Brink is plenty of unfulfilled wishes.


(xTriXxy) #1

Brink in previews was presented , or wanted to be something more than just a average cooperative game.
Brink does not work at 100% , sometimes even at fifty, and postapocalyptic Quake WARS is 2 grades better game.

Why?
What im completely missing in Brink is the atmosphere. Tales from the Ark as the last bastion of humanity in a flooded world are unfinished. In Brink you don’t feel you belong to some team. neither be entertained.You only listen boring voice from the intercom about what turned or was captured by “bad guys”
Brink has zero atmosphere because it was unable to entice the gaming environment. On the city island surrounded by the endless ocean, one would be expecting maps with apocalypse , shorelines and underwater world, but in Brink you will get only six variations of "futuristic railway station and two other maps.

General confusion
You can do objectives from different perspectives, its not only a good thing, but the problem too. Trouble is, it is hard to find arguments, why perform some tasks. Why, for example to escort NPC technique away from me 150 meters who is able to fix one turret, but because of this NPC detail I will die many times, I even don’t know where the NPC is going, so I always have to guess, it will go left or right, figure obviously cannot hit the right direction, or its lost in the crawl.

SMART
You can take full advantage of the SMART in one challegne map only. Gameplay is not affected if you use or not use SMART. Game is sometimes incorrectly evaluate the terrain, so somewhere you can jump, and elsewhere cannot? Maps in Brink were not build for SMART.
Oh no, jumping, this was a scam.

Brink therefore remains a mixture of ideas that work together to operate either little or none. Brink is like talented sportman who does not practice.
Its just a lot of ideas flushed in the toilet.

Brink’s does not have to enter the legend chamber of a cooperative multiplayer, where ETQW is. Brink is plenty of unfulfilled wishes.

Maybe i just need more time. Maybe i need to grow on Brink. Maybe…

i dont know

my score:
ETQW 10/10
BRINK: 6/10

/edit
My Brink review was very critical. I tried to be constructive. In compare with Black Ops or BFBC2, Brink is still good game.


(blackjack3578) #2

[QUOTE=xTriXxy;308957]Brink in previews was presented , or wanted to be something more than just a average cooperative game.
Brink does not work at 100% , sometimes even at fifty, and postapocalyptic Quake WARS is 2 grades better game.

Why?
What im completely missing in Brink is the atmosphere. Tales from the Ark as the last bastion of humanity in a flooded world are unfinished. In Brink you don’t feel you belong to some team. neither be entertained.You only listen boring voice from the intercom about what turned or was captured by “bad guys”
Brink has zero atmosphere because it was unable to entice the gaming environment. On the city island surrounded by the endless ocean, one would be expecting maps with apocalypse , shorelines and underwater world, but in Brink you will get only six variations of "futuristic railway station and two other maps.

General confusion
You can do objectives from different perspectives, its not only a good thing, but the problem too. Trouble is, it is hard to find arguments, why perform some tasks. Why, for example to escort NPC technique away from me 150 meters who is able to fix one turret, but because of this NPS detail I will die many times, I even don’t know where the NPS is going, so I always have to guess, it will go left or right, figure obviously cannot hit the right direction, or its lost in the crawl.

SMART
You can take full advantage of the SMART in one challegne map only. Gameplay is not affected if you use or not use SMART. Game is sometimes incorrectly evaluate the terrain, so somewhere you can jump, and elsewhere cannot? Maps in Brink were not build for SMART.
Oh no, jumping, this was a scam.

Brink therefore remains a mixture of ideas that work together to operate either little or none. Brink is like talented sportman who does not practice.
Its just a lot of ideas flushed in the toilet.

Brink’s does not have to enter the legend chamber of a cooperative multiplayer. Brink is plenty of unfulfilled wishes.

Maybe i just need more time. Maybe i need to grow on Brink. Maybe…

i dont know[/QUOTE] I just want to comment n your whole thing about smart, i use it all the time to get to good places in the map, to outrun enemies, to flank around enemies and get to an objective, to set up traps, and in general fire fights and i will bounce of wall or go to one high up spot to another while killing people. the problem is not smart, the problem is peoples ability to think creatively and use smart. to enjoy brink you need to play SMART.

I have no idea what you are trying to say in your general confusion part of your statement, can you elaborate?


