After much playing, the objective wheel is really not “Working out” for me, not like the objective menu/list of ETQW.
I think it’s the fact that it is not static. By comparison, Voice commands on a wheel are usually in the same place, picking weapons on a wheel (or dpad), they are usually in the same place too. You can do by memory that XY direction is always the same result.
But the objective wheel has me reading the whole thing and then picking a choice, in a process long enough to get me killed. The only time when I can use it without wasting time is if I get gibbed long before the respawn
The ETQW method still allowed me to tap my way to the correct objective, dedicating minimal brain cycles. I can progressively pick the right objective, while I walk “10 clicks”. I can be interrupted by an enemy, and it’s quicker to switch task from tapping, to fighting back. Because tapping doesn’t take full control over my movement, unlike the wheel does. And the menu doesn’t clutter my visibility.
I cant progressively pick an objective on the Brink wheel. I have to “stop” what I’m doing and dedicate all my brain power to finish the selection process. If the process is interrupted, I could have randomly picked any objective, and would have to start over from zero again.