[QUOTE=Herandar;274818]Yes, but from a tactical perspective, one side is attacking the primary objective in each round, and the other team is defending it. Otherwise there would be no conflict. In Container City, the Security is going into Resistance territory to get the glowing green stuff. At PAX East, the Resistance was attacking a Security Prison.
Within each battle there are offensive and defensive actions for both sides.[/QUOTE]
Thanks for reading and responding, Herandar. I know what you are saying about the problem of “no conflict”. That is the thing, I thought the primary objectives didn’t exactly match up, or conversely, were sometimes exactly the same (analogous to single flag CTF). I can’t find the example, and I can no longer remember the details, but for one of the matches, one side is trying to stop delivery of a biological weapon, the other is trying to capture a nuke, or something like that - I realize now that I simply don’t remember things well enough (and wouldn’t you know it but I can’t find that example either), to provide substance for debate.
You know, as I wrote this just now, I realized that even if both teams are “attacking” (trying to secure a single objective) even this is basically just a different take on plant the bomb or single flag CTF. Yet, because SD is creating these “different realities” depending on which faction you play, they are effectively hiding the traditional game mechanics and making it look like something much more than it actually is. If it really is just Attack vs Defend, then SD hasn’t done anything innovative in this area at all. All they have done is taken traditional MP matches, added bots, and allowed people to play through those matches alone - and then called that SP.
To this I can only say, I want to believe. Give me just enough magic (game mechanic subterfuge via a thin layer of story and “different realities” consistently applied throughout all game elements and text, including Achievements) so that I can pretend I am playing something new, something fresh.
I think I might have mentioned this before, but I consider the “different realities” of Brink to be something that truly elevates it from “just game” to “art”. It provides and provokes commentary on the world we live in. I think Brink provides for political commentary, what L4D provides for basic human psychology. While, for example, BioShock is an incredible game, the “moral” dilemma of saving or harvesting the Little Sisters is contrived - and the results of doing one or the other are transparent before any action is taken. In L4D, one honestly doesn’t know what the result will be of stopping to save an incapped teammate, and the choice is always agonizing. The different realities portrayed in Brink, while not subtle, offer more insight into our current political situation (globally even) than even the best episodes, of say, Deep Space Nine, and is more relevant than Hamlet.
It may sound like I am exaggerating here, but just watch the news or listen to someone speak about almost any issue, and the undeniable fact is that we are living in a world of “different” and seemingly irreconcilable “realities” - and it is shattering any chance for, or hope of, peace.