(Akkronym) #3

[QUOTE=blackjack3578;308971]I just want to comment n your whole thing about smart, i use it all the time to get to good places in the map, to outrun enemies, to flank around enemies and get to an objective, to set up traps, and in general fire fights and i will bounce of wall or go to one high up spot to another while killing people. the problem is not smart, the problem is peoples ability to think creatively and use smart. to enjoy brink you need to play SMART.

I have no idea what you are trying to say in your general confusion part of your statement, can you elaborate?[/QUOTE]

Agreed. Honestly, I think you do need to play the game a little more. They definitely could have highlighted the Smart system a little better but it works fluidly and if you don’t use it, you will die a lot. The General Confusion section was a tad scattered.

I don’t think the game was quite as bad as you portray but I do think there were more than a few missed opportunities for the team that they can still fix.


(Kingcole225) #4

I agree with your atmosphere section, I too want a little more story.

I completely disagree with the General Confusion section. The game does a great job at helping you figure things out.

You are plain wrong about SMART. Obviously you haven’t played with the light body type yet, because that is where SMART becomes less of a convenience and more of a tactic. With the light body type there are multiple sections where you can cross areas that would previously need you to a complete a secondary objective to cross with the SMART system (example: in Container City, you can jump over the door to the left of the big wall you need to explode at the beginning and attack unexpectedly simply by using the SMART system).


(Bakercompany) #5

SMART works perfectly and makes movement even as a heavy character very fluid compared to other games.

The problem is, in the actual VS maps there aren’t very many areas that take advantage of this. There are a couple don’t get me wrong, but not enough for something this brilliant of a great concept.

Would love to see new more symmetrical maps with different game modes. And maps with many many more SMART areas.


(666OBAMA666) #6

Agreed. 8/10 from me 2


(p93) #7

The more my buyer’s remorse wears off, the less I actually like about this game and don’t see myself playing it much longer. So much potential, so wasted.


(xTriXxy) #8

Brink is so controversial game. The more i play it the more i love it. There are matches i’m so excited, but there are also boredom parts i wrote in my review.
Sometimes i have compunction about Brink and our approach to this game, because Brink is beyond my imagination. Brink owned me!
Lets wait for DLC.


(Niceperformancethere) #9

Brink gameplay and mechanics are good. The performance is sh!t and SD support is sh!t.


(crazyfoolish) #10

I can’t really tell after playing for just 20 hours but having come from cod and tf2, Brink is the game with the most cooperation, the best one on one combat and for me the most entertaining.
I didn’t mind the story but i did feel as if they were running out of time when they made the cut scenes as they are a bit short. It could have done with a few more CGI movies.


(asmo) #11

[QUOTE=xTriXxy;308957]
my score:
ETQW 10/10
BRINK: 6/10

/edit
My Brink review was very critical. I tried to be constructive. In compare with Black Ops or BFBC2, Brink is still goddamn good game.[/QUOTE]

BRINK 4/10

BFBC2 is unbeatable as for me.

Still, i prevent myself from judging the Brink game yet, waiting for DLC/patch and then i will say what i think in new thread :slight_smile:

tho, good constructive review, mixal :slight_smile:


(xTriXxy) #12

[QUOTE=asmo;320093]BRINK 4/10

BFBC2 is unbeatable as for me.

Still, i prevent myself from judging the Brink game yet, waiting for DLC/patch and then i will say what i think in new thread :slight_smile:

tho, good constructive review, mixal :)[/QUOTE]

i told you via pm, via MSN… but you never listen:)


(Jess Alon) #13

Is english your first language? I feel like we have a failure to communicate trixxy.


(Bakercompany) #14

[QUOTE=xTriXxy;308957]Brink in previews was presented , or wanted to be something more than just a average cooperative game.
Brink does not work at 100% , sometimes even at fifty, and postapocalyptic Quake WARS is 2 grades better game.

Why?
What im completely missing in Brink is the atmosphere. Tales from the Ark as the last bastion of humanity in a flooded world are unfinished. In Brink you don’t feel you belong to some team. neither be entertained.You only listen boring voice from the intercom about what turned or was captured by “bad guys”
Brink has zero atmosphere because it was unable to entice the gaming environment. On the city island surrounded by the endless ocean, one would be expecting maps with apocalypse , shorelines and underwater world, but in Brink you will get only six variations of "futuristic railway station and two other maps.

