Brink Competition Round-up: The Right Rules and More


(its al bout security) #161

[QUOTE=Thundermuffin;340207]You wouldn’t kill the operative because the rest of the team is guarding him. Yes, you hack faster with more than 1 operative, but so what? The operative class has never been amazingly useful in any of the ET games. It was useless for the most part in ET:QW and everyone said it was useless in W:ET. That’s part of the game, man, sometimes things are useless and there’s a reason: other classes do more for the team.

By the way, you shouldn’t talk about “hitting your shots” when the 360 has autoaim. :slight_smile:

I agree with Verticae, though, you’re funny.[/QUOTE]

the auto aim feature hurts more than it helps because all your shots will hit behind your enemy

if you dont know what your talking about dont say it :rolleyes:


(Thundermuffin) #162

Cortex Bomb is an ability that isn’t needed and should never have even been considered. You killed him and that’s the end of it unless a medic revives. There should be no way for an incapped player to decide the battle, especially in competition. Firewall isn’t used because command post buffs aren’t in play (and before you say “that’s stupid” it’s because that’s even more buffs one team gets and that potentially slows the game down even more or makes it favor one side, mostly defense).

The only one I think that’s dumb is the EMP grenade as it would potentially help offense (disable mines), but I can understand the banning of it, because it slows down the charge on explosives and makes it even more defensive sided.

Do I really have to continue through the rest of the abilities or are you satisfied yet that maybe we are right?

[QUOTE=its al bout security;340214]the auto aim feature hurts more than it helps because all your shots will hit behind your enemy

if you dont know what your talking about dont say it :rolleyes:[/QUOTE]

By the way, I’m pretty sure we know what we’re talking about; autoaim’s in the game, therefore my statement is still valid. How well it works doesn’t matter as you still have a form of it and that invalidates anything console players say about “hitting your shots.”


(riptide) #163

Well quite simply they overreacted and acted in haste. I think the operative would make for a good offense class. I’m fully aware that a soldier would fill the role similar and in some cases better. But spotting mines/caltrops/emps are extremely useful. Hack turret is helpful too. But things like cortex bomb make for bad play.

I do think a lot of the banned operative abilities will be allowed again, but we will be hard pressed to expect any of the radar abilities. However that being said if radar is allowed then all the operatives radar abilities should also be allowed.

Ya but then they are running one less engineer… to get that EMP. I am most definitely interested in watching it pan out.


(wolfnemesis75) #164

[QUOTE=its al bout security;340214]the auto aim feature hurts more than it helps because all your shots will hit behind your enemy

if you dont know what your talking about dont say it :rolleyes:[/QUOTE]

You tell him, brother! “Stop them brothers!”
Sometimes the difference between skill and winning is up here <points to temple>

Its called strategy, baby. Ask LBJ.


(wolfnemesis75) #165

[QUOTE=Thundermuffin;340220]Cortex Bomb is an ability that isn’t needed and should never have even been considered. You killed him and that’s the end of it unless a medic revives. There should be no way for an incapped player to decide the battle, especially in competition. Firewall isn’t used because command post buffs aren’t in play (and before you say “that’s stupid” it’s because that’s even more buffs one team gets and that potentially slows the game down even more or makes it favor one side, mostly defense).

The only one I think that’s dumb is the EMP grenade as it would potentially help offense (disable mines), but I can understand the banning of it, because it slows down the charge on explosives and makes it even more defensive sided.

Do I really have to continue through the rest of the abilities or are you satisfied yet that maybe we are right?

It still aims for you and it’s in the game, so if it even snaps close to the enemy it’s a form of autoaim. I know in CoD it snaps extremely close to the players, lol.[/QUOTE]
There is a counter to Cortex Bomb(Kill the fool) and you get a warning before it is detonated and there is 3 seconds before it can be activated.

Look below your post for the answer to the rest of your comment from Riptide!


(wolfnemesis75) #166

[QUOTE=riptide;340222]Well quite simply they overreacted and acted in haste. I think the operative would make for a good offense class. I’m fully aware that a soldier would fill the role similar and in some cases better. But spotting mines/caltrops/emps are extremely useful. Hack turret is helpful too. But things like cortex bomb make for bad play.

I do think a lot of the banned operative abilities will be allowed again, but we will be hard pressed to expect any of the radar abilities. However that being said if radar is allowed then all the operatives radar abilities should also be allowed.

Ya but then they are running one less engineer… to get that EMP. I am most definitely interested in watching it pan out.[/QUOTE]

Yes! Fist pump! So there are chinks in the armor. What I am saying has merit! Fist Pump. Thank you, brother! :smiley:


(Thundermuffin) #167

I’d drop the soldier for it, to be honest, just because the defense has probably already cleared at least 2 guys by the time the offense get the plant so there’s no real need to flashbang it, you know? Plus they’re still probably extremely weak and unbuffed, lol; you could always have someone change during the setup back to soldier if it’s really needed.

