hannes will be too busy learning photoshop and making a brink frag vid to be working on BrinkPro
Brink + competitive + YOU!
Oh well, maybe Brink won’t even need promod, we’ll see how it goes 
About the frag vids, maybe ultraviolet will make it to brink then 
Depends on how much the comp community wants to change the game, if the game is to far away from pubs I won’t even look at comp. Last thing I want to play is some watered down version of the game. Similar to 4 on 4 American football, just isn’t the same without the big uglies.
Pretty sure that is how its going to go down, with classes and alot of custom content. Macro is something comp FPS players don’t really get along with. Shame really.
Just for social reasons, Im not gonna take the competitive part seriously, I have no time.
oh ma gawd, competitive on console love not represented. i hope SD doesn’t take this poll seriously because everyone knows consoles mostly consist of 12 year olds which don’t usually look deeply into developers, forums and stuff… PLEASE DON’T PUNISH US!! x(
Maybe it’s not “realy” considered competive gaming if you have intra-clan matches, but you can play the same style gameplay with clanmates (given a big enough clan) and not take it super seriously or stress too much about regular practices. When you play multiple matches with the same team those matches tend to be more meaningful, the comaraderie a little deeper. Everything seems brighter and shinier.
WTF consoles mostly consist of 12 year olds? I don’t know what games you play but console gamers are growing and the original console gamers are well beyond 12…
I would also say that I’m really excited that a serious hardcore game like Brink is coming out for consoles. Thank you SD for not over looking the PS3/360 fanbase.
In 2 words : Join TAW 
Yeah, I still play the smurfs on my atari and duck hunt on my nes and I’m way beyond 12 
Peace
[QUOTE=Apples;233572]In 2 words : Join TAW 
[/QUOTE]
Well, actually, that’s a perfect example. It may not be as serious, certainly not as competitive, but it’s a lot more fun and meaningful than pub play. And the OP’s point was not wanting something that serious anyway.
Probably the majority of pub players who aren’t in a clan haven’t even played stop watch. To me, winning a stop watch match is twice as meaningful as winning a campaign mode match. Add to that the extra dimension of playing with the same guys every week, against other teams made up of the same guys, and it’s tons more fun than regular pub play.
Couldn’t vote since the “No.” options isn’t there.
Ranked servers? Yeah. Competitive events and clans and tournaments? No.
Why is it that people assume that consoles have the little kids? The only console for little kids is Wii.
And for competitive clans look below VVV
Because its true?
Dont get me wrong, I’m not assuming every console player is a nerdy kid, but I’m assuming that there are more (relatively speaking) little kids on console than on PC!
Nevermind anyway, I can be a ragy nerdy kid also, especially after 10 or 12 cans 
Peace
Well you are assuming wrong my friend. I hear waay more people like this http://www.youtube.com/watch?v=-zn82MPdIwk on counter strike and other pc games than most of the games i play on consoles
[QUOTE=PSG_Mud;232806]Depends on how much the comp community wants to change the game, if the game is to far away from pubs I won’t even look at comp. Last thing I want to play is some watered down version of the game. Similar to 4 on 4 American football, just isn’t the same without the big uglies.
Pretty sure that is how its going to go down, with classes and alot of custom content. Macro is something comp FPS players don’t really get along with. Shame really.[/QUOTE]
I really like this post.
It brings a bit of fresh air to the topic instead of rehashing the same arguments over and over. Competition scene does, indeed, resemble a ghetto. They have their own way of playing which is often so isolated from everything else. They’re elitist, and use half-baked ideologies to justify their “superior” ways.
What is often not mentioned is that many of the rules and taboos are artifacts, not conscious design. For example smaller groups of people are harder to manage. Management complexity grows exponentially the bigger the clan is. People have lives outside of FPS games and getting everyone to meet at the same time for a match can be hard. It’s just easier this way - fine. But I’ll take no bull**** about smaller teams being better by default. And this is comming from a fan of minimalism.