Brink Q&A


(aimology) #201

:slight_smile: :stroggtapir:


(aimology) #202

Will this game have Competition / league play modification options?
Good spectator options?
Hopefully the netcode and weapon registration is greatly looked at, these are huge factors for online play and in recent game have greatly been over looked.
Will this game be fast paced like on the revive’s / shooting while strafing and trick jumping?

From what I’ve seen and looked at, it looks to have TF 2 graphics, wolf game play, COD weapons.

I hear stuff about farcry also, but since I’ve never played it… I would not know.

Hopefully theres a beta, so corrections can be made before final release. Would be nice to get some real gamers in there and their opinions and idea’s looked at instead of just the casual gamers for once. :slight_smile:

Cant wait to see more.


(deadlights) #203

More like this game will have BRINK graphics, BRINK gameplay, and BRINK weapons! :smiley: :smiley:


(Nail) #204

please educate yourself before you come in a forum and babble things you’ve read in other forums. As the game moves seamlessly between single player offline and co-cop, multiplayer online why would a “competition mod” be necessary or even possible.“Real gamers” my ass, just a bunch of spoiled little children imo, “casual gamers” make up over 90% of the customers. I pray that the “competition” types stay away from this game entirely. Games should be about innovation and fun, not stroking yourself, your last line is just an insult to the hard working people that bring us games. I’ve seen too many games almost destroyed by idiots who claim to know about how games should be, while not being able to code “Hello World”

/end rant


(dommafia) #205

[QUOTE=Nail;196503]please educate yourself before you come in a forum and babble things you’ve read in other forums. As the game moves seamlessly between single player offline and co-cop, multiplayer online why would a “competition mod” be necessary or even possible.“Real gamers” my ass, just a bunch of spoiled little children imo, “casual gamers” make up over 90% of the customers. I pray that the “competition” types stay away from this game entirely. Games should be about innovation and fun, not stroking yourself, your last line is just an insult to the hard working people that bring us games. I’ve seen too many games almost destroyed by idiots who claim to know about how games should be, while not being able to code “Hello World”

/end rant[/QUOTE]

You are no better then him in regards to what you are pointing out. What makes “competitive players” some kind of unwanted race? You’ve been spewing anti competitive remarks since QW. There’s nothing wrong with casual play as long as they provide the tools and means for the game to be altered for a competitive mode… for those of us that enjoy that. It’s like you think there’s only one or the other. As long as no one is asking for your PUB gameplay to be changed, why do you even care?

And I’m well aware that there are players just as bad on the other side of the fence where they only want competitive setting for both pubbing and league play, which is equally as dumb as someone that actively has something against competitive players.


(Nail) #206

[QUOTE=dommafia;196505]You are no better then him in regards to what you are pointing out. What makes “competitive players” some kind of unwanted race? You’ve been spewing anti competitive remarks since QW. There’s nothing wrong with casual play as long as they provide the tools and means for the game to be altered for a competitive mode… for those of us that enjoy that. It’s like you think there’s only one or the other. As long as no one is asking for your PUB gameplay to be changed, why do you even care?

And I’m well aware that there are players just as bad on the other side of the fence where they only want competitive setting for both pubbing and league play, which is equally as dumb as someone that actively has something against competitive players.[/QUOTE]

it’s the whole “real players” thing that irks me, I’ve been playing computer games as long as anyone, used to play competitively (for a very short time) and find this elitist attitude to be prevalent more and more these days, and I’ve been ranting about it for a very long time, way before W:ET actually, back when I played Delta Force 2 to be exact, suggesting that only competition players know how games should be made drives me nuts. And why do all games have to be altered for “competitive mode” ? Play the game the way it’s made, if you can have a competition (league play) then so be it, but I don’t see the need for every game to be this way, now I understand the competition players want/need new games, but everything doesn’t have to be 4 v 4 arena ego shooters, plus I feel no need to apologize for trying to stand up for the MAJORITY of gamers. It was the attitude I objected to the most and I wasn’t “spewing” as you so colourfully suggested, it was a rant as denoted at the end of my post.

[edit] btw, you’ve been on the Whinenstein forums, you know the level of toxicity zealots can bring forth, now THAT’S spewing


(dommafia) #207

Again, I can see some of your points but at the same time you’re anti competitive rant goes too far. There needs to be “alterations” to competitive play because teams are smaller then pub play. You ask why must competitive be 4v4? (for example) well It is really hard to have more then 6 players readily available and on time for matches/practice for one thing. More players = needless spam which leads to more full hold games. Stopwatch mode is better suited for offensively biased maps where more spam would just create more full holds and long tedious matches.

