[QUOTE=Humate;246589]You dont have to buy the logic. 
The logic stems from SD’s attitude towards class actions. There is no point including a non-bank-system, that speeds up the process of class actions and minimises the risk involved in class actions - and then include a mechanism that puts them at risk for doing that class action.[/QUOTE]
This is kinda how I see it also.
Killing people is a skill. Between movement, aiming and reflexes, etc. It essentially comes down to who is better, regardless what weapon you have, so if you have a ridiculously tricked out gun or a heavy gun or whatever, it makes sense that it takes longer to equip when switching to yet another gun - it helps balance out the skill vs firepower involved in firefights.
Objectives on the other hand, are more of a team effort and don’t really require a great deal of skill for the individual himself to complete - you go to where you need to go, you hold a button down, it completes. Yes, you need situational awareness and such, but the individual skill needed to outgun a player vs completing an objective, are at opposite ends of the spectrum. This, coupled with the fact that Brink is an objective based game, I can see weapon switch speeds being affected when switching weapons, but it being universally the same when switching from tool to weapon, so no matter what gun you have, your ability to defend yourself when “doing the right thing,” and trying to complete the objective, isn’t penalized.
Killing people is going to happen regardless - Everyone is gonna have to kill somebody, so if you want the badass gun, you get a penalty when switching between weapons. Everybody is not necessarily going to be completing objectives, so those players that do should not have a penalty against when /if they need to defend themselves. I see it as another “perk” for doing the right thing and trying to complete the objective.
Seeing as the game is focused around completing objectives and they already “bribe” the player to do them by smothering them with XP, making sure that switching from weapons to tools is the same for everyone, helps assure that regardless of what weapons you have, no one is at a disadvantage to defend themselves when completing objectives. I see it as another mechanic SD would do to promote helping the team and complete the objectives, vs just standing around killing people.