The atmosphere of BRINK is a very confusing matter.
I really, really, really love the architecture found in maps like Container City, Terminal, Aquarium, Resort and Reactor. It shows the many places of the Ark. Wonderful. Personally, I would’ve loved to see more Container City like maps. Y’know, get to see more of the Resistance.
But that there’s exactly the problem. They have the setting and they have the story. It just lacks explanation and depth! It all just feels rushed.
Where are the people of the Ark? What did the Ark (especially Container City) look like before the poop hit the peddles. Many of these could’ve been fulfilled by adding a concept art section to the game. Showing the many faces and places of the Ark. Rather than some stupid audio log database.
Terminal and Container City both did something wonderful: They showed some backstory.
Container City: A shanty town that obviously shows evidence of a society trying to survive with nothing but dirt, mud and garbage. It’s a hard living, but they’re making the best out of it. (Anyone seen the XXX place? Wink wink)
Terminal: A deserted airport lobby that obviously shows something hit the people by surprise. There’s luggage and garbage all over the place. Traces of people leaving in terror. It’s amazing. One of the signs linking to the falling of the Ark.
Both these two maps show depth. Both can be placed well in the (back)story of BRINK. And both are terrific places to just wander around. The other 6 maps? Not as much.
What it all comes to is obvious. Splash Damage had the ideas. But they just didn’t have the time, the financial support or the manpower to use them. And that’s just a damn shame. Because Splash Damage really threw their enthusiasm of BRINK’s story in our faces with the advertisements.
tl;dr: read it.