Brink Competition Round-up: The Right Rules and More


(dazman76) #201

I’m with Szakalot here - I don’t understand why you’re trying to counter the communication argument, because it makes no sense. I see in another thread that you often group up with people regularly and get games going - that’s hardly the average vanilla pub experience is it? You know that group is good with communication, but if you were to join a completely random pub server on your own, the experience would be very different - and you know it :slight_smile: Probability - some of the players won’t have VoIP enabled, or haven’t tweaked the volume. Some simply won’t listen to what you say. Others may not understand what is being said. This cannot, and never will, compare to the kind of communication seen when a players group up to play on pub servers - never mind the level of communication present in comp. matches.

I’ll admit some of the on-the-fly decision making sometimes works, and feels like you’re communicating even if you aren’t using voice and chat. But then you can connect to another server in the same play session, and everything will fall apart again. Random pub is very different to organised pub, and is even further from competitive play. There really is no point in trying to compare them favourably, especially when it comes down to communication.


(light_sh4v0r) #202

Hi szak, getting all wound up over things again, you’re doing well :slight_smile:


(tokamak) #203

There’s still no reason to adjust the ruleset based on the difference in communication. Communication isn’t an intrinsic part of pro gaming and pubs don’t intrinsically lack communication. WoW and SC2 demonstrate this. Enhanced communication is just an optional advantage that teams can use.


(Kendle) #204

True, but it demonstrates Wolf’s lack of knowledge on the subject that he believes communication on pubs is even in the same ball park as communication in matches (clue: it’s not even remotely comparable, as anyone who’s actually played a clan match knows).


(.Chris.) #205

[QUOTE=Szakalot;340535]And ETQW had the same problem, it was double fullholds ALL the time.
Anyone recall Beta2/Demo times from Valley in ETQW?[/QUOTE]

You mean the constant artillery on the MCP on the GDF side of the tunnel followed by 5 AVTs on the strogg side, followed by 3 AVTS and 3 APTs on the hack stage followed by hyperblaster party on the indoors section (assuming you got that far)? Yeah those were the days, whoever decided to restrict these abilities and weapons clearly just did it to ruin all the fun, silly competition players.


(its al bout security) #206

[QUOTE=Kendle;340436]I really think this thread should be locked now, it’s the same handful of people posting walls of text about stuff they have no experience of.

Please, I urge anyone who thinks they have a valid opinion about how competition should be played but who’s never played a clan match, go play a few pickup games, or better yet join a clan, play a few matches in an organised competition. Accept that they might not be using a ruleset you agree with but try it anyway.

Then come back here and tell us you still feel the same way.[/QUOTE]

funny you mention that i did join a clan the other day, we played a match. it was hella fun.

NO RULE RESTRICTIONS!


(Verticae) #207

[QUOTE=its al bout security;340756]funny you mention that i did join a clan the other day, we played a match. it was hella fun.

NO RULE RESTRICTIONS![/QUOTE]

Really? A match? In what league?


(Thundermuffin) #208

Gamebattles, it’s the premier league for video games now. ESL, CEVO, ESEA, and any other leagues you’d wish to name is nothing compared to that. :rolleyes:


(Verticae) #209

That one almost physically hurt. :B


(Thundermuffin) #210

Hahah, at least I was kidding, just wait for his reply where he’s being serious!


(its al bout security) #211

hahahahahahhahaha, this one is strong i the troll side master

have to make a link i would get in trouble if i posted it here

http://thechive.files.wordpress.com/2010/05/captions-funny-lol-2.jpg%3Fw%3D500%26h%3D333


(its al bout security) #212

and this is true please let it be known that this image holds the key to this thread

http://t1.gstatic.com/images?q=tbn:ANd9GcR2i8X3W1zMnpBFLvPWyWQslAb_X4O7e-8H1363uq9fLOsuBtG8Zw&t=1


(Verticae) #213

[QUOTE=its al bout security;340771]hahahahahahhahaha, this one is strong i the troll side master

have to make a link i would get in trouble if i posted it here

http://thechive.files.wordpress.com/2010/05/captions-funny-lol-2.jpg%3Fw%3D500%26h%3D333[/QUOTE]

Nice dodge.


