In the last 3-4 years, developers continually produce promising games, and seem to miss small issues - which are very important and are deal breakers for many high level competitive gamers. I need to STRESS the importance of identifying simple game mechanics such as: AIM SPEED ACCELERATION. The most successful games seem to have many things in common, and generally FEEL good to play, with character movements, physics, and net coding. Millions of people cross platform play the Call of Duty franchise, quite simply because the engine is phenomenal and it looks pretty. Games like Halo 2 and Call of Duty have coding to an art form. Brink has amazing potential and feels like a hybrid of a Rainbow Six: Vegas mixed with a Battle Field Bad Company, but the aim is sluggish and heavy. People are spending thousands of dollars on specialized HDTV’s with low input lag and response times, no game (like brink) should have aiming with such a delay. This is literally like adding MS to you game experience, easily felt by the aim of your character. The issue is exactly the same issue WHICH KILLED Killzone 2. Fix the aim acceleration, when you turn you should turn, without delay. This simple concept will attract many more players while making the company a very adequate profitable increase.
Brink = Killzone 2
Aiming is fine, and there are more important issues to adress such as singleplayer difficulty neededs tweaking, AI needs tweaking, and a few other things, aiming is no problem for me (ps3) and i never had problems aiming in KZ2 at all.
Killzone 2 has a strong player base, even more now with the release of Codzone 3. So the aiming did not kill KZ2, the only people who complained about KZ2 aiming were COD fanboys, which resulted in Guerilla games having to patch it.
The most successful games seem to have many things in common
Which is why the most successful games suck, there’s barely any variation. If you have one of them you have all of them. Brink moves away from the trend, trying to do it’s own thing.
It’s just another thing to add to the never-ending list of “things that aren’t right with Brink.” I hope SD is writing these down and listing them in order of importance…
[QUOTE=RAAAAAAAAAAGE;298407]Killzone 2 has a strong player base, even more now with the release of Codzone 3. So the aiming did not kill KZ2, the only people who complained about KZ2 aiming were COD fanboys, which resulted in Guerilla games having to patch it.
Which is why the most successful games suck, there’s barely any variation. If you have one of them you have all of them. Brink moves away from the trend, trying to do it’s own thing.[/QUOTE]
The people who complained about the aiming in Killzone 2 were just experienced players.
It’s not because a game has turrets and similar map layout that it’s like another game. Brink is nothing like Killzone 2. But I would admit that Brink is smaller in size and content that what I was expecting in terms of maps and available gametypes.
There is so much more strategies in Brink. It’s a game that finally allows the player to take advantage of the perks and weapons. There also are weapon/ gadget/ melee combos that you won’t see in most games. The molotov cokctail, melee attack or grenade launcher can knock back opponents. You can either throw another grenade or quickly switch weapon (pistol or smg by preference) to finish the guy or work as a team to take those out. Richer than Halo, similar to Quake and more tactical than any other shooter out there.
What’s wrong with BRINK aiming?
Also I agree with you, every game these days is pretty much just CoD. They all think you need perks, 3 shot kills and insta repawns in a modern setting.
10 years ago though it was all deathmatch, in an arena with guns littered about and everyone bunny hopping 
Bots are #1 problem for me, frendly AI are quite stupid, especially when your doing a objective, and you need to bring the objective somewhere, but only like two bots escort you for half the way, then your going solo agaibst nearly all the enenmy bots camping the spot you need to get to.
And that enemy bots (from what others have said) are imposible god like death machines on hard, and your team are playfull puppies.
These are the only major problems I have encounterd from playing 2 hours or so.
[QUOTE=RAAAAAAAAAAGE;298407]Killzone 2 has a strong player base, even more now with the release of Codzone 3. So the aiming did not kill KZ2, the only people who complained about KZ2 aiming were COD fanboys, which resulted in Guerilla games having to patch it.
[/QUOTE]
THIS. KZ2 was prob the most perfect game made for the PS3. There was not a single thing wrong with the aiming for KZ2. Like said above it was COD fanboys who complained about that game, only to have the HP patch put in.
