Brink delayed too long?


(TJskwared) #1

for many of us any brink delay is too long, but a next year delay? the game already looks very polished and a few others and I are starting to wonder if the delay is due to marketing. 2011 is looking to be one of the most exiting years for gaming we have seen in many years, i think a relativly small title like brink will be lost under the wave of upcoming ‘2s’ and ‘3s’ although brink looks brilliant and seems to have alot to offer, many gamers, console especially, tend to stick to what they know and love, like gears of war, halo and call of duty (speaking in general). 2010 has not been a great year for gaming and has seen no benchmarks, i think that brink would make a brilliant addition to everyones shelves this year and that the companies involved with the game would benafit seeing that gamers have not seen an anticipated title releast in quite some while and are just waiting to spring on the next fps.

do you think it would be in SD best intrests to release this year?

other than brink what are your most anticipated games of next year?
:stroggtapir:


(Salteh) #2

I think the inresting is fine, Brink is not that loose.
(though I do really like that alot)

:penguin:


(SladeNoctis) #3

I its ok but the only problem i have is that Q1 2011 is becoming like Q4 of every year. Most of the shooters have been delayed to Q1 2011, and there is some releasing during Q1 as well. Like i can name a few right now. Socom 4, Ghost Recon Future Solider, Killzone 3, Resistance 3, Gears of War 3, Rage, Bulletstorm, Crysis 2, Dead Space 2, Homefront, Red Fraction Armageddon and F3AR. That is all the game releasing in 4 months, which is not bad if you rich and have all the time of the world, but thats not the situation in most cases. This will end up that the game that most popular will get the most sales and the other games will become rentals or pirated. I feel like Publishers got too afraid of the most overrated game franchise(COD) in this decade and backed out. While there are a few that have good reasons(improving the game, adding more features, etc), there are others that don’t want to mess with COD yearly release which will end them in a huge brawl with other games in this coming Q1 2011.


(Maawdawg) #4

Why wouldn’t the delay be permanent at this point?

That is my only question as to this poll. They aren’t going to announce a delay for the fun of it or if it may happen. The new release window is Spring 2011. I don’t see why that wouldn’t be considered a permanent change at this point.

As to the poll, no it won’t change my intent to purchase the game. It will raise my expectations as to how polished it should be on Day 1 though, for sure.

Another point is Bethesda is publishing a lot of games right now and they not want to compete with their own published products and could have decided to give each game a half year window. It would make sense to space them out like this. Fallout: New Vegas - Fall 2010, Brink - Spring 2011, Hunted: Demon’s Forge - Fall 2011 (summer 2011?), Rage Spring 2012 (holiday 2011?)


(TJskwared) #5

delays in games are all to often not about polish, they are often due to marketing and the like, i wanted to see if anyone else like me is getting impatient, or maybe thats partly because im a console gamer?:stroggtapir:


(niffk) #6

delays are do to with the publishers generally, not the devs. look what happened to troika.


(maxtalent) #7

I never understood why games feel the need to compete directly. Why don’t they release games when no one else does so there is less competition?


(Cankor) #8

well if it’s delayed permanantly I can see a few people getting upset :slight_smile:


(jazevec) #9

No, the demo looks very polished. It’s a common software development practice to rush a nice-looking demo when sales or marketing department demands it. It can be a cardboard cutout held together with duct tape and bubble gum. It can have tons of issues with framerates, network bandwidth, bad optimisation, placeholder graphics, hardware compatibility and whatnot. And don’t forget all footage you’ve seen so far has been recorded on carefully prepared machines. And Splash Damage now looks more like a corporation than a mod team so they wouldn’t tell you. They sure didn’t explain Enemy Territory: Quake Wars delays.

ET:QW beta was very glitchy and scared (arguably) more than the usual number of people away. The game shipped with some serious issues, and I guess servers are empty now.

Brink delays worry me. They remind me of ET:QW delays. I sincerely hope the time is well spent and they solve whatever issues they have once and for all.


(Cankor) #10

[QUOTE=jazevec;236074]

ET:QW beta was very glitchy and scared (arguably) more than the usual number of people away. The game shipped with some serious issues, and I guess servers are empty now.

Brink delays worry me. They remind me of ET:QW delays. I sincerely hope the time is well spent and they solve whatever issues they have once and for all.[/QUOTE]

pfffttt Bad Company 2 issues were far more serious at launch then ETQW’s were. Not even in the same league. BC2 is still screwed up pretty seriously in many ways, particularly the PC version. ETQW had almost no advertising so the player base was never big to begin with. Add to that a steeper than average learning curve and no initial tutorial mode.

