[QUOTE=deems;385225]It amazes me how different people’s desires are for games.
I don’t give two toots about a [expletive deleted] eye patch, but obviously some people do.
There do seem to be two crowds here – the Brink supporters and the non-Brink-but-oldskool-SD supporters…so maybe we need two SDs – SD North that can make a thinking-man’s, skill and strategy rewarding first-person team shooter (as were accomplished with the genius ET and ETQW games) and SD South could make the first-person barbie-doll dress-em up shooter or whatever (FPBDDUSOW) that some people seem to desire.
Sorry to be antagonistic…[what I wrote above is meant to be a joke]… I just find it so frustrating that the clothing of the characters could take any energy at all away from my favourite game studio’s efforts to produce richer game play dynamics. You had something beautiful SD, you can still bring it back with your next release! Regain that awesome SD niche (as characterised by my 6 suggestions already listed above)!
- The plot basically doesn’t matter.
- Customisation of character appearance basically doesn’t matter.
- Challenge and long learning curve with rewards for being skilled, and rewards for being strategic are paramount.
- Graphics are relatively unimportant (within reason).
- User interface is important, with customisation and richness (ie not reduced or limited to be usable with a hand held controller).
- Asymmetrical teams, vehicles, and greater variety between class types are missed.
(PS: Wolfnemesis or anyone else, please do not make an argument about how clothes increase the richness of gameplay. I recognise that they do a tiny amount, but nothing compared to vehicles, in-game comms, asymmetrical teams, etc.)[/QUOTE]Progressive unlocks and awards is a much more fun concept when implemented properly, then I’d have thought five years ago. And worked really well in Brink to distinguish itself from other shooters. Also, I like how you become not just some non-discript soldier. For me, it adds an element of immersion.