Hello everyone =)
So, I’ve recently paused progress on my previous map called “Heat” because I had begun working on a new, much more exciting map with an old friend.
He was the one who helped me, and I think most of us “new” mappers, with the basics of map-making, and he has made so many maps, that I think he lost count of them himself =D
I’m of course talking about 2bit, the author of the tutorials found here: http://www.pythononline.co.uk/et/tutorial.htm
Breakout 2 is the sequal to Breakout 1. The main idea behind Breakout, is that the map should be relatively small and the action never too far away.
The objectives are relativly simple; Allies must escort the tank through a small village, to the end of the map, destroying anything in its path.
If you have never had the chance to try it out, I suggest you take a look at it. It can be quite hectic on a 32 player server, but on a 24 one the level of action is in balance.
2bit wished it to be a direct sequal, keeping the same fast pace of Breakout 1 and keeping the map small.
However, I wanted to push it in a bit different direction; while the map still preservers the main objective of escorting the tank to the end, the map size is approximately twice as big as Breakout 1.
We have yet to test out if it will have a real significance on the gameplay, as the first closed test has not yet happened, but the change in mapsize was needed since we wanted to add a great level of detail.
So, enough of these long introductions, where is the map, and how does it look like?
The map has been in production for well over 2 months now. I’ve been making all the terrain manually.
First of all, I have to give a shoutout to Diego and his map Praetoria. The level of inspiration that map has provided to me was the sole reason I ever wanted to continue the long and tiresome process. Big thanks.
I have sent you a PM concerning some of the textures I have borrowed from Praetoria. As you can see, Breakout 2 would not look the same without them. I hope I can continue keeping them in, but I will respect it if you wish me to remove them.
The map is still a few weeks away from a public beta, but I guess I might aswell produce some interest for it =)
I will regularly be posting pictures of the map untill map is released, and then you can take a look around yourself.
This is the area where the allies spawn:

The tank starts near the tunnel entrance. Since the tank follows one path, and the axis would have it too easy just keeping the allies pinned in one location, there is a different path the allied soldiers can take to try and flank the axis.

There will be alot of nice and scenic objects placed around the map, such as this watermill. =)

This path leads to an abandoned mine.

Pictures do not do this place any justice. Just wait till you see =P
Until next time =)











