OK so years ago when i first started working on game models, we used to revel in making models for PC games that were more than welcome user made add ons.
Games like the Unreal and Quake franchises had hundreds of add on models.
I even worked with a young fellow named Spacemonkey A.K.A. Tim Appleby on Jedi Outcast Models. Lo from Cheshire btw Tim. Many of the original artists are working somewhere in the game industry now thanks to this.
But since the invention of normal maps and the onslaught of war games, player made models have been less useful. . Not like in the ol’ glory days.
But recently TF2 Opened up its game to do just this and has been quite successful.
The following is a link to a thread from polycount of some of the models you may have seen in Team Fortress 2 by gamers like us on one of the original game editing sites:
http://www.polycount.com/forum/showthread.php?t=69164
Brink has awesome potential for clothes weapons and the like to be added to it in the same way, and a great way to get aspiring artists involved.
Now get us some tools and get a program started for accepting quality goodies from 3d artists everywhere!

