So I for one am growing greatly annoyed with having to play Brink with constant frame rate lag, and although I understand many of these problems are under patching examination, there is still a problem here. Why is there such a strict limit on the graphical tweaking options in Brink? Surely this is an incredible set back in comparison to ETQW, where performance could be drastically boosted with ease thanks to the variety of cvars. There had to have been some reasoning behind why Brink was released in a state where it could only be downgraded to what appears to be medium graphics. On top of that there are very few options to help stabilize frame rates. I would greatly appreciate a response from a SD rep on this subject as to whether or not we can expect more graphical tweaking options in the next patches rather than having to wait for the game to be fully optimized so that it has to be played at higher settings. This is really the most pressing issue for the game at this time, and things like r_skippostprocesses (disabling glow aura) has proven to double fps. Why can’t we simply have access to disabling things like this? I don’t expect Brink to be the game I wanted, but I would at least like to be able to run it with more than an average 20fps (considering I got 120fps in etqw on all high settings). All those customization options, but I can’t configure the game itself to run the way I want, and I am not at all referring to exploitative graphical tweaks if someone tries to bring that up… I need to be able to run the game or it’s going away.
If your a player who agrees with this, please bump to get this on the priority list please.

