Seeing as I have played neither of the ET games, I would not know whether or not Brink will most likely be based on keep-your-gun-in-their-general-direction fast-paced action or slow-moving aim-based action. Personally, I hope it is the prior. This at first seems to be the likely outcome based on the innovation of the smart system, but then again camping has the following advantages:
Heavy body type, which has far more health and a significant increase in firepower
The engineer, which has landmines (like claymores in MW) and a sentry/turret (like in TF2)
More pips, a closeby ammo/class-changing station (most likely), and by extension the ability to spam.
A position where multiple players are closer together and therefore do not have to check their backs as often.
the advantages of the first and last are fairly good, but the one that worries me the most is the engineer because of the implications.
If the turret is the same as TF2, it will have 360 degrees of motion, the ability to fire straight up and the ability to deal out a large amount of damage without missing. My main complaint about turrets in TF2 is their ability to aim without having a cursor lagging behind the target or missing because the enemy is strafing, crouching, jumping, etc.
If turrets don’t miss, then the only class that will be able to easily destroy sentries is the operative (unless they spam nades, which requires a nearby ammo source).
Assuming no one is running around with a potential disguise for an operative, there is no way to effectively do that.
On the other hand the light body type has this going for it:
movement speed
flanking via the smart system (multiple points/angles of attack)
probable access to high grounds/better spots
getting to the objective before the enemy or spending less time walking between respawns
the element of surprise (should the opponent assume their backs are safe)
One problem is that body type is a customization that cannot be done in game, and if there are only three routes (some of which may be choke-points (or as I call them death funnels)), the enemy can camp them all down, giving the enemy team next to no chances of winning.
Should a clan choose a only heavy approach it could win out while defending every time (which I think is cheap being a rusher and not a camper).
Basically, assuming no game can truly be balanced, one side will win out. You would assume it would come down to:
On offense:
Light/Normal Soldiers with a few medics and operatives with an engineer for buffs, and
For defense:
Heavy Engineers with a few medics and a soldier for ammo
Do you think it can be balanced? If you don’t, which body type do you think will win out?
There are no hitzones in TF2 (except for the sniper rifle which doesn’t really count) and you don’t need them in CoD as it is only spray and pray.