Currently, I wouldn’t buy it. The reasons have been stated elsewhere, but the main one for me would be “one button does everything”. If I’d have known how bad that particular choice would turn out, I wouldn’t even have bought Brink 1.
For my own part, I seem to have completely misjudged SD’s aims and intentions. I based them mostly on ET:QW, where we got an awesome game that somehow fell off the radar, but is still pretty enjoyable today. It was obviously designed for PC, and it was better for it. Brink was obviously designed as multi-platform, and holy crap has that ruined it from a PC perspective. The need to produce this mystical “one product fits all platforms” has completely ruined the experience for me and in turn, killed any of this enthusiasm and belief I had in SD.
It feels clunky at times, it feels broken playing as a medic - and although the art and setting are generally excellent, it feels stale and lacks character compared to ET:QW. The choice to remove VSAY, the choice to try and hide VoIP by default even on the PC, the choice to cripple text chat. Not allowing sprint and SMART to be separated. One-button-does-all, as mentioned. All of this could have been optional on the PC version, but no - SD chose the route of highest revenue from largest player base, and in the process they shat on their core fan base from a great height. Just a couple of wiser binding choices would nullify some of this complaint, but no - it has to be a common version, and it has to be the lowest common denominator dictating the decisions because it has the highest number of customers.
This is why the ET:QW population has increased in the past couple of months - because PC players bought Brink, and some are still searching for what they hoped this game would provide. A forward step from ET:QW, not a backwards step towards… whatever it is they managed to produce. I doubt those people who have now returned to ET:QW, will make the same mistake when (if) Brink 2.0 comes out. Personally, given SD’s background in competitive play, I simply cannot understand how (a) Brink became what it did and (b) SD can continue to smile after releasing it. I understand the need to sell more copies, but I cannot understand how that completely overrides the desire to produce a game that caters for both casual and competitive player. Moreover, I cannot understand how they can shat on their existing fan base quite as much as they have done.
TL;DR - No, I won’t be buying Brink <whatever>. Something happened to SD between ET:QW and Brink, and in my opinion, it wasn’t a positive change. I don’t know if the wrong people left or the wrong people joined, but it certainly doesn’t seem like the SD who produced ET:QW.