I’m with Darthmob and Apples, more options is always better imo, and I don’t see how planting everywhere makes the game more complicated for new players…
It’s not just about planting wherever you want…you guys keep forgetting in the previous games, there could be like 10 charges planted at the objective. The way I see it, assigned locations makes the game play out the way devs envision it…plant the charge, defend it…an even playing field, instead of leaving it to the players to “bend” the rules and place like 25 charges at the objective wherever they want, turning it into a scavenger hunt and a race against time, rather than an attacker vs defender scenario. You wanna talk about a “boring spamfest” Anthony? That’s what the old system had. The system in Brink supports order and balance…at least more so than in the previous games.
Now if you aren’t clever enough to think about the dozen of ways to prevent someone to plant the bomb on a tricky spot, then we can’t help you and you deserve to loose the map.
This is definitely the attitude they are trying to avoid…maybe you should go play MW2.
Stop hiding behind words and admit the fact, plz ? What is a “gamerfriendly” feature ? You are thinking about “hardcore gamer” vs “casual gaymer” maybe ? Because I can’t see a “non gamerr” playing BRINK in the incoming year you know
No please, describe what is a “gamerfriendly” feature so we can all understand what you are talking about.
Noobfriendly implies that a game has been so over-simplified, that a veteran or hardcore gamer could gain no satisfaction from playing it.
Gamerfriendly means that a game appeals to a much wider audience, from skill levels ranging 1-100. It may feature ‘simplified’ or streamlined features to cater to those on the lower end of the skill spectrum, but it is still completely playable for Hardcore and Veterans alike.
Just because a new player can jump into a game and learn the ropes quickly, doesn’t mean it’s “noobfriendly,” it just means that it’s designed really well.