Brink Press Event Coverage: Teil Drei


(Crytiqal) #21

Yea, but instead of letting new players become skilled they just get perks :confused:

Pff, if you want to become good you should play some more, not get training wheels for the rest of your life :<

I see the skill going and it becomes more and more party games which everyone can pickup and play.
(And then I mean the general trend in gaming, not particular Brink. And I know, you can’t blame the developers for trying to cash in off the casual gamer. I just blame the casual gamer :P)


(tokamak) #22

Combining the right perks is a skill by itself. Selecting such a newbie perk means you’re at a disadvantage in raw power.


(LyndonL) #23

Too true Tokamak, I was gonna say that earlier too, but cbf :smiley:


(Crytiqal) #24

I can’t wait for a BETA :smiley:

I really want to try stuff out by myself to see how I like the game :<


(AnthonyDa) #25

Typing keywords inside Google textbox isn’t that hard …


(tokamak) #26

The challenge should lie not in finding the best build ever, but the one that suits your style the best.


(MILFandCookies) #27

I would say the ‘skill’ involved, is being able to dominate a game - no matter what setup you have. So if I pick your perks for you, it wont be a problem. You change your playstyle to whatever you have in your slots.


(tokamak) #28

Yeah that would be a true testament to skill, but I’m sure that you’ll still perform better if you can pick your own perks.

Some perks might also not make any sense together and are therefore already less effective than other builds.


(AnthonyDa) #29

Do you have wallhack already installed ?
Yes -> Use “perk” to boost your attack.
No-> Use the one included in the game.

Wonderful …


(Senethro) #30

[QUOTE=AnthonyDa;226544]Do you have wallhack already installed ?
Yes -> Use “perk” to boost your attack.
No-> Use the one included in the game.

Wonderful …[/QUOTE]

Do you even know what you’re talking about? What do you think is a wallhack and how can it be used as such?


(Crytiqal) #31

“Sense of Perspective”, for example, switches the camera to third person, allowing players to keep an eye out for enemies as they’re locked into completing objectives.

Euh, I think he means this?


(AnthonyDa) #32

Well i’m quite sure you’ll find radho’s post saying that there is included wallhack inside the game by yourself…


(AnthonyDa) #33

Not at all.


(Crytiqal) #34

Lol now I am confused? :stuck_out_tongue:
are you being sarcastic and was I right or what?


(tokamak) #35

[QUOTE=AnthonyDa;226544]Do you have wallhack already installed ?
Yes -> Use “perk” to boost your attack.
No-> Use the one included in the game.

Wonderful …[/QUOTE]

Well if the only flaw in the system involves hacking…


(AnthonyDa) #36

Link to wallhack explanation by Rahdo http://www.splashdamage.com/forums/showpost.php?p=211538&postcount=74

Tokamak : Giving hax to everyone is the best way to fight against cheat idd, all W:et players are going to love it !


(tokamak) #37

You’re not seriously thinking they use perks to counter cheating are you?


(AnthonyDa) #38

Not really.


(Crytiqal) #39

Oh boy, these sound awefull


(Crytiqal) #40

[Quote]
Seems abit like a wall hack, maybe you could further explain how this works.

It kind of is, though that was an upgraded (high level) version of interrogation they were seeing in the demo… the low level one puts enemies only on radar for a little while. but it’s important to remember that when someone does do a successful high level interrogation against one of your teammates, you know about it (“one of our squad as been interogated. be careful!” autochatter from the squad commander), so you KNOW that the enemy is aware of you, and you can react appropriately. plus, there’s cool down - operatives have to wait awhile before they can do it again, as a further balancing measure.

Unfortunately, this is not as smart as it sounds. Remember medics who would keep healing themselves and be out of medpacks when asked for help ? It’s like that, only 2 times worse. If someone starts using ‘pips’ (whatever they are) on himself, he’ll be out of pips (for buffing teammates) twice as fast.

First, clarificaiton on ‘pips’. Basically, our life meters and power meters aren’t one solid bar, but a collection of individual ‘pips’. so in the case of power, when you look at your meter, if you see it’s 3 pips long, that means right now, you can do exactly three class actions. and the life meter works like the one in farcry 2 did, where it’s split into pips, and each individual auto-pip can self heal, but to get a full heal of your entire meter, you need to rely on medics.

Second, the selfish medic issue is dealt with mostly again with ability cooldowns. If i can only heal my self once every, say, 30 seconds (that’s not a real final number, mind, just an example), then generally i’ve got power to heal others in the meantime. that, plus the fact that healing others gets you a LOT of xp (more than you can earn by killing, by a long shot), and healing yourself gets you nothing. those two things are about the only things we can do to try to address selfishness. probably won’t handle all cases, but it’s better than nothing…
[/Quote]

Hahahahahahah :smiley:
No seriously, wtf?!