As far as the beta being glitchy, it was a beta. People being scared away by a beta is the whole reason company’s are reluctant to do an open beta, too often permanant opinions are formed based on an unfinished product. ETQW’s beta was released with time enough for SD to actually collect the bug reports and feedback from the players and incorporate fixes into the initial release. Contrast this with the BC2 beta which was released mere weeks before the games release date.

ETQW didn’t sink because it had issues, it sank because it wasn’t supported by the publisher.


(jazevec) #11

[QUOTE=Cankor;236081]
ETQW didn’t sink because it had issues, it sank because it wasn’t supported by the publisher.[/QUOTE]

We’re getting off-topic, but I don’t think that’s the whole story. I’m not a fan of contemporary world setting or BC2, but I have to admit ET:QW visuals, production quality overall was much lower. If BC2 lacked the advertising it got, it would’ve been much less successful, but it would get popular enough by word of mouth (“wow look at this game I stumbled upon ! <insert HUGE signature image here><insert complete computer specs here>”). People would recommend it to each other based on looks if nothing else. That can’t be said about ET:QW. Surprisingly unsatisfying (after W:ET) sounds, wonderfully freakish strogg reduced to uniform cyborgs. As far as strogg design is concerned, ET:QW didn’t come close to Quake 2. Many of them weren’t even humanoid.

My pet complaint - they introduced Strogg vehicles instead of using over the top boss cyborg models. Presumably they did that in trying to please competitive players, avoid making the game too assymetric blah blah. But guess what - if there’s something competitive players are good at, it’s cutting features. They placed heavy restrictions on vehicle use anyway - so what was the point ?

Makron (endgame boss)

There was also supertank and the big flying thing but I can’t locate nice images.

Regular enemies:
http://planetquake.gamespy.com/View.php?view=GameInfo.Detail&id=3&game=5

For me, ET:QW style is Quake2 style castrated.


(darthmob) #12

I wouldn’t say it’s a bad thing. I guess it could even be better than an earlier release. At least the tone in the comments on many pages has changed. Where last year it was “what is this game? never heard of it - looks weird!” you now often see “can’t wait for it - this is awesome and a must buy!”.


(tokamak) #13

Indeed, I’ll eventually lose interest when I die of old age.


(asmo) #14

No, i have hope that if it’s delayed then because they are working on Linux Port :wink: in that case - i can wait yet another year. Or two.


(TJskwared) #15

i just think that with all the titles out next year, no-one will care about brink, even if it is amazing, people will be too occupied with the bigger titles and before too long the game becomes old news, they should release it this year while people have nothing else to play


(EnderWiggin.DA.) #16

If the gameplay is solid, interesting, and balanced for the average gamer then I think people will pick it up if the word of mouth is good or there is advertising support. Maybe even a solid demo on Xbox would help (why hide my head in the sand?). Of course it would also help if the game was reasonably polished and technically sound. Honestly would you rather have a broken game now or a functional game later? At least it’s not Duke Nukem Forever. Assuming Brink production started in 2008 it’ll only be 3 years in production in 2011.

Another thing in Brink’s favor is in my opinion it hasn’t been marketed to be the next Quake, RTCW, or Battlefield. IIRC, those three groups were very interested in ETQW based on the game name, vids, and screenshots but I don’t think ETQW perfectly fit either of the three fan bases. If I also recall correctly, ETQW did ok until Christmas in player numbers but didn’t have “legs” once people got other games. People didn’t come back as a whole. /Shrugs. I enjoyed it.


(jazevec) #17

Wait - which side are you on ? Should they release the game when it’s best for them (nothing else to play) or for us (the game is complete) ?


(Szakalot) #18

the delay is permanent? meaning that they wont change their minds, or that they will keep on delaying? weird poll


(Badmagix) #19

Blizzard did it all the time back in the day, with the new crew they tend to use a hype to sell more on the release day.
I think the more time put into the game the better, as long as they have time to fix bugs and polish everything.
A 1 year delay makes me think these guys actually care about what they are putting out into the market.


(maxtalent) #20

this game looks amazing and all, and I can see reasons for the delay but seriously, how many games have been delayed recently? A bunch and I don’t really know why.