If you are going for the objective with your tool, then you got to expect that your teammates defend you while doing that. How often have I died trying to construct a bridge, or hack the shield generator. I never thought of pulling out my gun and shoot the one that was shooting me, simply because I wanted to complete the objective. Who worries about their kdr when going for objectives? I’m not.
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Tool equip speeds are universal, weapon equip and dequip speeds are per weapon and modified by attachments.
Sorry for the delay, trying to finish a game and all. 
Making stuff accessible should not mean chipping away at the depth in the mechanics. Inexperienced players can still complete the objectives and should want to do so as the reward they’ll receive will be substantial regardless of the effort it might take.
For more advanced players there’s the extra depth of fine-tuning their gear to the goal they have in mind. So small mechanics, like making it a tad harder for players who haven’t refined their configuration which a clear goal isn’t making the game any less accessible but it does add way more nuance to a game and adds loads of opportunities to keep improving, keep evaluating themselves and keep tweaking their characters.
It should depend on the context, not all objectives are main objectives so you don’t always have a team backing you up. Therefore a player who choses to do more solo-oriented missions might want to tune-down his gear or only pick the bare essentials on his weapon so he has more flexibillity on his own so he won’t be caught with his pants down. Likewise, players that go for bigger objectives with lots of people fighting over might pimp their weapon to the max because they can afford the vulnerability of the slower equip speed with everyone backing them up. That or they might chose to have a kitted out weapon because they know that their friend with a bare gun (and objective upgrades) will be more suited to do that objective, so they can use their big weapons to back him up.
That’s why I like seeing the gun configuration having an impact on the objective proficiency of a character. It requires players to think about their gear which makes it so much more fulfilling than picking whatever you fancy. And players who didn’t make that click yet? Well they’ve got something to improve on, it doesn’t give them a huge set-back but at least it doesn’t level the field with the experts.
It would only be like a second of difference anyway. It’s not some huge, game-changing mechanic, it’s just switching from tool out to weapon out. Besides, if your team dies and you’re suddenly alone, you’re pretty much boned whether you can pull up your gun in time to shoot back or not. I really don’t care too much either way, but I’m not going to use a bare-bones gun just so I can whip it out a half second faster.
Well, what if you start jumping then? People can’t hit you that good and you got your .5s for equiping your weapon
Not to encourage any bunnyhopping, not at all, but I just say, sprint away and equip your gun as fast as possible. Or switch to sidearm, is one of the faster ways I would think?
The point is that it should depend on the player whether not he deems it worth it or not. The opportunity should be there to specialise in it.
Specialize in completing objectives? That’s what abilities are for, not weapon loadouts.
Weapon loadouts and abilities make up the total setup, which allows for opportunities to let abilities and (lack of) weapon upgrades work in a synergistic fashion*. If you remove those possibilities by levelling the playing field at certain points there is less variation and less points to personalise your character in.
I think that’s a waste to pass on such a way to tinker with your character.
*the ability to perform objectives in third person and looking around could work hand in hand with a stripped down gun improving your response to enemy movement even better. A player could also chose to compensate a fully loaded heavy weapon with an ability like this.
You’re playing it wrong! 
Lot’s of times there’s only one enemy left and that guy may even be almost dead. Pleanty of times I’ve seen a guy get killed while doing the objective (or disarming) where if he had simply switched to his weapon to defend himself he would have lived and been able to complete it. Works better with smaller team sizes, which we will be seeing in Brink.
[QUOTE=Exedore;246698]Tool equip speeds are universal, weapon equip and dequip speeds are per weapon and modified by attachments.
Sorry for the delay, trying to finish a game and all.
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I was guessing you guys were too busy laughing at us to answer. “You won’t believe what they are arguing over now!”
I’m sure they are. Still, no matter how small issue, there’s still a right and a wrong side to it.
Sure, how else would you find out if your stance is wrong if you don’t forward it and expose it to discussion?
There’s a difference between just finding out you’re wrong, and actually admitting it… suppose 1 out of 2 ain’t bad.
Oh I’ll admit it when I’m wrong, but when I’m not met with any proper counter arguments it gives me that smug feeling of having a point.
[QUOTE=H0RSE;246684]Brink also differs from previous games with objectives, since you can’t arm another players charge. In ET and QW, if you were doing an objective and stopped to fight off guys and died, a teammate could finish arming your charge, so it wasn’t a total loss. In Brink, if you stop, there is no left over charge for teammates to finish - you have to start all over again (as seen in the bomb defusal vid.) This makes stopping mid way a lot riskier and potentially, a lot more counter-productive, which makes assuring player can switch back to their weapon quickly, a lot more crucial. It also leads to less people actually stopping midway, and just trying to plant the damn charge.
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That’s actually a pretty good point. You’d be far less likley to stop if you couldn’t continue from where you left off. Has the question been answered if it works this way for everything (i.e. disarming for instance)?
And, can you continue your own charge if you pause for a few seconds (what we saw in the vid was the other guys charge disappear when he got killed, we’ve never seen a guy stop in the middle then come back)?