Brink Q&A


(tokamak) #901

[QUOTE=Apples;212828]one place to plant = noobfriendly… I still dunno why ppl keep trying to find a flaw on this affirmation.
[/QUOTE]

It’s not noob friendly, it’s friendly to players who happen to be not psychic and able to read the planter’s thoughts so they can immediately find and disarm it, which happens to be a very large demographic amongst the playerbase.

One place to plant adds DEPTH by making it necessary to defend the plant instead of hiding it. If you hide it you can rely on players not being able to find it in time so you can just run or die after the plant.

Hiding the charge defeats the entire point of the planting objective, which is reversing roles for a short while and making the attackers defend a certain point.

Back over to you.


(.Chris.) #902

Aside from a couple of objectives it wasn’t really difficult to spot a charge on an objective, they flash red and beep and a full 40 seconds to find it for those that weren’t so easy well just don’t make objectives of that shape and form in brink, problem solved.

Having the plant location on a fixed point just makes it easier for the defense to concentrate their efforts on a single point of interest on the objective and just wait for the enemy to get to that point, this already applies to smaller objectives in ET:QW where you didn’t have much choice in where to plant and it was these objectives that tended to take the longest to complete but on the larger objectives such as the generators or anything that could be planted on all sides provided a greater challenge for the defense which is a good thing, they needed to watch the objective properly and be more aware of the surroundings and could be caught off guard if they failed to keep a proper watch again this is good not bad.


(SockDog) #903

Yeah and we should also remove geometry and movement, they also get in the bloody way. Just launch a flat map, glue everyone to one spot and start shooting. Woooyay gamerfriendly heaven!


(.Chris.) #904

Nah, shooting is pretty hard also, should just let the game shoot for you and you just watch.


(tokamak) #905

[QUOTE=chr1s;212896]Aside from a couple of objectives it wasn’t really difficult to spot a charge on an objective, they flash red and beep and a full 40 seconds to find it for those that weren’t so easy well just don’t make objectives of that shape and form in brink, problem solved.
[/QUOTE]

Yeah a full 40 seconds which should be spent fighting over the plant and not having to find it.


(MILFandCookies) #906

I can sort of see where tokamak is coming from. There are a lot of incompetent people out there who cant find flashing beeping charges.


(AnthonyDa) #907

[quote=tokamak;212893]It’s not noob friendly, it’s friendly to players who happen to be not psychic and able to read the planter’s thoughts so they can immediately find and disarm it, which happens to be a very large demographic amongst the playerbase.
[/quote]
“players who happen to be not psychic” are the opposite of noobs, so if it’s not for them, then it’s noobfriendly, got it ?

Now if you aren’t clever enough to think about the dozen of ways to prevent someone to plant the bomb on a tricky spot, then we can’t help you and you deserve to loose the map. Also, as suggested before, having 1 single point instead or 3-5 different points to plant will result in boring spamfest :stroggbanana:


(SockDog) #908

You mean I have to wait while the game plays? Can’t I just buy it in the shop and have them tell me and the internets I’m awesome?


(tokamak) #909

Players who happen to be not psychic means everyone. Hiding the charge turns it into a game of chance, not skill.

Now if you aren’t clever enough to think about the dozen of ways to prevent someone to plant the bomb on a tricky spot, then we can’t help you and you deserve to loose the map. Also, as suggested before, having 1 single point instead or 3-5 different points to plant will result in boring spamfest :stroggbanana:

It certainly does not. It only means the time will be spent fighting, not searching.


(AnthonyDa) #910

Actually, I assume you are fighting next to the bomb, right ? So you can’t see a big red & blinking light while fighiting opponent ? You know where the bomb is before the end of your fight, there isn’t 10 hidden spots (assuming there is even 1 available per obj, it’s more or less 1 in the whole etqw game) as you are suggesting, so if you don’t see the bomb while fighting, then there is only 1 place left to go check it.

Btw nice off topic, the main part was about being able to plant everywhere on the obj, not in a super secret place that everybody knows but not you.


(.Chris.) #911

I like how you select small part of a post to quote out of context and ignore the rest that post…

It takes about 5 seconds to find a charge, most of hiding spots are well known by now and only affect a small proportion of objectives anyway, around 5 to disarm (less with multiple engis) leaving 30 seconds spare which should be enough time to kill any of the attack defending the charge leaving that 10 seconds or so needed to disarm, oh and did I mention charges beep and flash?