I already “killed the fool,” why should I do it again? Have you ever thought about the fact that once you kill someone, reload/buff up and go to gib him he can explode in our face without us knowing since the beep is so low?

The majority of what you are saying has no merit, though; congratulations, you were able to realize that emp nades and hack turret abilities should be allowed, we knew that already. You didn’t change our opinions on it, lol.


(its al bout security) #168

ESL rules take brink right
then they look at splash damage…
and they say OH HAI WE DONT LIKE YOUR GAME SOOO… we made it that if you want to win any money or enter any of our competitions online you have to play the wrong way.

sorry i think this isnt how SD made the game to be played. i think all these competitions bann things because they are just trying to flex some muscles of how important they think they are.

in the end its not how the game was meant to be played, you just made an operative pretty useless to tactically inept. GJ ESL


(its al bout security) #169

[QUOTE=Thundermuffin;340231]
The majority of what you are saying has no merit, though; congratulations, you were able to realize that emp nades and hack turret abilities should be allowed, we knew that already. You didn’t change our opinions on it, lol.[/QUOTE]

id really consider how you talk to a man with many… dangerous… chest pooping on friends like wolf here. you might find yourself in a wee bit of a predicament

ಠ_ಠ


(wolfnemesis75) #170

[QUOTE=Thundermuffin;340231]I’d drop the soldier for it, to be honest, just because the defense has probably already cleared at least 2 guys by the time the offense get the plant so there’s no real need to flashbang it, you know? Plus they’re still probably extremely weak and unbuffed, lol; you could always have someone change during the setup back to soldier if it’s really needed.

I already “killed the fool,” why should I do it again? Have you ever thought about the fact that once you kill someone, reload/buff up and go to gib him he can explode in our face without us knowing since the beep is so low?

The majority of what you are saying has no merit, though; congratulations, you were able to realize that emp nades and hack turret abilities should be allowed, we knew that already. You didn’t change our opinions on it, lol.[/QUOTE]

Down But Not Out (DBNO) is not Killing the Fool. Killing is sending them back to spawn. The bottom half of your post is just sour grapes by you.


(Dorian Gray) #171

LMAO

“Hey everybody LOOK! I play games on a computer, I’m cooler than you are!”

What a douche.


(its al bout security) #172

[QUOTE=Anti;339780]Took the words out of my mouth. It’s alright telling people “try our rules, you might like them” but most people already playing a game don’t want to join a clan to try something different, they want to join a clan to play the game they play.

The Comp scene definitely has to be more considerate of that than it has been in the last 5 years or so and there are good examples why. The most competitive games and communities on PC right now, things like SC2, HoN and LoL, don’t deviate from the core rules much if at all. Something to think about.[/QUOTE]

i love you :tongue:


(wolfnemesis75) #173

[QUOTE=its al bout security;340235]id really consider how you talk to a man with many… dangerous… chest pooping on friends like wolf here. you might find yourself in a wee bit of a predicament

ಠ_ಠ[/QUOTE]

you are right. wolves travel in packs! :cool:


(its al bout security) #174

[QUOTE=Dorian Gray;340241]LMAO

“Hey everybody LOOK! I play games on a computer, I’m cooler than you are!”

What a douche.[/QUOTE]

change your post fast and remove the insult before you get an infraction… i do agree though


(Shadowcat) #175

Even if he did, its now immortalized in your quote :rolleyes:

When i get killed by someone I should’ve gibbed, I’m usually more annoyed with myself than anything, and usually make a mental note of the player that did it so i can avoid the same thing later. Cortex bomb is a bit unforgiving that it can insta-kill pretty much anyone since comp players are seemingly always lights, but I don’t find downed fire to be all that bad, you can even see them looking around.


(St NickelStew) #176

Not on Brink. Can you switch something on? (I dunno.) However, I am pretty sure the default on Brink is no-assist-what-so-ever.


(wolfnemesis75) #177

Soo funny! er… we were discussing the Operative, I believe.


(Thundermuffin) #178

[QUOTE=its al bout security;340235]id really consider how you talk to a man with many… dangerous… chest pooping on friends like wolf here. you might find yourself in a wee bit of a predicament

ಠ_ಠ[/QUOTE]

Uh, so you’re threatening me because I don’t agree with your friend about his views on competitive rules in a game he doesn’t even play competitively? That’s hilarious and petty at the same time.