If the turning speed is your problem then why not adjust the turning sensitivity??? That is what I did.
I am not a CoD fanboy, but I can tell you that Infinity Ward developed the best engine of the century hands down, as well if you don’t feel the aiming acceleration or don’t notice it, please don’t post. You are inexperienced and should not be making decisions regarding console gaming - THIS IS FOR 360. If this doesn’t get fixed or a control option is not enabled, this will be one more game which will be unsuccessful due to inexperienced people posting. I have played every FPS you can think of and have been at a very high competitive level for each one. As for Killzone 2 (which is not the topic of this post), the developers simply released the game they wanted to release. If developers continually develop games to the developers likes and needs, then the only hope for a successful follow up is Battlefield 3.
The aiming in brink isn’t NEARLY as bad as some games that have heavy input lag. I adjusted rather quickly.
That’s not to say its fine; I agree that the one thing COD has over eerything is its insanely tight controls and every game should strive to hit that level. It can make or break a title, because if someone used to how precise the aiming is in COD tries a brink or killzone and the lag is there…right away it doesn’t get a fair shot.
I don’t think anyone could argue against removing the input lag. It would result in more players and better games.
Nothing could EVER do that.
Since you are comparing the game to Killzone 2 I will assume you are complaining about the PS3 version. The PS3 controller is terrible for shooters, this is because the stick has a greater throw distance, therefore also a much larger dead zone. This makes aim acceleration mandatory. My advice, is if your going to play alot of shooters, ditch the PS3, or deal with the controller design flaw.
I had sluggish responses, and I turned on vsync and turned off antialiasing and went from 30 FPS to 60 FPS, then the sluggish aiming/lag disappeared.
He was talking about 360. I’ve played the 360 and PS3. I prefer the PS3 controller. I hate the 360 controller.
Also Never have i played a shooter on PS3 where the aiming was disadvantaged because of the controller. Myabe thats just cause im used to it.
Infinity Ward developed the best engine of the century hands down
No… just no.
How about you console people put the console’s name in your thread’s title?
Halo 2 and Call of Duty art of coding? Are you freaking kidding me?
Stick to playing your retard games and stop acting like PS3 or XBOX invented gaming or FPS games.
Another idiot right here, they didn’t even right the engine for CoD dumbass.
[QUOTE=Etek;298861]How about you console people put the console’s name in your thread’s title?
Halo 2 and Call of Duty art of coding? Are you freaking kidding me?
Stick to playing your retard games and stop acting like PS3 or XBOX invented gaming or FPS games.
Another idiot right here, they didn’t even right the engine for CoD dumbass.[/QUOTE]
Feeling better? What about showing some respect regarding his ignorance?
[QUOTE=RAAAAAAAAAAGE;298651]He was talking about 360. I’ve played the 360 and PS3. I prefer the PS3 controller. I hate the 360 controller.
Also Never have i played a shooter on PS3 where the aiming was disadvantaged because of the controller. Myabe thats just cause im used to it. [/QUOTE]
Its certainly because your used to it.
[QUOTE=RAAAAAAAAAAGE;298651]He was talking about 360. I’ve played the 360 and PS3. I prefer the PS3 controller. I hate the 360 controller.
Also Never have i played a shooter on PS3 where the aiming was disadvantaged because of the controller. Myabe thats just cause im used to it.
No… just no.[/QUOTE]
Agreed. I have both consoles and I too prefer the PS3 contoller over the XBOX. When I first started to play my PS3 I hated the contoller, but after some use I prefer it big time over the other.
Ignorance receives ignorance.
Anyway, If there is problems with the game/don’t like it, go sell it. Whining to people on the internet(on SD forums of all places) just makes you look like an idiot.
Have some Criticism? awesome, tell them what you have issues with and how maybe they can fix it. You just might get less people that would call you a troll and maybe want to have a discussion with you.
IW 4.0 is a terrible engine but it does its job, just felt like clearing that up too.