[/QUOTE]

You just solved a huge riddle in my head with this part right here. That sums up what made me feel like Brink was missing something outside of gameplay and that was definitely it. With such a killer story behind it, the maps do somewhat fail to grasp the potential atmosphere.

Reminds me of the movie 2012. I would think Brink would have a similar hopeless atmosphere to it.


(Shotgun Surgeon) #15

[QUOTE=Bakercompany;320178]You just solved a huge riddle in my head with this part right here. That sums up what made me feel like Brink was missing something outside of gameplay and that was definitely it. With such a killer story behind it, the maps do somewhat fail to grasp the potential atmosphere.

Reminds me of the movie 2012. I would think Brink would have a similar hopeless atmosphere to it.[/QUOTE]

I agree. The game lacks atmosphere. If it’s not because of the lack of storytelling, it’s the map design. If I don’t look at my teammates or look at the scoreboard, I wouldn’t even know what team I was on. That’s the key thing missing from the game. TBH, I feel a bigger sense of atmosphere in COD.


(Jess Alon) #16

Ha atmosphere. Everyone skips the cutscenes to jump into the action. Ridiculous.


(Shotgun Surgeon) #17

Cutscenes aren’t the only thing that gives the game atmosphere. It’s more than just storytelling. It’s the sound, map design, the smallest visual effects. Brink fails in all three categories. Haven’t met one player in Brink who thinks the map designs are good. Everyone usually complains about them and for a good reason.


(Bloodbite) #18

Then you’re not playing on any servers where people are actually good at the game. The maps are well designed and offer plenty of strategic options. I’ve played plenty of matches with people that really enjoy the map designs and are genuinely exploring what can be done.

It’s like the maps that people whine about having a spawn camping problem. If the camped team makes even half a decent effort to work together they can easily push the enemy back, and from that point it’s very easy for a couple of good players to break the choke hold. Those spawn camp issues are actually the only things I’ve heard anyone complain about with the maps. Everything else seems to be thoroughly enjoyed by all the people I’ve played with since release.

And personally, I don’t agree with the whole balancing issue about every map… some maps should be alittle unbalanced… that’s what made success so satisfying in Wolf ET and Quake Wars… overcoming a heavily camped team through superior skill and/or strategy. Personally I don’t want an easy game, and with the right players in a match, Brink is not easy (the community is still young though so things should get alot harder)

But unlike any other FPS, you can’t just learn all the areas of the map and figure you know how it works now. There is the dynamic of how certain units can use their abilities at certain phases of an objective to break through and turn the tide (or cause a distraction)… and that also all depends on the quality of your team as well as the enemy team. Plus you have the limitations of using a character of a certain body type with specific perks… doesn’t make bouncing from your currently selected, fully equipped engy/soldier into a medic such a tactically wise decision when someone else in your team may be better suited at that role.

The maps are very well designed, it just comes down to the player(s) having the ingenuity to adapt to those maps.

In the end this game, like Wolf ET and Quake Wars, sucks arse when you’re playing on a server of morons that can’t conceive of doing anything more complex than TDM farming.

If you have trouble keeping track of what security look like compared to resistance… that’s a problem with perception not game design. Let’s not dumb things down to the point of TF2 where all you need concern yourself with is Red vs Blue… it’s 2011, not 2001.

And all that aside… seriously… no atmosphere? The art direction for this game is genuinely original and very well executed. Technical bugs people are experiencing aside, the actual art value is exceptional, and the sound (again, sound bugs aside) is also well designed. Not every FPS needs to have mindless action film sound effects like CoD… guns in the real world rarely sound as massive like they do in games/movies. The easiest way to sum it up is that Brink is ‘different,’ not perfect (yet, it could be though), but ‘different’… if that makes people uncomfortable, they can go back to Russia and try to bring back communism!!!


(Codine) #19

Games from 2001 have more depth than Brink.


(xartion) #20

Sadly, I’m pretty sure we will never again experience any FPS games as good as those from the 1999~2005 era.

Q3, RTCW, CoD1/CoD2, etc. Even non-idTech games like CS and UT were just priceless games with addictive multiplayer gameplay. Back then, I used to look forward to turning my computer on and spending HOURS on servers. Now, with bland, boring, poorly-optimized crap like Brink it’s just hard to find the motivation anymore :frowning: It really is a shame. I’d hate to be a kid being raised in this era of PC gaming. They’ve truly missed out on good games. Maybe that’s why all of them play consoles these days