Brink PC Gets Steamworks, System Requirements


(system) #141

[QUOTE=Senethro;278265]You’ve read it wrong. Read it again. Get the calculator out. Look up the definition of most. My last post covered this.

There shouldn’t be an arguement here unless you think Steam’s numbers are not valid. Just read what you’ve copy/pasted![/QUOTE]

Ya ya! Boobies!


(Tec) #142

[QUOTE=Aza;278280]
And to be honest if anyones played fps games back in those days it was the norm that you had to pretty much upgrade your computer on a yearly basis to keep up with games coming out. So having min specs for components that were released almost 4-5 yrs ago doesn’t seem all that unreasonable to me.[/QUOTE]

The differences in graphics between 2003 to 2007 are huge.
The differences in graphics between 2007 to 2011 are small (because of consoles)
and with some games not noticeable at all.


(Arcanoxer) #143

OMG!

Splash Damage, what are you doing? :frowning:
First, the Linux Client disappointment and now the Steamworks bull$#*&. :eek:

I play your Games since the first Beta of Q3F and I do not like how things develop.
Please do yourself a favor and dont go the Mainstream way.

A disappointed customer


(Mustkunstn1k) #144

There is nothing wrong with Steamworks, I love it.


(Arcanoxer) #145

A Million Flies Can’t Be Wrong, right?


(RumRunner) #146

arca. you seem rather bitter over the steam issue… why exactly is this? what bad experiences have you had that have made you so vehemently opposed to anything to do with steam?

you prefer to use gas and thus pay more to retrieve your games from a store? or pay more to have them shipped to you?

steam has a few problems with its programming currently this i’ll grant you, and it had even more problems 2-3 years ago. comparing the state of it as a whole b/t what it is now and what it was 2-3 years ago is VASTLY different.

not to mention using steam is far preferable to forcing asinine, broken, pointless DRM on the pc players glares at ubisoft

it is far from perfect but it is the most accessible, likely cheapest way of distributing the game, having match-making, and an anti-cheat (though it rarely works and relies on server admins to do the immediate work)… and then there is essentially free-advertising of being on the store-page of the steam client.


(kilL_888) #147

[QUOTE=Arcanoxer;278394]OMG!
Please do yourself a favor and dont go the Mainstream way.
[/QUOTE]

as sad as it is, but who wouldnt? your job depends on how much you sell. splash damage isnt the small mod developer anymore. they evolved into a AAA studio, working for a major publisher, bethesda.

this is actually the first project for splash damage under bethesda. what do you expect? they have to deliver something that better sells good. otherwise they might end up looking for another publisher or going back to the indi mod developers.

modding doesnt buy you any food though and also doesnt pay the bills.

its just logical to do console versions nowadays, since the majority of costumers are in fact console players. its also logical to support steam on the pc since it is a very popular platform and most people enjoy the features it has.


(Arcanoxer) #148

Have you ever read the Steam EULA?
You dont own the Games on Steam, you rent them!

Yes, i do.

My dislike against Steam is based on idealism, i boycott all sort of DRM stuff.
What i expect? A game activation like ETQW!


(Nail) #149

you don’t own any software unless you produce it yourself, you only own licences to use that software


(Arcanoxer) #150

In Germany we see that a little bit different.


(tokamak) #151

[QUOTE=Tec;278284]The differences in graphics between 2003 to 2007 are huge.
The differences in graphics between 2007 to 2011 are small (because of consoles)
and with some games not noticeable at all.[/QUOTE]

That was his point


(RumRunner) #152

[QUOTE=Arcanoxer;278432]
My dislike against Steam is based on idealism, i boycott all sort of DRM stuff.
What i expect? A game activation like ETQW![/QUOTE]

so… you boycott all DRM… yet expect a different form of DRM… spin it however you like the fact remains that activation codes and the like are in fact a FORM OF DRM. consisting of a physical portion, the code, and a software portion, the section of game code that recognizes the activation code. so in a way though it is not there constantly the method you prefer is actually MORE DRM than the purely digital formats.

as far as the EULA goes every game with one generally says something to that effect primarily to say that though you have the right to play and mod the game as you see fit, it is not a licensing purchase, i.e. you can’t use the engine or materials provided in a for-profit manner.

sony thinks you only rent the ps3’s from them i don’t see you getting pissed off over SD programming brink for them.

your anger over DRM and EULA’s is understandable at first glance, both from logical and emotional standpoints, but seeing as it is focused (in this instance) on a single aspect of a single platform, for a multi-platform game that it falls apart. in such a case you need to either oppose all DRM and oppressive EULA’s (and actions that support them), deal with the game the way it is, or you can at least attempt to compromise and have it so that the DRM at least becomes somewhat useful to the user (steam’s matchmaking, anti-cheat, and patching).

in this instance i am reminded of a classic rock song’s lyrics. i’m sure you’ve heard it before. perhaps you should listen to it “You can’t always get what you want.”


