With Brink now coming out a week earlier, we plan to vault over the next month even faster, with loads of fresh info blasting straight into your feeds.
For instance, over the next two weeks, Brink fans will want to head over to the game’s Facebook page, where we’ll be spilling the details on many of the abilities players will be able to unlock. Just head to http://www.facebook.com/brinkthegame and give us a “like” to get the updates each day.
Hell yeah. New ability info inc soon. 
Day 1: Grenade Shooting
Grenade Shooting allows you to shoot down your own Frag grenades mid-flight, giving you more control over when and where they will explode (if your aim is right.)
Day 2: The Operative’s Cortex Bomb
The Cortex Bomb is a surgically implanted explosive charge that can be detonated when you’re Incapacitated, eliminating nearby units.
Day 3: The Medic’s Self Resurrection
Self Resurrection allows you to Revive yourself when Incapacitated. There is a very long Cooldown period between successive uses.
Day 4: The Soldier’s Scavenge
Scavenge the equipment of Dead enemies by interacting with them to refill your Supply meter.
Day 5: The Engineer’s Gatling Turret
This lets you plant a Gatling auto-turret which will detect and fire at any enemies. You cannot purchase this Ability without first purchasing Light Turret and Medium Turret
Day 6: -
Day 7: Downed Fire
Downed Fire lets you shoot even when you’re Incapacitated, but only with your backup weapon, and only after an initial delay. You will have almost no Health while Incapacitated, making it easy for enemies to finish you, so it’s less likely that a Medic will be able to revive you.
Day 8: Control Turret
Control Turret allows you to take remote First Person control of friendly turrets. To initiate remote control, first place the device on the turret, and then interact with it from a distance.
Day 9: The Soldier’s Satchel Charge
Satchel Charges are remote control bombs plantable on any flat surface. You can place up to 3 and detonate them simultaneously.
Day 10: The Engineer’s Command Post Upgrade
Command Post Upgrade allows you to upgrade any Health or Supply Command Post to double its effect on the entire team.
Day 11: The Medic’s Lazarus Grenade
The Lazarus Grenade is an experimental pharmaceutical aerosol bomb, letting you Revive all Incapacitated teammates within its healing cloud. There is a Cooldown period between successive uses.