(Senyin) #912

From a newbies personal perspective, playing ETQW:
I was really glad with the freedom to plant anywhere.
It made me feel that at least I had a chance at a succesfull plant
in some situations.
I’m convinced a fixed point would have been much more
nerve wrecking and difficult.

Fixated plant spots also rule out some degree of sneakyness, a element of gaming I happen to love and enjoy, be it done by me or seen by others.
(sneaky, not lame!)

I also agree with Chris:

[QUOTE=chr1s;212896]
-Having the plant location on a fixed point just makes it easier for the defense to concentrate
their efforts on a single point of interest on the objective and just wait for the enemy to get to that point.

  • planted on all sides provided a greater challenge for the defense which is a good thing, they needed to watch the objective properly
    and be more aware of the surroundings and could be caught off guard if they failed to keep a proper watch.
    Again this is good not bad.[/QUOTE]

Dynamic and having choices is always better it my book, static can become boring fast.


(Voxie) #913

That’s exactly the problem. Brink is trying to smooth out the relatively steep learning curve of the ET games. Someone who just started playing and is told to defuse the bomb doesn’t want to spend time looking behind nooks and crannies to finally find a bomb that is almost completely obscured by geometry. I’m all for different bomb spots or a large bomb zone as long as it doesn’t contain any places where you can effectively hide the bomb from sight.


(tokamak) #914

[QUOTE=AnthonyDa;212916]Btw nice off topic, the main part was about being able to plant everywhere on the obj, not in a super secret place that everybody knows but not you.are suggesting, so if you don’t see the bomb while fighting, then there is only 1 place left to go check it.
[/QUOTE]

You’re shifting the goalpost here, you started this whole discussion on trickplanting.

[QUOTE=chr1s;212917]I like how you select small part of a post to quote out of context and ignore the rest that post…
[/QUOTE]

Maybe add something relevant next time and i’ll quote it as well.

That. A large bombing spots where the plants can easily be seen (like the shield generator for example) is something completely different than being able to place bombs behind panels, on top of things, underneath etc.


(.Chris.) #915

Maybe read harder, everything was relevant, Senyin seemed to manage just fine.

Again if you read my post you would have seen I made simple suggestion of making it so this was no longer possible, problem solved no?


(murka) #916

Yea, why don’t we make a learning curve like in bf:bc2 so that skilled players will spend 12hr total in learning the game.

Someone post pic of skillbased and nub-based games’ learning curve chart.


(tokamak) #917

There’s no learning curve in trick planting. It’s watching a screenshot on the internet, copying it and reducing the game into a lottery.


(MILFandCookies) #918

[QUOTE=chr1s;212917]I like how you select small part of a post to quote out of context and ignore the rest that post…

It takes about 5 seconds to find a charge, most of hiding spots are well known by now and only affect a small proportion of objectives anyway, around 5 to disarm (less with multiple engis) leaving 30 seconds spare which should be enough time to kill any of the attack defending the charge leaving that 10 seconds or so needed to disarm, oh and did I mention charges beep and flash?[/QUOTE]

30 seconds? Thats too short, I dont have the aiming skill to kill 8 guys in that time. Sorry.


(Mosquita) #919

Bad for you:D Dont let it arm first. Disarming is miracle.


(INF3RN0) #920

[QUOTE=AnthonyDa;212878]It does require skill (or at least knowledge) to plant inside the obj in The Ark, if you know map better than the first noob coming here, then i don’t see anything wrong if the guy can’t disarm because he can’t open his eyes and see the big red light flashing.

This hole is definitely here for that purpose, you find it’s an exploit ? If so it could have been patched in 5min, which isn’t, so it’s not an exploit.

Now if you want a compromise, then we should be able to plant at hardcoded location but it would be nice to have multiple place to plant on the objective, not always the same.
[/QUOTE]

Don’t get me wrong, I think being able to plant anywhere is great. I do admit that me going out of my way to trick jump onto a ledge that allows me to reach inside the bioscanner or falling through a texture on valley to plant inside the stroggafier is a bit of an exploit (only 5 people know that one, but it rarely works). I blame the developers for not thinking ahead and limiting the areas which allow a plant :wink:. Furthermore, this is why they need people who find a lot of these things regularly to beta test Brink… I could make a 20 min video of all the glitches/exploits in QW.