Brink Q&A


(H0RSE) #921

I’m with Darthmob and Apples, more options is always better imo, and I don’t see how planting everywhere makes the game more complicated for new players…
It’s not just about planting wherever you want…you guys keep forgetting in the previous games, there could be like 10 charges planted at the objective. The way I see it, assigned locations makes the game play out the way devs envision it…plant the charge, defend it…an even playing field, instead of leaving it to the players to “bend” the rules and place like 25 charges at the objective wherever they want, turning it into a scavenger hunt and a race against time, rather than an attacker vs defender scenario. You wanna talk about a “boring spamfest” Anthony? That’s what the old system had. The system in Brink supports order and balance…at least more so than in the previous games.

Now if you aren’t clever enough to think about the dozen of ways to prevent someone to plant the bomb on a tricky spot, then we can’t help you and you deserve to loose the map.
This is definitely the attitude they are trying to avoid…maybe you should go play MW2.

Stop hiding behind words and admit the fact, plz ? What is a “gamerfriendly” feature ? You are thinking about “hardcore gamer” vs “casual gaymer” maybe ? Because I can’t see a “non gamerr” playing BRINK in the incoming year you know
No please, describe what is a “gamerfriendly” feature so we can all understand what you are talking about.

Noobfriendly implies that a game has been so over-simplified, that a veteran or hardcore gamer could gain no satisfaction from playing it.

Gamerfriendly means that a game appeals to a much wider audience, from skill levels ranging 1-100. It may feature ‘simplified’ or streamlined features to cater to those on the lower end of the skill spectrum, but it is still completely playable for Hardcore and Veterans alike.

Just because a new player can jump into a game and learn the ropes quickly, doesn’t mean it’s “noobfriendly,” it just means that it’s designed really well.


(darthmob) #922

[QUOTE=H0RSE;212950]Just because a new player can jump into a game and learn the ropes quickly, doesn’t mean it’s “noobfriendly,” it just means that it’s designed really well.[/QUOTE]I so hope that you are right with that.


(signofzeta) #923

A good way to do this is to limit the area on where the charges could be planted, and limit how many charges could be planted on the objective at once, with a maximum of 2 to 3 charges.

For example, you are supposed to blow up a cube shaped structure. Limit the charge planting on one face of the cube as opposed to all 6 sides, and only allow 2 charges to be planted at the same time, but at the same time, you could plant it anywhere on that one face of the cube. I think that should fix things, and be as simple as the plant on one spot idea, as well as being able to plant anywhere you want.

I feel that there should be freedom of planting the charge where ever you want, but at the same time, disarming should not be finding where the charges are.

Also I think planting a zillion charges on the objective is kind of dumb, and I think it should be limited to 2 or 3 charges so the defenders can have a chance of disarming them. For example. The ETQW Jamming Generator. You see the generator has an outbreak of zits known as the Plasma Charge. Normally defenders just give up then, but with 2 or 3, there is 50% chance that they will disarm all 3, and 50% chance that the generator will blow. With a lot of acne on the generator, the generator will 100% blow up.


(tokamak) #924

Those are exactly the changes that don’t help against trickplanting and ruin the quality of having ‘some’ options to place it on a wider surface.

Anyway, the current fix is great, just one spot to arm the charge on.


(murka) #925

So when the attacking team finally breaks through and has a window of oppurtunity, they can’t win obj because it let them plant only 1 charge and they must wait, wasting useful time doing nothing. Oh that’s a nice new layer of gameplay. How about we include minigames so when we have planted, we could play tic-tac-toe while the enemy arrives as there is nothing to do with time to insure winning the objective.


(tokamak) #926

Wasting useful time doing nothing? What about defending the charge? What else are they supposed to do?


(Voxie) #927

Atrocious! Surely whipping out a board game would be more beneficial to your team!

In all seriousness, you could get to a good vantage point, buff yourself or a few team mates, plant a couple of mines, reload your weapons, cook a nade, et cetera, et cetera.

Some of you are too focused on changes of small gameplay mechanics that you filter out anything else, blowing things way out of proportion.


(AnthonyDa) #928

Defending vs dead body ? Nice one tokamat !
Also, if a team can actually plant more than 3charges on the obj, it’s because team are stacked at hell and actually all respawning guy are just killed and not even 1 charge is disarmed, limiting the number of plant won’t change anything … ho wait, yes people are going to teamkill each other to have the objective XP !


(tokamak) #929

What else are you planning to do during the charge ticking?


(AnthonyDa) #930

Planting more charges ?


(tokamak) #931

Murka’s objection was that attackers would somehow waste time during the charge ticking.


(AnthonyDa) #932

Yes because you can’t plant multiple charge and have nothing more to do. Read more carefully (if possible).


(tokamak) #933

If you have nothing more to do than clearly you’ve done a great job and the objective is in the bag.


(INF3RN0) #934

If your against trick plants, that’s okay by my standards. If your pissed because someone plants more than one charge on different parts of an objective… GTFO whiners. If you can disarm the first charge, your most likely going to get the second. It adds a lot more to the bomb objectives, and you all know how the new Wolfenstein’s fixed bombs worked out. Just because you don’t like when something is exploited doesn’t mean you gotta hate on the whole thing ffs…


(tokamak) #935

Nothing wrong with several charges, they’re unlikely anyway in an 8vs8 environment.


(H0RSE) #936

If your pissed because someone plants more than one charge on different parts of an objective… GTFO whiners

Somehow, being opposed of multiple charges is whining, but being for it is not…
[I]
“I think multiple charges takes away from gameplay…”

“I think having only 1 charge takes away from gameplay…”[/I]

I can totally see your point…


(signofzeta) #937

If other parts of the gameplay is actually good, you would totally forget the fact that you can only plant the charge in one place, and shift your focus on that, instead of thinking about the charge planting thing.

It happens in every game. At first, it may seem stupid that they changed something, but given time, you will all get used to it. There are only a few minorities that don’t get used to it.

Once you actually play the game, I assure you, the other gameplay features make you totally forget that they changed the plant where ever you want to plant in one spot.


(INF3RN0) #938

[QUOTE=H0RSE;213001]Somehow, being opposed of multiple charges is whining, but being for it is not…
[I]
“I think multiple charges takes away from gameplay…”

“I think having only 1 charge takes away from gameplay…”[/I]

I can totally see your point…[/QUOTE]

I am guessing your quoting yourself. Please explain how it does anything BUT add to the gameplay…

The only thing that poses any real problem is “trick planting”, but the multi-plant system works perfectly fine. Feedback like, “Hey I got an idea, lets kill off everything that is minorly exploitable due to lack of patching!” just ticks me off. If the combination of all the stuff I hear about games being too complicated or not noob friendly because someone had a bad experience ever had serious influence on the developers, we would be playing a MP version of alien invaders with auto-aim…


(tokamak) #939

I guess the lack of multi-plants was a necessity that came with the fixed planting position.


(signofzeta) #940

or they could have made multiple fixed plant positions on some of the objectives, let’s say on either side of the objective for example.