Brink delayed too long?


(LyndonL) #21

The tech is getting far more advanced and with it people’s expectations are getting far higher


(maxtalent) #22

I guess so…I don’t know which is worse, having to wait another year for a game, or have them say it will come out when its ready. Then again both of those are better then a crappy game being released too early. And yet I’m still left disappointed


(TJskwared) #23

im not suggesting that they should release it now if its not ready, god forbid, i just hope that they dont think that they will have a better usp next year, i heard in an interview that they thought this game will be a big deal next year because its original, and i agree that the game SHOULD be a big deal next year but everyone will be looking into the bigger titles. i dont mind it being delayed just as long as its for technical reasons because it looks like this game will live or die by its online community, and if only a few pick it up… well you can see the results


(Global_Insaneo) #24

I think the delay is more to do with not wanting to compete with other top titles. At least three games i have had my eye on have slipped into a 2011 release window :frowning:


(LyndonL) #25

… And the lunar landing was faked by the US government just to beat those pesky Russians.

Gotta love conspiracy theories guys.


(gee666) #26

Why go head to head with alot of allready established games, get a bit of clear space where people have a bit of disposable income and CONQUER THE WORLD MWAHHAHAHHAHAHAHAHHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAhahahahhahahahhahahahahahahahhahahahahaa…ha…ha…ha…hhha…mwahha…hrmph…mwph…humph…ha…hna…cough…NURSE


(maxtalent) #27

Yeah i get that, but still…its not like a month or two delay, its like a year delay. An occasional incident here and there would be fine; but its becoming occasional enough to where it seems to actually be a problem. Like how do multiple development teams overshoot the time taken to devolp a game by a year? I can understand a month or two for bugs, balancing, etc…but a year? I’ve never made a game myself so I have no idea the rigors of game development, but when it says Spring 2010, its like making a promise, then saying “whoops we need like a year for play-testing and balance” its like, come on really?

“Actually we have decided to put female characters and split-screen co-op in the game, but to do so we need another year and a half”
[a year and a half later]
“So it turns out female characters and split-screen co-op totally unbalance the game and have created a lot of bugs for us, so we need another year of development”
[a year later]
“So as it turns out, we used some bugs to eat the other bugs that were causing problems in the game but it, like, totally backfired. The bugs which were supposed to eat the bad bugs actually were controlled by said bad bugs which therein burst out of their previous hosts looking for more fleshlings to control. You know the face-huggers from Alien and head crabs from Half-life? **** that. Imagine flesh-eating cockroaches climbing into your every open ing orifice and filling you with more plague-spreading ebil. Except its worse, because instead of the cockroaches being made of usual exoskeleton- they’re made of reinforced titanium. Insect androids. You knew that **** would happen.”
[Suffice to say the game would be delayed indefinably.]

Ok I’m obviously being exageratory and probably over-critical but this whole delay the game for a year wave is really annoying. Here’s an idea. Like, just get more specific the closer you think you are to being done.

Release date:
In the beginning - no freaking idea
later - you know next year…or the year after that
even later - Okay totally next year
almost there - like four months?
there - release date: October 12

This is better then the final fantasy “when its done approach” while also avoiding the annoying year long delays (unfortunately) becoming all the more common.

With that being said I’m only so hard on this game because I love it so damn much. Even if they delayed it for three years I’d still prowl the forums, waiting underneath the Table of Information ravenously devouring the minuscule crumbs slowing leaking out of the interwebz about the best game ever created. The crumbs themselves are not very filling but if you eat enough of them they are damn tasty. This will be the best game to come out, evar. period. Thats how awesome it is. I just spelled a ****ing punctuation mark. When this game comes out the Rapture will ensue. Jesus-****ing-Christ himself will immediately transport us all to heaven where there are consoles (and PCs) all hooked up to Brink. And it will be good. The ugly red outlines will have been removed along with the xp popups. Everything within reason will be customizable. Amen. Oh, and God will be there. He will be crying tears of joy and ejaculating at the same time. The tears of which will drown all non-believing n00bz clinging despairingly to their Haloz and CoDz (you don’t want to know what happens with the semen). You know how God said he’d never bring another flood upon mankind? He lied. He did that **** on accident too. Thats how ****ing good this game will be.


(LyndonL) #28

Wow, you’re certainly, err, passionate.

Have you ever programmed before? Very dumbed down flowchart to follow ----

>> You make a plan and state what you want to achieve
>> then you work out the steps you need to do to achieve it
>> then you program it (generally takes longer than expected too thanks to generally quite a few problematic methods that elude you until BING the lightbulb goes on over your head and you slap your forehead realising how simple the answer was)
>> then you put it through testing (generally in fragments)
>> then debugging (once again in fragments)
>> then beta testing as a whole
And that might just be whats required for say collision detection, let alone SMART, physics, AI (!!), the Squad Commander (adaptive mission chooser/creator) etc etc

Now that’s just the programming side of things —

>> Then you have the programming idiosyncracies between the different platforms (PC/XBox/PS3)
>> the level design and trying to find the balance, holes, exploits etc
>> the animations, the sound, the HUD, the background scenery, the voice overs
>> the balance between the different classes/weapons/abilities/body types

It goes on and on… and I have no fkn idea about game development - that’s just the few things I can think off the top of my head.

I would suggest the original release date wasn’t SD’s fault at all - I would think that it was a date driven by Bethesda. The dev kinda reaches a compromise -> Publisher says I want it done by now to start paying us back for our dev costs, Dev says we need this much time to complete the game to our required standard. Then the two make their compromise and meet (hopefully) somewhere in the middle.


(tokamak) #29

You seriously think that their game is already ready to be shipped but that they just wait until next year because they think they’ll sell more copies then?


(Crytiqal) #30

What else could be the reason? :confused:


(DarkangelUK) #31

The fact at QuakeCon they said SecTow map was in alpha stage is kinda a big MAAHHHHEEEEEEOOOOOOSSSIIIIVVVEEE hint that it’s not finished?

just ignore me, i’m just throwing wild facts around.