BRINK is constantly changing


(thrill11) #1

I really think that Brink is an experimental game. Thanks to the short story and audio logs, we can sorta change the story around a bit so that the content we want can easily fit in. I’ve listened to some audio logs that described places that could potentially become maps. Aside from that, the story line is very interesting, but seemingly unfinished. Since the closing vids are there (I really wish there wasn’t a closing vid because we could have had a lot of fun voting on the next part of the story) we can’t just add something to the ending. What I as hoping to see is a lot of fan drawn maps, outfits, and weapons being voted on, and a little bit f story added in so that the new content would fit into the story.

However, I know this can’t be done like that because Splash Damage has to pay for that sort of thing, but what I do know is that if Splash Damage invested VERY HEAVILY and were focused on BRINK…it could be the best game ever. I like Brink because it’s story isn’t set so that nothing else can be added. When I look at BRINK I’m seeing potential, not some finished game that will have a sequel full of the same content that was in the first game. Ya know?


(gooey79) #2

Splash Damage will focus on Brink as long as Bethesda pays them to. Unfortunately, Bethesda aren’t very well known for their post release support. But they are known for their love of paid DLC.


(Terminator514) #3

Case in point, Fallout 3 and Fallout: New Vegas.


(Jonesy2700) #4

We could always hope for more “what if?” scenarios, no? I mean, that’s a possibility now that they’ve taken to the “Crisis on Infinite Earth” approach to the story…

In regards to fabula and syuzhet (story wise -> what’s imagined and what’s told) there’s a vast opportunity for added content. It’s a real shame that the game had such a bumpy entry on the market, cause with just a few tweaks (like, say, a lobby) this game would be nigh divine imho…
“Potential” is the word most commonly associated with Brink, as far as gaming sites go - but if the game drops off the radar for the publishers… :frowning:


(wolfnemesis75) #5

Brink is an evolving game. The story set-up is meant to be open-ended and shades of gray allowing players to get immersed in the world as real participants rather than playing as “lead” characters or following along linear paths. There is no black or white USA vs Terrorist plot or backstory, but one revolving around the Ark and how it will all be shaped. This creates more of a dynamic story of possibility. This is also why so much cut scene content was edited down. Its suppose to be about YOU on the Ark, and not some linear character like Sheperd is in Mass Effect. The struggle for the Ark could go many ways. One of my all-time favorite shows was built on such a story mechanic: LOST. You don’t know how things will go, but must continue to fight onward.

I like that kind of thing. Just enough story to let the imagination run wild. :smiley:


(thesuzukimethod) #6

two of my favorite games of all time! If that’s their model of support for Brink, i will be a happy f-ing camper. (just got the epic NV patch last week, btw…helped a ton)…

totally dig the serial model, where you return to the world you immersed yourself in for another round or two (of course the key is to read about the DLC expansion before you jump in…some (brotherhood of steel, honest hearts) rule, others are best to pass on unless you are reaaaallly into the game.

would love to see 2-3 maps every 2-4 mos, to keep it fresh…and would def pay for that. (price point will determine my enthusiasm. 14.99 is ugly, 4.99 is cheap, etc)


(RabidAnubis) #7

I still wish they had a more linear campaign, or more like the one at the E3 conferance where is was semi brinkish, but the guys did talk to eachother

And then for the expainsion packs make a map where we are the guys in the audio logs. For instance, running onto the plane, ect.

One of the things that most people in Brink didn’t realize is that the audio logs give off a VERY good story, while the actual campaign is mediocre.


(thrill11) #8

[QUOTE=wolfnemesis75;356468]Brink is an evolving game. The story set-up is meant to be open-ended and shades of gray allowing players to get immersed in the world as real participants rather than playing as “lead” characters or following along linear paths. There is no black or white USA vs Terrorist plot or backstory, but one revolving around the Ark and how it will all be shaped. This creates more of a dynamic story of possibility. This is also why so much cut scene content was edited down. Its suppose to be about YOU on the Ark, and not some linear character like Sheperd is in Mass Effect. The struggle for the Ark could go many ways. One of my all-time favorite shows was built on such a story mechanic: LOST. You don’t know how things will go, but must continue to fight onward.

I like that kind of thing. Just enough story to let the imagination run wild. :D[/QUOTE]

Omg, right and that keeps it alive for me! ^^ :smiley:


(wolfnemesis75) #9

I get bored with stories that try to spell everything out. Many times the journey is far more interesting than the ending to the story. that’s what Brink tries to create, a sense of open story. You don’t know how it will end at all, do you?


