 10 abilities
Soldier: claymores- like mines but slightly stronger and 2 allowed at once. Detonation takes 1.5 seconds.
Engineer: assembly worker- allows you to fully customize your gun at the com station without a time limit.
Medic: zombified- allows you to sneak a syringe into the enemy which disorients their screen by making it very fuzzy and faded in a red color. You walk and cannot run and you cannot use your weapon. Last 15 seconds.
Operative: rc car- like the rcxd from black ops but just as strong as the uav but much faster and detonates when you want.
Universal rank 10 abilities
Hard worker- objectives are completed 20% faster.
Body Builder- mediums can carry 2 ARs, Heavies can carry 2 LMGs, and lights can carry 2 SMGs and or 2 Sniper Rifles.
Tell me your ideas or support mine or others.
Plus we all know they’ll change the name of the guns but what that gun will look like is what the gun is.
IEZZA’s idea
Operative ability pack
1)Improved operatives:
Disguised as medic
When you disguise as a medic, you should be able to inject poison, they see their health buff, but it actually injects them with poison. the posion will take away 60hp(1/2 of a lights and 1/3 of a heavy) and will take its time effecting the soldier but with disorientation . you will also be able to throw lethal revive syringes and poisonous Lazarus grenades .
As a disguised Soldier
As a disguised soldier, you should give them ammo, they see ammo, but as soon as your far enough away or a certain period of time has gone, their Guns Jamm up( too big bullets) this only takes a few seconds to repairAn engineer can fix this for them or they can wait in a corner for a few seconds.
As a Disguised Engineer
And as a disguised engineer you can weaken their guns .but it wears off after time and if a engineer buffs their gun, it negetes it and adds what the engineer would normally buff them for.In simple, you weaken their guns but an engineer can fix and buff simultaneously
As a disguised Operative
Disguised operative : tricky: when the person your disguised as sees oyou. you dont look like them .So you look like another person to them(more importantly, not anyone that is neerby_ but theyre teamates will see double so be carefull
General aditions
also you should be able to shoot blanks to trick the enemy, these do no damage to ur team. if u shoot an enemy however, you lose your disguse and do damage.
These tactics are amazing in the heat of battle but given time are resolvable. Also adding a HE charge as an operative just adds a fake one which does not blow up
