BRINK suggestions forum


(SockDog) #781

Didn’t SD say they would limit pallet choices etc to ensure a consistent art style and prevent rainbow ejaculations?

Like that idea of a camo suits for coverts. Depending on distance they could be invisible or appear like another player but the closer you get the less effective it is.


(spazski) #782

Which I agree with also, but the more freedom the player has, the better, in my opinion.


(brbrbr) #783

imo, limitations we talked about, possible, but strictly on server-side.
some server owners may prefer “rainbow-ejaculation-proof”-atmosphere, some don’t care at all.
i mean, less hardcoded[on engine itself]things - more satisfed players.
except obviously abusive things, of course.
thats work for PR/Psychologists, i guess.
not easy, actually.


(tokamak) #784

Tragedy of the commons scenario, go over the optimum palette limitation and it leads to a decrease in aesthetics for everybody. Players shouldn’t be free to make other players eyes tear.


(brbrbr) #785

thats why balancing such thing should be[IMO]offloaded to society[of players], not hardcoded by one way or another, like done in offline society in nearly any area of human activity.
“let the[different]flower flourish !” © Mao.
let people decide, what on which server are right and what are wrong.


(tokamak) #786

That would be handing over the power to a small number of server admins who decide what a large number of players can and can’t do. No, I rather leave it to highly artistic professionals who were responsible for the art direction in the first place.

You’re not letting cinema owners decide which colours the n’avi aliens should have either.


(brbrbr) #787

[QUOTE=tokamak;210823]That would be handing over the power to a small number of server admins who decide what a large number of players can and can’t do. No, I rather leave it to highly artistic professionals who were responsible for the art direction in the first place.

You’re not letting cinema owners decide which colours the n’avi aliens should have either.[/QUOTE]
no, “small number” of anyone[such of game designers or countries persidency council or space aliens swarm and etc and etc] is not matter. which i actually tried to say above.
no, both aristocraty rebirth or ohlocrathy is not welcomed in Internet Age.
Humanity grow up from this and Medieval Ages - not come back.
i hope.

p.s.
“live free or die !!” ©


(tokamak) #788

That’s exactly the problem, if you want to have everyone a say in the game you get abominations like second life. You can’t let a player be responsible for the experience of all other players.


(alias) #789

well f i could make one suggestion. than its explosions.
REALLY really would like you see some opponents come after you, and you would slide shoot and hit an barrel/oildrum and it would
explode leaving your opponents “with gore” blow into chunks “without gore” rag dolling in the air.

in my opinion. that is just badass.


(INF3RN0) #790

My one and only suggestion is to put game mechanics, balance, and all the technical stuff before the luxuries. I will care less about looks, fancy features, and realism if the game play is awesome :wink:!


(alias) #791

yes offcourse, gameplay formost.
yet addictive actions like exploding barrels and seeing an whole team dissapear are for me also very attractive/rewarding.
:wink:

but yes all good.


(brbrbr) #792

how about different ammo types ?
both selectable on loadout and only can be made by engineers[such as FMJ, HPT, AP-T, and HE-AT, HE-I, sticky bomb for GL and shotty]. and soldiers can customize/improve emplaced weapons[including deployed by engineers(turrets and obj-related)], such as adding extra-weapons, extending range or RoF or slighly improve armour on it.
and etc and etc.
with proper animations, this can be funny.
*imagines engineer, uses file to make doom-doom bullets for SMG operative teammate, whitling “Oh my darling”, song *


(Nail) #793

*imagines engineer, uses file to make doom-doom bullets for SMG operative teammate, whitling “Oh my darling”, song *

it’s dumdum and modern jacketed rounds don’t take well with nose modification, hollow points do well enough


(3Suns) #794

Word. :stroggtapir:


(brbrbr) #795

[QUOTE=Nail;210988]*imagines engineer, uses file to make doom-doom bullets for SMG operative teammate, whitling “Oh my darling”, song *

it’s dumdum and modern jacketed rounds don’t take well with nose modification, hollow points do well enough[/QUOTE]

depend purpose and no, fragmented rounds not abandoned, just banned for military use.
same with explosive bullets and incendiary[its hurts, sure].
but thats not point, just simplest example of enviroment to imerse/imagine…
hollow point, FMJ, hyper-speed bullets, AP round[including APFSD for bigger guns, such as GPMG or shotty],HEDP, sticky mines, intel gatering sensors, flak rounds[both for shotty and RL/AA-launcher] and etc and etc…


(DarkangelUK) #796

Suggestion for movie making: Would it be possible to be able to remove individual elements of the HUD for frag movies etc? It’s nice to remove all the clutter to see the action, but at the same time leave the kill text on screen and occasionally the obituaries as well, to show of killstreaks etc.

There’s usually the option to remove all 2D info which removes the HUD, but again that removes the kill text as well. I liked ET’s control over the individual elements of the HUD.


(Cankor) #797

cammo doesn’t necessarily mean woodland cammo or desert cammo. There could easily be something called urban cammo which helps you blend in. Basically you just need something to break up the regular lines of the body.

Think about something like the dazzle painting they did on ships in WWII.

That was what I was planning on doing if I could custom make clothing or body paint. Let everyone else dress up in bright orange shirts, I am dressing in urban cammo!


(MILFandCookies) #798

[QUOTE=DarkangelUK;211132]Suggestion for movie making: Would it be possible to be able to remove individual elements of the HUD for frag movies etc? It’s nice to remove all the clutter to see the action, but at the same time leave the kill text on screen and occasionally the obituaries as well, to show of killstreaks etc.

There’s usually the option to remove all 2D info which removes the HUD, but again that removes the kill text as well. I liked ET’s control over the individual elements of the HUD.[/QUOTE]

I concur x 5


(INF3RN0) #799

[QUOTE=DarkangelUK;211132]Suggestion for movie making: Would it be possible to be able to remove individual elements of the HUD for frag movies etc? It’s nice to remove all the clutter to see the action, but at the same time leave the kill text on screen and occasionally the obituaries as well, to show of killstreaks etc.

There’s usually the option to remove all 2D info which removes the HUD, but again that removes the kill text as well. I liked ET’s control over the individual elements of the HUD.[/QUOTE]

+100 Customizable HUD, Demos, etc. Movies/videos are great and promote games further, but they are best when clean. I am sure the Hannes crew will develop some movie mods, but still would be nice to keep it loose by default. I will personally be pumping out as many videos of game play as I can after release :).


(Nail) #800

[QUOTE=Cankor;212080]cammo doesn’t necessarily mean woodland cammo or desert cammo. There could easily be something called urban cammo which helps you blend in. Basically you just need something to break up the regular lines of the body.

Think about something like the dazzle painting they did on ships in WWII.

That was what I was planning on doing if I could custom make clothing or body paint. Let everyone else dress up in bright orange shirts, I am dressing in urban cammo![/QUOTE]

something like this ?