(thrill11) #10

Nope, I think “What would I do?” instead. :slight_smile:


(Oschino1907) #11

Recent game I played like that and left me scratching my head and reading “theories” from all over was Siren: Blood Curse, it was very trippy and a lot to piece together if you can even find all the evidence, gameplay was ok but story was AWESOME! In the end there isnt even a Factual interpretation and its mostly all just what YOU make of it and how you think everything is tied together. All I know is after every chapter I was on the edge of my seat to find out what happened next!


(thrill11) #12

When the game came out I was sure I’d be resistance. But after watching the story and listening to audio logs…I had no idea why I picked resistance. Same goes for my friends. Only thing keeping me on their side is their cool customization options. Security FTW!


(wolfnemesis75) #13

Some of that is because of the What if Missions show the Resistance going too far. It has a subtle effect of making them more of the bad guys. What if? is an old Comic Book trick they did back in the 80s. What if Uncle Ben never died, and Peter Parker became something different? Or What if the X-men failed and the mutants were outlawed? Stuff like that puts a different spin on the entire story.


(thrill11) #14

Yeah but what really made me reconsider is the fact that the resistance are trying to fly to their own deaths. They don’t know that the outside world is NOT where they wanna end up. Also Chen, after listening to his audio log just seemed to be more of a bad guy.


(kilL_888) #15

i dont know, but who gives a damn about the story?

the game is about attacking and defending teams. you know, the “story” doesnt get more interesting when i complete reactor for the x th time and blow up the ark. “what were you thinkin’?” i cant hear it anymore.

hasnt it occure to anyone that people have no interest in watching the same cut scenes over and over again? i personally actually havent even watched all of them in full, even though i have a little over 100 hours of playing time. i only know the ones at the end of the match that i am forced to watch every freaking time.

what is the point? oh, they fly away again with that fluid i have no clue and no interest in what its purpose is. yay, we fly away with a plane, getting help… god, who cares?

all i care is the countdown to end and the server to load the next map.

immersive story telling is something different than brink. sad thing is that bad storytelling is worth than no storytelling at all.


(thrill11) #16

[QUOTE=kilL_888;356488]i dont know, but who gives a damn about the story?

the game is about attacking and defending teams. you know, the “story” doesnt get more interesting when i complete reactor for the x th time and blow up the ark. “what were you thinkin’?” i cant hear it anymore.

hasnt it occure to anyone that people have no interest in watching the same cut scenes over and over again? i personally actually havent even watched all of them in full, even though i have a little over 100 hours of playing time. i only know the ones at the end of the match that i am forced to watch every freaking time.

what is the point? oh, they fly away again with that fluid i have no clue and no interest in what its purpose is. yay, we fly away with a plane, getting help… god, who cares?

all i care is the countdown to end and the server to load the next map.

immersive story telling is something different than brink. sad thing is that bad storytelling is worth than no storytelling at all.[/QUOTE]

Read the thread and interpret the meaning of it and…


(wolfnemesis75) #17

[QUOTE=kilL_888;356488]i dont know, but who gives a damn about the story?

the game is about attacking and defending teams. you know, the “story” doesnt get more interesting when i complete reactor for the x th time and blow up the ark. “what were you thinkin’?” i cant hear it anymore.

hasnt it occure to anyone that people have no interest in watching the same cut scenes over and over again? i personally actually havent even watched all of them in full, even though i have a little over 100 hours of playing time. i only know the ones at the end of the match that i am forced to watch every freaking time.

what is the point? oh, they fly away again with that fluid i have no clue and no interest in what its purpose is. yay, we fly away with a plane, getting help… god, who cares?

all i care is the countdown to end and the server to load the next map.

immersive story telling is something different than brink. sad thing is that bad storytelling is worth than no storytelling at all.[/QUOTE]

^ blah blah blah. beat your frick’n killjoy drum. yay for you.


(Oschino1907) #18

Considering how life on the Ark is I cant blame someone if they would want to leave that badly. Is staying on the Ark really that much better then flying to “your death” anyway, hell maybe it might not even be that bad for them, no on really knows, just because something suposedly happened before years ago doesnt mean it will happen again… And way more live in crappy ghettos on the Ark then live in the luxury Founders Tower and surrounding “high end” buildings not to mention things are starting to get tough and resources spreading thinner then ever. Ark cant last forever…


(Cep) #19

You talking about the hydro? I believe that’s the fuel for the plane, so it can take off.


(thrill11) #20

O.O What if the founders told them what happened? That’d be a great ending clip for the founders tower map. Another question…would they believe the founders or wreak havoc