BRINK Graphical Cvars (Explanation for their limitations?)


(dommafia) #21

Tell me about it.


(goat72) #22

[QUOTE=Trypsinogen;310559]I’ve been browsing this forum a lot in the past few days and I haven’t seen a single SD post.

You would think that they would hire a friggen community manager or something seeing how badly this game is doing and how many complaints there are against it.[/QUOTE]

Yet, assuming you’re the same Trypsinogen as the one on steam, you’ve still managed to fit 53 hours of brink gameplay in, despite your frequent complaints here.

Go on, admit it - you love this game :tongue:


(Dthy) #23

I’ve only just managed to get 50->70FPS (140+ in cut scenes…) on 640x480, all setting i can change at low, no shadows, MIPMAP linear etc., whereas on ET:QW i got 90-120 on highest (no AA). I do hope that all these graphics tweaks are only disabled to iron out bugs. It would really suck if it wasn’t.


(ceya) #24

bump’d to the top


(Kairus) #25

Hardware specs?


(SphereCow) #26

Seriously. This is the most frustrating thing with Brink for me.

The image_picmip commands are gone, and you can’t r_skip anything, as far as I can tell, or use lod meshes in MP.

My high end, but 2 year old laptop can almost run this game at 60 stable, but there’s just so much post processing stuff I would never want to play with, and so much unnecessary geometry and texture sizes.

qc 9650 3ghz
2x 9800m gtx sli
3 gb ram.

It’s far below min specs, but it almost runs really well. So I’m not really complaining. I’m just annoyed that the min specs are so unnecessarily high.


(BomBaKlaK) #27

Hud / Server Brownser / lock for buff, for revive, for obj / crosshair / all of this are for console players !!!
that just kill the game for pc player !! - 10 for SD

and + 1 000 for the cvar realease


(Dthy) #28

Huds and Server Browsers have been in FPS’s WAY before they started appearing in consoles…


(legend123) #29

I would like the ability to change picmip (or equivalent) -_-