[quote=Joe999;228434]i think you can blame a single area: design. imo if a game is good, people play it, no matter if it has bugs or not. for one wolfenstein is very depressing. the colors are pale, grey, dark. the voices are undynamic, tasteless. and the maps are very tight. and then there’s the veil. although i have to admit i didn’t play the mp much. i didn’t like it from the start. maybe it has to grow on you. don’t know, don’t care. as they say: it’s the first impression that counts.
i hope brink is different. at least from the looks of it, it seems to be designed in a “happier” way.[/quote]
From the id games (Doom(II), Quake, Quake II), I feel the levels there are mostly brown, or orange in case of quake II, which is brownish, and a little too dark, and Doom III was like that as well.
Raven games had more vibrant colors, in the case of Heretic, Hexen, Hexen II. Quake 4 I feel had too much grey and not enough orange to them, and Wolfenstein feels too much like Hexen II’s color scheme, especially the Greco-Roman levels. Unlike Quake II’s orange, both Heretic and Quake 4 are a little too green. Wait, when you turn on veil, doesn’t everything turn green? I guess id has an obsession with brown, and raven has an obsession with green.
I guess that is just Raven’s art style. Nothing you could do about it. If id had the time to make a new Wolf game, it probably suit you, but nope, it is made by raven, and we have to take it as it is.
I assume you don’t like Heretic or Hexen right?
Wolfenstein had this blurry layer that blurs the background… I think, but that what it feels like. I wonder if Brink has that, or is the map crisp and clear, like ETQW maps?
Judging from the colors of ETQW, I feel that Brink will have bright vibrant colors, but it depends if the new guy is the level designer, and he like dark and gloomy colors.