Brink ability preview on Facebook


(Whydmer) #81

Yes so this is different than hacking the opponents turret to bring it over to your side.


(Kbrury) #82

Interesting, I’m guessing it will work like the Wrangler from TF2 giving the user a longer range with the turret when controlling it.


(Whydmer) #83

And able to focus fire on key targets.


(Nail) #84

as you can control it from a distance, I guess you could make the other team think is’s inoperative and ambush them

prolly only work once


(Kinjal) #85

I think, its only works on hacked enemy turrets.


(Nail) #86

NO it works on your team turrets, according to the ability chart


(Kinjal) #87

and who gets XP?..and frags?


(Nail) #88

I really don’t care, it ain’t about the xp or frags, remember ?


(Mustkunstn1k) #89

Ummm… what. I see it saying “friendly” but I don’t believe it…
Is it some sort of a mistake?

How / Why would you take control of other friendly turrets. It would make sense that you take control of enemy turret, like in the trailer.

I mean really, who gets the kills then…


(Kinjal) #90

No sorry, i love to frag just for fun :slight_smile:


(Nail) #91

in the trailer you don’t take control, you just make it yours, it’s still auto, the other ability allows you to manually control the turret from a distance

or so it says, wouldn’t be Bethesda’s first mistake in there


(Kinjal) #92

So, I’m a super skilled engineer and I put a turret , then come a noob operative who can’t aim at all, he takes control of my turret and start shooting, he hits a teammates , hits our team bot, hits anything except enemies, 30 seconds later turret is destroyed. Fair?


(Weeohhweeohh) #93

Friendly turrets = hacked turrets as well.


(JeP) #94

That’s right. I imagine you could hack a turret then control it.

And yeah, that could go wrong, but it’s still a nice perk to have.


(obliviondoll) #95

I’m hoping, for XP, that both the Engineer and the Operative get the full amount of points for the turret’s actions.

Because they’re both spending pips, one to build the turret, the other one to make it work better. And the Operative is sacrificing his ability to do anything else while controlling the turret, so it’s got to be worth his while.

Would be a good ability to pair with Hack, because you can take over, then manually control.


(Chili Squirts) #96

This could lead to griefing if an operative just sprays his own team with it


(Mr. Magikarp) #97

Only if Friendly Fire is on, in which case having guns at all could lead to griefing.shrug


(BioSnark) #98

Hopefully this ability overcomes some normal turret limitation (range, fire delay, line of fire, etc) because turrets usually have very lovely aimbots without anyone manually aiming them and the occupant is otherwise useless.

I don’t know that it’s particularly more susceptible to griefing than anything else. However, if it is a problem, making the turret unable to fire at allies (like hl/crysis sp) wouldn’t be an overreach because it’s a turret. That would also be interesting if you suspected someone was a disguised operative lurking around the turret to uncover and hack it. Obviously, that wouldn’t stop someone from just being useless in it.


(Chili Squirts) #99

Even if FF was off, they could still grief with it by taking control of it and just aiming it at the ground…doing nothing. It prevents you from getting points or helping to do the objective.


(LyndonL) #100

As opposed to just shooting them with your own gun?