Brink Coverage: Of Ending Genres, Sound Design and More


(badman) #1

A new story entry has been added:
[drupal=787]Brink Coverage: Of Ending Genres, Sound Design and More[/drupal]


Another week, another exciting Brink coverage round-up. First up is GamaSutra, where Dennis Scimeca dives head-first into Brink’s innards in a piece titled A Missive From the End of Genre. Guided along by Brink’s Creative Director Richard Ham, Dennis examines how Brink blurs the lines between single player and multiplayer gaming, with additional insights from Irrational Games’ Ken Levine and Kaos Studios’ Rex Dickson.
Meanwhile, The USA Today sent out its Game Hunters to unearth Five Things You Didn’t Know About Brink. Here’s a taster from those:
Violent vocalizations. To make Brink’s weapons sound even more punchy and powerful, Audio Director Chris Sweetman incorporated some unusual components into their firing sounds, including animal noises, a woman screaming, and even his own voice.
Speaking of Mr Sweetman, Splash Damage’s Audio Director extraordinary also makes an appearance over at Edge Online in a feature titled How Sound Influences the Way We Play. Chris reveals some of the audio challenges posed by Brink’s multiplayer nature, while audio folk from other studios share their perspective on the subject as well.
But wait, there’s more! Keep reading for the very latest Brink interviews and previews, summarised in the neat and tidy way only bulleted lists can give us.


(Joe999) #2

omgawesome :smiley:


(SebaSOFT) #3

Well, hopefully this is the first of many Advertisement campaigns efforts…


(II Captain K II) #4

you posted “first” half an hour after the thread was started wow


(Realirony) #5

when i read “…even his own voice” all I can picture is Chris is a sound booth yelling “PEW PEW, BANG BANG BANG, POW, BOOM” into the microphone. such an odd mental picture.

Cool article though. a woman screaming layered into gun sounds, I will make it my mission to find out which gun(s).


(Diablo85) #6

First posters aren’t what they used to be. :cool:


(SebaSOFT) #7

I’d like to see some inside in Bethesda’s campaign to advertise BRINK. I guess it’s never going to happen, but it certainly shows some skepticism versus other franchises like Fallout.

New franchises, you gotta love them…


(DarkangelUK) #8

The point is, sad kids post ‘first’ like it means something… do you ever normally see that crap on here? No.

The ‘5 things you didn’t know’ article was interesting and different at least.


(tokamak) #9

Can’t blame SD for the marketing talks but to insiders the entire ‘end of a genre’ is just old wine in new bags. Brink’s gameplay is in essence a decade old, it’s a shame it didn’t reach the fame it deserved with ETQW and Brink is simply the third attempt.


(II Captain K II) #10

Lol I read this thread about 10 minutes after it was posted. Didn’t feel the need to post “first” like a moron though. Try doing it on a site that gets more traffic.


(SebaSOFT) #11

“first” taken off, sorry to SD for the off-topic…

I second tokamak statements…


(Whydmer) #12

Except I had seen 4 of the 5 bits of information prior to that article.


(Herandar) #13

Yeah, five out of five here, if you don’t count the specific number of outfits.

I did find it yastly amusing that at the bottom of the article, USA Today suggested that I “might also be interested in: Kate Hudson hates her new big breasts.” :wink:

Ah, USA Today, you know me soooo well!


(Pytox) #14

At least this helps the waiting :slight_smile:


(Whydmer) #15

Maybe Chris Sweetman used Kate Hudson’s voice while she was screaming about her big breasts… and maybe this is why there are no female characters in the game? :slight_smile:


(3Suns) #16

Somehow I missed the fact that the Bots are named after SD staff and friends and family. That is cool, and I am happy for the SD gamers, but it isn’t really a decision with the customer in mind. I would imagine it is a lot of fun playing against bots with names you know, which is why if SD is thinking from the consumer’s perspective, bots should be pulling names off our friends lists, not theirs. With the exception of a few very generous and gracious posters here, and those who have been spotlighted in the badman profile articles, I don’t know anyone at Splash Damage. They may as well be pulling names out of the New York phone book.

Now, if they want to accept my friend requests, then I have nothing to complain about. :wink: :smiley:


(riptide) #17

[QUOTE=3Suns;284193]Somehow I missed the fact that the Bots are named after SD staff and friends and family. That is cool, and I am happy for the SD gamers, but it isn’t really a decision with the customer in mind. I would imagine it is a lot of fun playing against bots with names you know, which is why if SD is thinking from the consumer’s perspective, bots should be pulling names off our friends lists, not theirs. With the exception of a few very generous and gracious posters here, and those who have been spotlighted in the badman profile articles, I don’t know anyone at Splash Damage. They may as well be pulling names out of the New York phone book.

Now, if they want to accept my friend requests, then I have nothing to complain about. :wink: :D[/QUOTE]

Except that putting in 18 hour+ work days probably makes them worry more about their families than your friends and this allows them to remind their families that their always most important to them. So I can appreciate that.


(badman) #18

Bots being named after random people off your Steam/Xbox/PSN friends list would be incredibly confusing for players. :slight_smile:


(TJskwared) #19

i think its just to get some believable names down… wait, whos related to a brother chen?


(Mustang) #20

I actually quite enjoy it, just throw a [B] infront of there name and job done
Often find myself thinking, “Ah, I’ve not actually played with ‘Mr.Blobby’ for a while, we should hook-up again”