If there won’t be a stopwatch mode (can’t remember if this was addressed by SD) then there’s nothing to talk about anyway :slight_smile: I still don’t see how developers providing an easy way for players to tweak the game to suit competitive player needs is going to affect someone like you, who enjoys running and playing on a pub server. There’s room for both and for one side to speak up against the other is just silly. This is all coming from the biggest pubbing whore around, who also enjoys comp play.

So back on topic, will there be STOPWATCH mode? :slight_smile:


(Nail) #208

I just don’t see why all games have to be that way, RTCW wasn’t a competitive game before OSP and Bani-mod which came out a year later, Brink has an innovative game style, let’s let it develop before we ask for changes. Lets see if custom maps are possible before we discuss competition capabilities.

btw, thank you for keeping the discussion intelligent, personally I’m getting too drunk at the moment to continue


(Joe999) #209

the whine, the attitude, the bad judgment of a game without even having tried it and crossfire.nu. it was really awkward when you saw how that site with the “pro” players turned into a warez site the day the wolf beta was leaked. there were links everywhere, they even made the “first” wolfenstein cup. and immediately whined about the game and bashed it.


(acidrain) #210

[QUOTE=Slade05;196455]If there will be community mapping at all.
That`s the paradigm…[/QUOTE]

There damn well will be. I know a few mappers have already been talking about joining forces to create a map.

I’m hoping to start brain storming and blocking out a map as soon as the first videos arrive, so that I know what the gameplay will be like.


(Rahdo) #211

Mos def.

PS Fair points on both sides of the discussion. For the record, we do plan on trying to make it as easy as possible for competitive play to be available to them that wants it (don’t forget, a lot of Splash founders are ex-competitive types :slight_smile: ), without getting in the way of the more casual play.


(deadlights) #212

NIce +1 stopwatch and comp play!


(shirosae) #213

In ETQW I pretty much play promod exclusively, because in that community where the majority are too terrified/lazy to bother trying out custom maps, trying to play 6v6 with vanilla rules would have killed what little involvement we got.

Out of interest, does this put me into the ‘pr0 gamer wolfenstein whining’ group, or the ‘casual vanilla gamer’ group? I ask because I didn’t actually consider myself a member of either, despite my support for any potential competition modes in Brink.


(tokamak) #214

Brink would be a great opportunity to lift comp play from 6v6 to 8v8.


(Zhou Yu) #215

To be honest, I’d say its a little early to be planning comp mods and team sizes anyway :p.

We can make assumptions from interviews and experience of previous, apparently similar, SD games, but thats all they will be: assumptions.

This isn’t to say its somehow verboten to discuss that sort of thing, just that I think it might be a little early to start getting irate about it one way or another ^^.

Also, out of interest, how on earth is this game going to work online? I get that it will have drop in and out support, but does that mean we will always be playing online in dedicated servers? Unless it goes peer-to-peer (always an issue on the PC because of firewalls/routers/crappy systems/connections), I don’t quite get how a single-player game transfers seamlessly to a multiplayer one.

This stuff may still be being decided upon or not quite ready to talk about admittedly, but I must admit to definite curiosity about how it is being handled.


(shirosae) #216

Dedicated servers has been confirmed in a few interviews IIRC. I’m really not sure how they’re going to make that work, unless there’s going to be a few sets of huge serverfarms somewhere like Guild Wars.


(tokamak) #217

Or left4dead…

Anyway, even 6v6 would fit Brink (tailored for 6v6) better then QW (12v12), I really wouldn’t worry about the competition scene, it’s a really low hurdle for even the most casual gamer to overcome and dive into competitions.


(dommafia) #218

[QUOTE=Rahdo;196516]Mos def.

PS Fair points on both sides of the discussion. For the record, we do plan on trying to make it as easy as possible for competitive play to be available to them that wants it (don’t forget, a lot of Splash founders are ex-competitive types :slight_smile: ), without getting in the way of the more casual play.[/QUOTE]

That’s good stuff right durrrrr!


(tokamak) #219
  • I heard Greasedscotsman talk about disguises so I assume they’re back again.

How will this work with the customizable player models? Do you keep your physical appearance and pull on your victims exact clothes?


(DarkangelUK) #220

From a guess i’d say it’s chars model features that would give the player away. Unique tatoos, scars on the face etc while the player wears the enemies full outfit.

It was asked in here but I dont think it was touched upon. If it as mentioned in one of the zintillion interviews then I apologise, but are there melee attacks using the weapon Halo/CoD style? It’s a very satisfying and dangerous attack… great when it lands but life threatening if you miss which I think is a great tradeoff.