Gibbed or not they should have no influence on the battle when they’re incapped; you may be able to just shoot them and it’s over with, but that’s still pretty cheap and unfair. In a 2v1 situation, which happens a lot, if you kill 1 person and they have downed fire, cortex bomb, or self revive you are still fighting both people even though you killed the other person. There is nothing fair about that, and I can’t believe you think there is. It’s fine that they’re incapped and able to be revived because the other person has to take the risk to revive them midfight which will result in them dying more than likely. That is completely balanced, taking control out of my hands in a fight, however, isn’t.

How am I suppose to tell if the guy has cortex bomb on him before I actually kill him? How do I know if the medic has self revive? How do I know if they have downed fire? I don’t, therefore I can’t plan for it and it creates cheapness. You should always know what the other team has, both class wise and weapon wise. Look at TF2, you know exactly what is coming and you can prepare.

By the way, if downed fire, cortex bomb, and self revives are so great why isn’t it in any of the other major competitive titles? (Here’s a hint for you: it unbalances games.)

I remember someone finding a cvar or button for aim assist on the PC on like day 1 so I assume it’s turned on for the consoles since it was cheat protected and turned off for us.


(wolfnemesis75) #179

[QUOTE=Thundermuffin;340263]Uh, so you’re threatening me because I don’t agree with your friend about his views on competitive rules in a game he doesn’t even play competitively? That’s hilarious and petty at the same time.
Nobody is threatening you. (You are safe)

Gibbed or not they should have no influence on the battle when they’re incapped; you may be able to just shoot them and it’s over with, but that’s still pretty cheap and unfair. In a 2v1 situation, which happens a lot, if you kill 1 person and they have downed fire, cortex bomb, or self revive you are still fighting both people even though you killed the other person. There is nothing fair about that, and I can’t believe you think there is. It’s fine that they’re incapped and able to be revived because the other person has to take the risk to revive them midfight which will result in them dying more than likely. That is completely balanced, taking control out of my hands in a fight, however, isn’t. If they are DBNO and you didn’t finish them carefully, that’s on you, bro. Not the game’s fault and is not cheap if you got killed but a built-in tactic. “Cheap” is subjective.

How am I suppose to tell if the guy has cortex bomb on him before I actually kill him? How do I know if the medic has self revive? How do I know if they have downed fire? I don’t, therefore I can’t plan for it and it creates cheapness. You should always know what the other team has, both class wise and weapon wise. Look at TF2, you know exactly what is coming and you can prepare. You can tell if a player has a cortex bomb and you also know if he is an Operative. Also, there are audio cues. And the game is completely structured around DBNO mechanic similar to a Gears of War. Thus its a core element of the game. Self Revive is a Medic ability, and makes practical sense and is more balanced than you make it out to be in a competitive match.

By the way, if downed fire, cortex bomb, and self revives are so great why isn’t it in any of the other major competitive titles? (Here’s a hint for you: it unbalances games.) It is: Gears of War 3 and CodMW

I remember someone finding a cvar or button for aim assist on the PC on like day 1 so I assume it’s turned on for the consoles since it was cheat protected and turned off for us.[/QUOTE]There’s a lot more depth to the game than most average and competitive FPS games.


(Verticae) #180

What’s with all this ‘not how the game was supposed to be played’ crap? If the game was released the way it was ‘supposed to be played’, well then, we wouldn’t need any balance tweaks or DLC, would we?

Competition and public play are different things. They demand different setups. It’s not about what people like or not, it’s about what options the game has to offer the competitive playerbase as a means to compare skill and strategy. Let’s take a look, and compare pub to comp, shall we?

Let’s start with teamsize. Pub is 8v8, comp is 5v5. That difference alone is so immense, you can’t simply ignore it; different teamsizes make different weapons/abilities either weaker or stronger. In example; two mines could take out half a team if used properly; that’s a bit much for just placing two items in the right place.

The other is the objective. While most pub games are campaign or single map, in competition, it’s all about stopwatch; to see who can set the fastest time on a map. Now, if both teams set equal times, where do you decide a winner? 1% of a hack? That’s pretty sad; not to mention that it’s no fun to watch and takes forever to play a full match, causing a huge drop in motivation.

The last thing is the communication. As highly as you may think of yourself; no pub communication will ever be as good as a well-oiled competitive team. Callouts, strats, thinking up counter-strategies in the blink of an eye; that is where competition excels. In public play, this doesn’t exist at the same level, so you get other ‘strategic’ options, such as huge turrets and cortex.

I understand that pub players have no idea of how the competitive scene actually works, but for the love of the Makron, don’t assume it’s similar to public play. Please remember; before you play competitive, you usually have played quite a bit of vanilla pub to get to know the game.