What’s with all this ‘not how the game was supposed to be played’ crap? If the game was released the way it was ‘supposed to be played’, well then, we wouldn’t need any balance tweaks or DLC, would we?
Competition and public play are different things. They demand different setups. It’s not about what people like or not, it’s about what options the game has to offer the competitive playerbase as a means to compare skill and strategy. Let’s take a look, and compare pub to comp, shall we?
Let’s start with teamsize. Pub is 8v8, comp is 5v5. That difference alone is so immense, you can’t simply ignore it; different teamsizes make different weapons/abilities either weaker or stronger. In example; two mines could take out half a team if used properly; that’s a bit much for just placing two items in the right place.
The other is the objective. While most pub games are campaign or single map, in competition, it’s all about stopwatch; to see who can set the fastest time on a map. Now, if both teams set equal times, where do you decide a winner? 1% of a hack? That’s pretty sad; not to mention that it’s no fun to watch and takes forever to play a full match, causing a huge drop in motivation.
The last thing is the communication. As highly as you may think of yourself; no pub communication will ever be as good as a well-oiled competitive team. Callouts, strats, thinking up counter-strategies in the blink of an eye; that is where competition excels. In public play, this doesn’t exist at the same level, so you get other ‘strategic’ options, such as huge turrets and cortex.
I understand that pub players have no idea of how the competitive scene actually works, but for the love of the Makron, don’t assume it’s similar to public play. Please remember; before you play competitive, you usually have played quite a bit of vanilla pub to get to know the game.