(its al bout security) #214

thanks :smiley:

i dont get serious buddie

the clan is called tghq

or TW (look up tghq.org)


(Verticae) #215

So you joined a pub clan. That means you’re not playing competitively yet. Nice try, though.


(Zanchile) #216

… ?
??
???

how does SD make it suck to use anything else? when i heard people say OMG Carb-9 and Sea Eagle, i tried it and i hated it. Carb sucks at mid-long range, the bulpdaun is way way better for distance combat. in CQC the carb is to accurate for me, the tampa works much better, the spread is so high its pretty much a light shotgun ideal of CQC and Godlike for operatives breaking disguise. sea eagle has a high recoil making it so that you end up looking much higher up than when you started shooting, the tokmak has much more stability and high rate of fire. the belgo also is great because it has little recoil and a high rate of fire making great for finish of enemies with low health. and other bodytypes are perfectly viable .
a heavy with both grenade launches is awesome if the user kows the differences between them. just the other day, me nephandys, its all bout security, wolf, and others kept the security team on aquarium at bay for 14 minutes at the doorway right by the boats, my nade launches damaged and downed lots of enemy players that the rest of my team finished off. just because there arent obvious advatages to ther guns doesnt mean there arent any.

Edit: PS we were playing against a clan.

Edit2: Im pretty sure TGHQ AKA Tactival Warfare is competitive


(GreasedScotsman) #217

With the ESL EU rule set games that I’ve played, the game is still certainly Brink. I want to state that clearly for those who may not have yet given the rules a try (on the PC) or who can’t try them (on consoles). And, the more I play with the rules in place, the more I like the state of the game as it currently exists.

One of my hopes is that the Operative EMP grenade might be adjusted for Stopwatch mode so that it doesn’t slow HE charges and hacks but still disables mines and turrets. I think that might make the Op occasionally handy even in 5v5 outside of an objective class.

Ultimately, though, the ESL EU rules do grow on you and you still see Brink shining through even tho some abilities have been stripped away.


(Thundermuffin) #218

All the other games are pointless to use because the Carb-9 is so accurate in close range (you said it yourself) and it isn’t that bad in midrange; the maps are so small that most of the time you’re in close range (maybe mid if you’re pushing out), so the gun is accurate and it’s more deadly than any of the other guns. The Sea Eagle also doesn’t make your view go crazy like you said. Click, drag down a little, click again, drag a little, etc. etc.; the Sea Eagle being hard is because of your controller. Again, weapon balance on a 360 vs that of a PC is different because we can actually have precision aiming that just isn’t possible on a 360.

We can handle the recoil of both guns and make them deadly; no other gun really stands a chance in a 1v1 versus someone using the Carb-9/Sea Eagles as long as the Carb-9 user is competent enough to hold mouse1 and get their crosshair close to their head/upper chest area, lol.


(Zanchile) #219

[QUOTE=Thundermuffin;340795]All the other games are pointless to use because the Carb-9 is so accurate in close range (you said it yourself) and it isn’t that bad in midrange; the maps are so small that most of the time you’re in close range (maybe mid if you’re pushing out), so the gun is accurate and it’s more deadly than any of the other guns. The Sea Eagle also doesn’t make your view go crazy like you said. Click, drag down a little, click again, drag a little, etc. etc.; the Sea Eagle being hard is because of your controller. Again, weapon balance on a 360 vs that of a PC is different because we can actually have precision aiming that just isn’t possible on a 360.

We can handle the recoil of both guns and make them deadly; no other gun really stands a chance in a 1v1 versus someone using the Carb-9/Sea Eagles as long as the Carb-9 user is competent enough to hold mouse1 and get their crosshair close to their head/upper chest area, lol.[/QUOTE]

ok. i will admit that may be true since i didn not consider pc controls and have no PC experience.


(its al bout security) #220

pcs don’t have pinpoint accuracy like you seem to say they do. look at cod quick scoping, we can set our sensitivity just as high as you can.

i am really good at aiming, maybe you played cosole and you couldnt do it so you think that its not possible but its pretty simple