(kilL_888) #153

actually we dont, dude. :wink:

i dont know how to describe it in english, but nail is basicly right. you dont own the game, you just have the right to play it. you have no permission to alter the gamecode whatsoever. if you would really “own” the game, you should be allowed to do anything you want with it, which isnt the case though.

i mean. ok if you dont like steam. i have my aversions too with it, but not because of their eula. its just the program itself i dont like too much.

to the activation… i think devs/publishers go away from this for a simple reason. you could easily resell your game with your key. games you purchase on steam are bound to your account. so, no resell. gives more profit if your buddy buys the game for himself rather than you selling him your copy. (just an example)

but, well. i dont know if you really have to activate your copy of the game via steam. just a wild guess.


(Arcanoxer) #154

How can you resell your “copy” of the Game if you dont own it? :wink:
It’s all about Steam.


(crazyfoolish) #155

[QUOTE=Arcanoxer;278394]OMG!

Please do yourself a favor and dont go the Mainsteam way.

[/QUOTE]

*fixed :smiley:

(see what i did there)


(Auzner) #156

No, you’re mistaken. I do understand. My knowledge of PC hardware data and trends so far surpasses everyone here. Crysis isn’t even a valid comparison because nobody plays that game. Most are playing TF2/CSS/L4D2/WoW/SC2/CoD4/Minecraft. I care more about what actually has a population than just flashy toys. Crysis is like the Deus Ex Machina to every computer argument. Just name drop Crysis and everything must funnel towards it. It’s not a killerapp, it’s an inefficient game nobody plays. Anyone who does won’t admit they’re just being trendy to feel better about the money they spent on their computer.

[QUOTE=Arcanoxer;278432]Have you ever read the Steam EULA?
You dont own the Games on Steam, you rent them!
My dislike against Steam is based on idealism, i boycott all sort of DRM stuff.
What i expect? A game activation like ETQW![/QUOTE]
There was already a thread on this.
http://www.splashdamage.com/forums/showthread.php?t=23460&highlight=steam
Generally it seems like everyone who is against steam is in belief that one day they’re going to extort all the games from everyone. Not only would the customers sue, but so would the publishers partnered with them. If you’re enjoying yourself and your computer isn’t harmed or slowed does it really matter if steam is involved? All I can think of is because it makes pirating more inconvenient. Then that’s just self-serving and ridiculous.

This thread has so much whining. I’m not here to argue, just to tell everyone they’re wrong and then be ignored. Because they like it when their sky is falling. It helps upgrade their computer.


(Arcanoxer) #157

[QUOTE=crazyfoolish;278496]*fixed :smiley:

(see what i did there)[/QUOTE]
Haha, funny.
Mainsteam. :wink:

I better grab a beer and kill some human food to calm down. :infiltrator:

[QUOTE=Auzner;278508]There was already a thread on this.
http://www.splashdamage.com/forums/showthread.php?t=23460&highlight=steam[/QUOTE]
Thanks for the link!


(system) #158

[QUOTE=Arcanoxer;278494]How can you resell your “copy” of the Game if you dont own it? :wink:
It’s all about Steam.[/QUOTE]

You resell the right to play the game.


(Aza) #159

[QUOTE=Arcanoxer;278432]Have you ever read the Steam EULA?
You dont own the Games on Steam, you rent them![/QUOTE]

You’re fooling yourself if you ever thought you’ve actually ‘owned’ any piece of commercial software. It’s called EULA for a reason, and almost every software has one.


(Diablo85) #160

I don’t know where you are from, but in Europe most EULA’s generally don’t mean much legally. Since you often can’t view them and accept them before purchase they are against European law and won’t hold up in a court.