1st picture is where mostly Axis are at a standstill. The “Boat House” where the Allies can capture that flag first.
I have been in this sitution many times. Where the Axis can’t moved foward because theirs like most of the Allie team defending this area.
This is where the map is played alot because Axis can’t get though the tunnel.
Also, should clipped the curves of the tunnels (model height) so if gotten killed and go into the curved wall.
Such as i did. You could tell your teammates how many Allies are in the tunnel.
Their should be an alter route, besides the top way. Will get to that next.
There is a dead-end at the other side of the tunnel, where Axis can capture the flag, also. (forgot the name of spawn point). Not the “Boat House Spawn”.

Second picture.
The top part.
You only need 4 Allies their to guard it. 1 medic, 1 lt, and 2 mg42 soldiers.
As you can see in the picture. There isn’t any cover for the Axis. No boxes, no crates.(on and on)
Suggests that you add some cover for the Axis so they might have a chance to get to the truck. I very raly seen this map won by the Axis.

Final picture for now.
In this picture you can see the Axis in the tunnel. If you looked to the left side and lean. You can see the Axis players in mid-air.
I had a picture of it in action but stupid me, had to clean out my screenshot pictures.
:banghead:

So from picture from 1 and 2. Thats all i mostly see of this map. The spawn times might need to be adjusted for the Allies or maybe just the “Boat House Spawn Flag”.
I think you know of the other curving issues. So won’t go into them.
This is a good map design and i would like to play this map. But with the bottleneck for Axis. See picture 1.
It isn’t much fun. Just a slaughter for the Axis for about the whole time, until it ends.
As for bridges_beta. Still get that “Hunk_alloc” error.
I did asked Ifurita if it was another problem but he said, " Thats a map issue, inwhich the author has to correct."
So, i don’t know what changes you made to the new edition of your map.
Hope to try it out. When this error is fixed.
Again, as for myy first post. That i didn’t included any pictures because you made a newer version of bridges. So, i wanted to see what changes were done before i could comment on the flaws that i saw or know of.
Keep up the good work.
:drink: