Brink to Appear at E3 2010


(Nail) #81

console games are starting to hit their maximum hardware limitations, PC games are just starting with their next iteration, a dual core with a 4350 will blow away any console for graphics quality at the same price. PC gaming can only get better, the PS4 and Xbox 620 are a decade away.
imho

dedicated servers FTW


(signofzeta) #82

game development today is now towards the lowest common hardware. Rarely do we see specialized ports anymore, because they take too much money. The PS3 or PC version won’t exceed the graphics of the 360.

This is why many FPS games aren’t on the Wii. If that was the case, the other 3 versions would have to try to look like the Wii version, not to mention the Wii has a different control scheme, which is why Call of duty on the Wii is completely different, and sports games as well.

You’d need a PC exclusive to make PC gamers happy. Wait until a developer to say PC exclusive, then wait for that game, because you would know that there isn’t going to be any console element to it.

ETQW was a PC exclusive, which is why there are so many options. The console versions were an afterthought. If a developer says they want to make a multiplatforn game, there is no doubt that there will be console elements.


(Joe999) #83

i think you can blame a single area: design. imo if a game is good, people play it, no matter if it has bugs or not. for one wolfenstein is very depressing. the colors are pale, grey, dark. the voices are undynamic, tasteless. and the maps are very tight. and then there’s the veil. although i have to admit i didn’t play the mp much. i didn’t like it from the start. maybe it has to grow on you. don’t know, don’t care. as they say: it’s the first impression that counts.

i hope brink is different. at least from the looks of it, it seems to be designed in a “happier” way.


(SockDog) #84

We’ll see how Brink works out as SDs first parallel development project. I’m not entirely sure I agree that this is the best approach for every platform though. Such a development path surely raises times where a compromise needs to be made to satisfy say console gamers over pc gamers. If the PC was to get a seperate port later down the line a different path could be chosen. R* is perhaps a good example of this, taking their console release and fitting it to the platform, they managed to create a far superior port of GTA IV as far as platform specific features, they just seem bound by an engine that could have done with parallel development on the PC in regards to performance. I own GTA IV on PS3 and PC and I’ll do the same for RDR if they port the PC version with similar additional features.

Interesting question though. SD is clearly driving the controller aspect internally because they know they have to get it right and doing so takes a lot of work. But do console gamers actually think about this before buying a game or is it just a basic expectation? I mean SD makes a big deal about getting controllers working perfectly but who are they targeting by saying that?


(DarkangelUK) #85

The point is, everyone that owns a console has it for playing games, not everyone with a PC is interested in gaming. But you knew that already, it was just another flimsy excuse for you to add fuel to the fire.


(3Suns) #86

Legitimate questions, SockDog. :slight_smile: The crew of 360 gamers that I run with care very much about the controls. If SD has put the time into getting it “right”, there will be big smiles and much praise all around. My gang does expect tight controls (and solid networking) and bitch loudly if the developer doesn’t deliver. If a developer chooses to create a game for any platform, the controls are the first and very most important consideration, imo. If you can’t interface with the game properly, it doesn’t matter how good every other aspect of it is, we and most people won’t play it long enough to find out. As regards Brink, since SD’s innovative parkour movement (most of my friends won’t be using SMART because they will want the manual edge) is one of the fundamental selling points of the game, the controls will have to be excellent.


(AnthonyDa) #87

Potential market is still bigger, if you manage to bring new players (a bit like the Wii did) then PC >>>> xbox&PS3.
Ho and how about PS3 owner who are buying it to read blue-ray only ?
How about xbox&PS3 dude who hates FPS ?
And so on …


(engiebenjy) #88

Correct there are more pc’s than 360’s and ps3’s.

Brink will sell more copies on the ps3 and 360 though so where is your argument going?

But more ontopic, I am looking forward to seeing some new brink footage from e3! Hopefully on a different map than before


(AnthonyDa) #89

Scroll up, you’ll see.


(tokamak) #90

[QUOTE=engiebenjy;228470]Correct there are more pc’s than 360’s and ps3’s.
[/QUOTE]

You can’t just count any pc though.

Blaah the quality of the subjects has plummeted here.


(INF3RN0) #91

Your all right! Consoles are cheaper than gaming PCs :):):)!


(AnthonyDa) #92

I’m quite sure that if you only take PC who can run WoW you’ll get much more than xbox&PS3 number of machines.


(DarkangelUK) #93

The subject at hand then is PC’s that can run Brink to it’s playable potential… every console will run it, the numbers plummet when it comes to Brink.


(INF3RN0) #94

PC gaming is like 90% WoW. PC FPS is a dying breed RIP.


(signofzeta) #95

[quote=Joe999;228434]i think you can blame a single area: design. imo if a game is good, people play it, no matter if it has bugs or not. for one wolfenstein is very depressing. the colors are pale, grey, dark. the voices are undynamic, tasteless. and the maps are very tight. and then there’s the veil. although i have to admit i didn’t play the mp much. i didn’t like it from the start. maybe it has to grow on you. don’t know, don’t care. as they say: it’s the first impression that counts.

i hope brink is different. at least from the looks of it, it seems to be designed in a “happier” way.[/quote]

From the id games (Doom(II), Quake, Quake II), I feel the levels there are mostly brown, or orange in case of quake II, which is brownish, and a little too dark, and Doom III was like that as well.

Raven games had more vibrant colors, in the case of Heretic, Hexen, Hexen II. Quake 4 I feel had too much grey and not enough orange to them, and Wolfenstein feels too much like Hexen II’s color scheme, especially the Greco-Roman levels. Unlike Quake II’s orange, both Heretic and Quake 4 are a little too green. Wait, when you turn on veil, doesn’t everything turn green? I guess id has an obsession with brown, and raven has an obsession with green.

I guess that is just Raven’s art style. Nothing you could do about it. If id had the time to make a new Wolf game, it probably suit you, but nope, it is made by raven, and we have to take it as it is.

I assume you don’t like Heretic or Hexen right?

Wolfenstein had this blurry layer that blurs the background… I think, but that what it feels like. I wonder if Brink has that, or is the map crisp and clear, like ETQW maps?

Judging from the colors of ETQW, I feel that Brink will have bright vibrant colors, but it depends if the new guy is the level designer, and he like dark and gloomy colors.


(Slade05) #96

There has been a big trend in recent games to push for an overly desaturated look, for Brink we wanted ‘colour’ back.


(signofzeta) #97

i feel that brink will either have orange or blue in them. The resistance turf will be orange, and the security turf will be sky blue.


(tokamak) #98

PC’s that can run wow will be way more numerous than those who can run Brink though.


(AnthonyDa) #99

Despite the fact that nobody here as a decent clue on what BRINK hardware requirement is, don’t you think that it would be a good idea to create a “super low gfx” mode for game developer? And I’m not talking about BRINK only. In that case, PC market>PS3&XBOX.


(SockDog) #100

Thanks, very interesting and admittedly not the response I expected. The whole “playing on sofa” issue aside how would your same crew feel about M+KB support or the ability to run dedicated servers for console games? IMO they’d bring the best of both worlds to FPS and it saddens me that console gamers seem so resistant to demanding at least the option to use them.